- Stopped playing ambience in alexcaves
- Fixed bad-biomes property applies biome volume
- Added property random-offset (boolean, default: true)
- Fixed mute-resistant not being considered correctly
- Fixed looping sound with random offset
- Added property mute-resistant (boolean, default: false)
- Fixed not invalid refmap for forge
- Added sounds for mushroom fields
- Added new condition "entity" (which allows to define rules based on entities in the world)
- Added new cricket variant
- Added second cicadas-desert variant
- Added new feature to play sound files with a random offset (also has a config option)
- Added sound for when warden is around (will make all other sounds get quieter)
- Reworked volume calculation to differentiate between condition and setting volume
- Fixed forest sounds even in cold regions
- Fixed issue related to cold, highland and very_cold playing at the same time
- Fixed underwater sound not properly muting all other sounds
- Fixed mute value of sounds being dependent of user volume configuration
- Fixed missing mute property inheritance
- Fixed not detecting snow correctly
- Fixed playing sounds even though the game is paused
- Replaced rain sound with two new ones which should solve the claim issue on youtube
Fixed fabric dependency
Fixed resetting sounds played when pausing the game
Fixed being able to hear rain sounds in desert Fixed no sounds in badlands
Fixed invalid pack.mcmeta file
Fixed incorrect version causing fabric to crash during startup
Fixed crash on fabric side when joining server