Cold region no longer requires grass to play
Fixed there being not transition for bird sounds in taiga region
Added very_cold region (to play in ice spikes) Added ice feature
Added deep-dark region (including a deep-dark sound) Added a new cave water variant (by Meelee35) Added cave sounds to deep-dark Removed unused cave.deep file Added sculk feature Fixed not loading certain sound properties (such as regions, bad-region etc.)
Fixed playing rain sound even though it is snowing
Ported to 1.19.3
Added stairs to solids list
Muted all bird sounds during the night (except of the crow) Fixed detection of rain not working properly
Fixed issue when playing new sound at maximum volume for a split second (this time for real) Made animal sounds only play if there is no rain Made rain fade less if player is not directly below the sky