- Added min count to grass, ice, rock and sand feature to prevent it from being active too early
- Fixed not playing sky wind sound
- Fixed relative min and max height calculations being off
- Normalized bird, cricket and cave sounds
- Updated way of sorting biomes and muting sounds
- Made AmbientSounds not load on server side (NeoForge)
- Fix async engine reloading (Thanks to Steveplays28)
- Fix async engine reloading (Thanks to Steveplays28)
- Adapted CreativeCore 2.12.14
- Added creepier wolf sound which plays in savanna during night every 1-6 days (suggested by richarddddy)
- Added whale sounds (can be heard underwater in the ocean) suggested by richarddddy
- Added mouring dove to swamp region (only audible in the morning) Suggested by NicoleConcrete
- Fixed blocks that let light through cases engine to think there is an unblocked way to the sky
- Made underwater mute all other sound effects entire when being 7 blocks in
- Fixed random seeking causes sound engine to crash (big thank goes to @Charleychar for his endless amount of testing)
- Fixed savanna bird sound not transitioning
- Reload the engine asynchronously (Thanks to Steveplays28)
- Fixed stop playing sounds when game is paused
- Fixed cricket day and night not extending crickt sound category
- Fixed sound category not working properly when setting it to zero volume
- Adapted CreativeCore 2.12.0 changes