- Fixed not loading some regions for dimensions
- Fixed glass panes not being considered as a solid block
- Fixed sound collections causing sounds to be queued endlessly which made the sound engine behave weirdly
- Fixed wind sound collection not working properly
- Reworked block format to better align with vanilla's tag definitions
- Reworked volume calculations of birds and crickets in regards to time of day
- Reworked debug renderer to use DebugTextRenderer (from CreativeCore)
- Reworked engine folder structure and defining components (like dimension, region, sound, feature, etc.)
- Added ability to define biome tags for biomes condition (beach, forest, highland, jungle, mesa, ocean, savanna and taiga make use of that feature)
- Added sound collections
- Added sound categories
- Added mute-priority to enhance situations were there are multiple muting sounds
- Added stack configuration for dimension, feature
- Added new property time to better organize during what time of day a sound should be played and how loud
- Added new light-wind sound variant
- Made owl & crow sound less frequent
- Fixed cold region playing underground and in the air
- Fixed playing two wind sounds in mesa biome