Surface 1.8.1 ⭐
G'day everyone! It's a bit overwhelming, but Surface 1.8 was totally the most bugged version ever! So 1.8.1 is pretty much just a quick bug-fixing version.
Changelog ⚙️
Welcome back, stranger. We met yet again, quicker than I thought we would. Anyway, the changelog isn't big, so I have nothing to tell you.
Bug Fixes 🐞
» Frozen Caves now finally generate without stupid-looking grass, but with snow blocks instead.
» Surface Tome now properly renders its background on 1.20.1
» Run(a)way advancement is now properly given.
» Crash when opening Inventory on servers was resolved.
» Frozen is now properly translated.
Surface 1.8 ⭐
G’day everyone! I’m excited to announce that Surface 1.8 is gonna be released… TODAY! I know it’s been a long time, but let’s be honest, Surface really needed a utility update. Without further ado, let’s move on to the change… wait who are…
Changelog ⚙️
I finally got rid of that… person? Not sure if I can call him that way. He was an absolute monster. HE MADE ME WRITE THIS STUPID AHH PHRASE EVERY TIME. I can’t do that anymore. Anyway, we should probably get to know each other. I’m the changelog man, and it was me who wrote the “Change was split…” Argh – I can’t say that anymore. It’s me who was doing all the dirty job while he was waiting for me to finish. Luckily, it’s going to be different from now on. Can’t take your time anymore, have fun reading the changelog.
World Generation 🌍
» Cherry Grove had an overhaul. Besides default surface additions, such as rocks and fallen trees, the cherry trees now also generate slightly different. Additionally, you can also find bamboo there, which wasn’t that way for some reason.
Items ⛏️
» Witch Cauldron now has a proper item to it, meaning you can now place it quickly from your creative inventory.
💡 Say “bye” to the Surface Wiki, and say “Welcome” to the Surface Tome! That’s right! Surface now has its in-game documentation that covers every item and block, and is also fully translated into other languages!
It’s also a fully codded by-myself book, meaning no additional dependencies are required.
» Surface Tome is a new item you can craft from a book and a piece of dirt. It can be opened by right-clicking it. It currently has two bookmarks - Items and Blocks. The interface is as user-friendly as possible, so you should be able to figure everything out by yourself.
» Witch Recipe is a new item that FULLY CHANGES the way transmutation operates. From now on, to transmute a certain recipe you’ll need an appropriate witch recipe in your inventory. Witch recipes consist of three types:
Farming: Farming Witch Recipes can be bought from villagers for a solid price. They are also the biggest group (16x).
Combat & Mining: Both Combat- and Mining Witch Recipes can be found in various structures throughout the world.
» Jar is a new item that can be transmuted from the appropriate witch recipe. They allow you to transport certain entities in your inventory, while also giving you new abilities as long as they are in your inventory. Jars can also be placed as a block for decoration purposes.
» Snail in a Jar is a new item you can get by capturing a snail in a jar. When the server goes to sleep, every player has a 5% chance (by default, controlled by the snailJarRainChance gamerule) that it’ll start raining once they wake up. As told, the chance is 5% per player, meaning the more players have a snail jar in their inventory, the more chance there is for the rain to start.
» Slime in a Jar is a new item you can get by capturing a slime in a jar. Right-clicking it will launch you into the air. If you’re in creative mode, you can also do so while being mid-air. While the jar is in your inventory, once you take fall damage, you’ll bounce back from the ground, so you have a secondary chance to use your water bucket. Just remember, slime in a jar also has a cooldown.
Witch Recipes 🔮
» Jar is a new combat witch recipe that can be found in the Swamp Huts. It requires a piece of glass, a glass bottle, and water. The transmutation progress takes 15 seconds.
» Grizzly’s Fur can now be transmuted into leather using the new farming witch recipe. It requires water and takes 15 seconds to transmute.
Gamerules 🎲
💡 Surface now adds its own gamerules, meaning you can now tweak some values to make the game feel just right for you.
» additonalShellCosts is an integer gamerule, that represents the amount of additional experience levels required to apply a snail shell on your item. Defaults to 2.
» snowChainCap is an integer gamerule, that represents the maximum level of the Snow Chain effect you can get from using Frozen Fists. Defaults to 15.
» snowChainDuration is an integer gamerule, that represents how long the Snow Chain effect you get from using Frozen Fists lasts. Defaults to 3 (seconds).
» snailShellRepairPercentage is an integer gamerule, that represents what percentage of maximum tool’s durability a snail shell can repair. Defaults to 5 (%).
» snailJarRainChance is an integer gamerule, that represents the chance (per player) that it’ll start raining after you sleep in bed. Defaults to 5 (%).
» doWitchRecipeCheck is a boolean gamerule, that represents whether the witch cauldron will check for the presence of the witch recipe you want to transmute in your inventory before starting the transmutation process. Defaults to true.
» targetPlayers is a boolean gamerule, that represents whether the battle horns can target players. Defaults to true.
Enchantments 📕
» Frostbite had undergone an overhaul because it seemed unnoticeable and didn’t really do the thing. Now, frostbite can FULLY STUN the mob you hit with a (level * 10)% chance. The stunned entity will get the new “Frozen” effect, which makes the entity deal 0 damage, and disables its movement and jump abilities.
Advancements 🏆
💡 Advancements will be more “challenge-like” instead of boring ones from now on. For example, no more “get ___” advancements, but instead more interesting-to-complete ones.
» Run(a)way is a new advancement you get for using a slime jar to launch yourself into the air while wearing an elytra
» Wandering Witch is an advancement for transmuting EVERY SINGLE default Witch Recipe. This is also a challenging advancement, meaning it'll reward you with a solid amount of experience when completed.
» Let it go advancement was changed for obvious reasons.
» Surface (Root) advancement now has Surface Tome on its icon.
Commands 💻
I won’t ever write that phrase again, but you got the point.
Advancements Criteria 🏆
» surface:recipe_transmuted is given to the player after transmuting a witch recipe. You can check for the recipe identifier within the “recipe” field inside the criteria object.
"acacia_sapling": {
"trigger": "surface:recipe_transmuted",
"conditions": {
"player": [
{
"condition": "minecraft:entity_properties",
"entity": "this"
}
],
"recipe": "surface:acacia_sapling"
}
}
» surface:target_frozen is given to the player after successfully freezing an entity using the frostbite enchantment.
"requirement": {
"trigger": "surface:target_frozen",
"conditions": {
"player": [
{
"condition": "minecraft:entity_properties",
"entity": "this"
}
],
"target": [
{
"condition": "minecraft:entity_properties",
"entity": "this"
}
]
}
}
Witch Recipes 🔮
Witch recipes have undergone a massive overhaul, so the JSON was also changed. Syntax stays the same, but you get a lot of versatility. First off, you don’t need to put your ingredients into the tag anymore. Secondly, you can now use the same main inputs for multiple recipes.
Recipes of type “double”, now allow the creation of two similar recipes. That’s because now the main input is that item that was thrown the first, meaning two exactly the same recipes with switched-up main and secondary inputs now work properly. Additionally, recipes now also check for the potion in the cauldron, so two completely the same recipes with different potions are now possible as well.
By the way, the Witch Recipe item is NBT-driven, meaning all you need to do to create an item for your custom recipe is to specify the recipe identifier under the “Recipe” NBT-Tag.
Tweaks 🔧
» Russian Translation is now written lower-cased following the “X____ ___ ____” pattern. This change affects every item, block, and other translations.
» Snail Shell now also works with Elytra. Meaning it can also protect an Elytra until it breaks the way it’s intended to.
» Enchanted Particles, which are omitted by enchanted illagers were changed a bit to feel more vanilla-like.
» Advancement background was updated to be consistent with the new slate texture.
» Grizzly Bear loot table was finally changed to feel less random and provide more loot.
» Horn Sounds are now played only on the server side, meaning they can now be properly heard by every player.
» Overhauled Trees, whose saplings previously didn’t generate their overhauled versions, including mushrooms, now do indeed generate the new, overhauled variants.
Bug Fixes 🐞
» Frozen Caves are no longer generated with strange-looking grass blocks on the surface. They now generate out of snow blocks instead.
» Monster Rooms now also generate snow-styled in the Frozen Caves biome.
» Backpack Screens now finally have their dark overlay in the background.
Surface 1.7.0 🧊
G'day everyone! I'm thrilled as never before to announce the Surface 1.7.0! It's been over 20 days since the last version, that's why this one is going to be one of the (if not the) best versions EVER.
Changelog ⚙️
Just as always I'm the changelog man was split into Nice separate to meet you, sections! stranger.
Blocks 🧱
» Ice Crystal is a new type of crystal that naturally generates in Frozen Caves but can also be transmuted. Ice Crystals are known for being able to absorb the surrounding light and mimic it. Once every random tick it'll check the 3x3x3 box surrounding it and mimic the luminance of the first light source it'll find. If you want to stick with a particular light level, you can wax it just like copper to prevent further light change. Of course, you can de-wax it by clicking it with an axe. Sometimes, you don't want to wait until it triggers the light change naturally. If that's the case, you can click it with a glowstone dust to trigger it instantly.
» Fragile Ice is a new block (or a type of ore) that spawns naturally in the Frozen Caves biome. It cannot be obtained, but always contains an item in it. After being destroyed, the item inside of the ice will drop. Sometimes, you might even find some interesting items, such as an Iron Pickaxe, Leather Boots, or even an Ice Fragment.
» Snow bricks is a new block that can be crafted from Snow Blocks. They also come with stairs, slabs, and walls so you'll surely find what you want. They are also generated naturally as a part of the overhauled Igloo structure.
» Ice Bricks is a new block that can be crafted from Packed Ice. Just like snow bricks, they have stairs, slabs, and walls in case you want to build something out of them.
Items ⛏️
» Ice Fragment is an item you get from mining Fragile Ice down below. It's pretty rare, but once you get 2 of these you can afford yourself two Frozen Fists.
» Hardened Snowball is a new throwable item that can be crafted in amounts of 8 from a Snowball and 8x Ice. It behaves pretty much the same as the regular snowball, but has one key difference: it ACTUALLY deals damage when colliding with an entity, that being 2 (1x Heart) for regular entities and 5 (2.5 Hearts) for blazes.
» Frozen Fist is a new weapon that can be crafted from packed ice, leather, and most importantly - an Ice Fragment. Frozen Fist deals 8 damage and has 2 attack speed, but it also has a unique twist, namely it only deals damage if is held in BOTH hands at the same time.
But it doesn't stop there. See, every kill with a Frozen Fist (or fists) will either give you a Snow Chain effect or increase its level for 3 seconds. Every level of the effect slightly increases your damage and movement speed. Furthermore, the higher the level of your Snow Chain effect is, the more chance you get to damage entities surrounding your target. Have fun with combos, which cap at 15!
Advancements 🏆
» Surface: Frozen Caves is a new root advancement, which you get after entering the Frozen Caves biome for the first time.
» Cryostal is a new advancement you get after obtaining an Ice Crystal.
» Breaking Bad is an advancement you get once you click an Ice Crystal with a glowstone dust to trigger light change instantly.
» Frozen Heart is an advancement you'd get if you were able to find an Ice Fragment inside Fragile Ice.
» With one left Hand is an advancement you get for holding two Frozen Fists in both hands at the same time.
» Weekend Whip is an advancement you get for "practicing" the Ice Wrestler ability and gaining Snow Chain V
» Ice Wrestler is an advancement, that is very similar to Weekend Whip, but is granted for mastering the Ice Wrestler ability by gaining Snow Chain XV
World Generation 🌍
💡 Surface 1.7 focuses on overhauling every Snowy Biome as well as adding a new one... but let's start simple. Ahh, and make sure to check the Gallery Tab.
» Snowy Biomes were overhauled, now having overhauled Trees, Structured Rocks, and Sludge under the snow.
» Igloos were overhauled a bit. They are more round and consist of snow together with snow bricks. Their basement, which generates in every second igloo, was also overhauled. The main thing is, that the villagers there are now wearing snow suits.
» Monster Rooms in Snowy Biomes now spawn with Snow and Ice bricks instead of regular stone and moss. They also have a chance of spawning strays.
💡 Surface now depends on the Terrablender, so make sure to download it together with this update! (Or it'll download automatically if you're using the Modrinth App)
» Frozen Caves is a new biome where you'll get pretty much every item from this update. It's an underground biome, that generates near cold and frozen biomes. It's pretty common so you can be sure you'll quickly find one. Snow particles spawn there and walls consist of ice, so it's like a nice winter realm under the ground.
Removals ❌
» Firefly Particles were unfortunately removed, as they were poisonous to frogs. Actually, they were destroying your ping on servers.
» Wiki Button was removed because of its uselessness.
Transmutation Recipes 🔮
» Both Ice and Packed Ice together with an Amethyst Shard can now be transmuted into an Ice Crystal. The process requires Water and 15 seconds to be transmuted.
Commands 💻
💡 Witch Cauldron recipes are now JSON files, which means that you can use datapacks to either add your own or modify existing ones. Make sure to check the guide below if you want to do so!
Lemme cook...
Witch Cauldron recipes are stored within the "cauldron_recipes" folder of a datapack. Files in there are JSON (.json) files. Here's how you need to structure them:
{
"type": "single",
"input": "minecraft:rotten_flesh",
// "secondary": "minecraft:dirt",
"output": "minecraft:leather",
"potions": [
"minecraft:water"
],
"duration": 7
}
» "type"
represents the type of the recipe. Can be either single
or double
. If set to double
, an additional field "secondary"
has to be added.
» "input"
(and "secondary"
) are fields representing an item identifier, where input
is the main input item, and secondary
- the second, additional input. Note, that there cannot be multiple recipes with the same input
. So when making recipes that require the same item, make sure to include this item as the secondary
one.
» "output"
also represents an item, this time the one you get once the transmutation process ends.
» "potions"
is an array of potion Identifiers that your recipe will require. In this example, the recipe will only work if the cauldron is filled with water. Long and strong versions of the potions are called: "long_[...]" and "strong_[...]".
» Last but not least, "duration"
is an integer field that represents how long it'll take for an item(s) to be transmuted (in seconds).
Now that you've done your recipe JSON file, you also need to make sure to "register" the input by adding it to the cauldron_ingredients
tag. You basically need to put this JSON file inside the directory below:
[...]/data/surface/tags/items/cauldron_ingredients.json
:
{
"replace": false,
"values": [
//Put your items here as an array
"minecraft:leather"
]
}
Texture Changes 🖌️
» Slate was retextured once again, now it's more stone-like and doesn't look too similar to the polished version.
Tweaks 🔧
» 2 Typos in Russian translation were fixed.
» Press SHIFT in the Lolcat translation was changed to "TEAM".
» Press SHIFT was recolored from dark gray to light gray.
» Root Advancements are now written with "Surface: " suffix, which makes them a bit wider.
» Root Advancements now have proper gray descriptions.
Surface 1.6.0 🌿
G'day everyone! I know, this update might be a bit later than usual, but that doesn't mean it's bad - it's awesome! Without further ado, let's move to the changelog.
Changelog ⚙️
Just as always, the changelog was split... hey, does someone even read this?
World Generation 🌍
» Pillager Outpost was fully overhauled. This doesn't include all the features around it, but the outpost itself.
💡 Check out the Gallery page to see an overhauled Pillager Outpost!
Items ⛏️
» Battle Horn is a new item that can be obtained by combining a Goat Horn with a Rhino Horn on an anvil. Using the Battle Horn will glow up and slow down all the entities in a 24-block radius for 20 seconds. After this, the Battle Horn will require you to wait 30 seconds before you can use it again.
Battle Horns have Targets, combing a Battle Horn with a certain item on an anvil will result in a so-called "Targeted" Battle Horn, its target will be displayed in the tooltip, and can be removed by clicking a grindstone with a Targeted Battle Horn.
Targeted Battle Horn will only glow up and slow down its targeted entities, what also is important is that if a Battle Horn has a target, its radius will be increased to 32 Blocks. Battle Horns have a grand total of 10 Targets, each corresponding to an item. Them being:
- Rotten Flesh » Zombies
- Bone » Skeletons
- Leather » Animals
- Wheat » Peaceful Entities
- Emerald » Illagers
- Ender Pearls » Ender Creatures
- Nether Wart » Nether Creatures
- Slime Ball » Bouncy Entities
- Raw Cod » Aquatic Entities
- Salmon » Bears
Transmutation Recipes 🔮
» Rhino Horn combined with a Potion of Regeneration will apply regeneration of that level to all the nearby entities in a 7-block radius, the duration of the effect is divided by 1.5.
💡 Rhino Horns were used to "heal" people back then, so this addition is somewhat history friendly 😉
Advancements 🏆
💡 The Surface 1.6.0 has fully overhauled how the advancements used to look. They are now separated into separate sections, just like the changelog!
Besides that, you can now see a little ℹ️ button in the bottom right corner of the advancements screen. Pressing it will automatically open Surface Wiki in your browser!
» Hide & Seek is an advancement you get after obtaining a Battle Horn.
» Enhance your Vision is a new advancement you get from applying a target on a Battle Horn on an anvil.
» Headphones recommended! is an advancement you get for having a Mandrake in your inventory.
» Truth Serum is a new advancement you get for brewing/transmuting a Mandrake Serum on a Witch Cauldron.
Commands 💻
» Target is a new arg that can be used to directly modify the target of the Battle Horn in the executor's hand. You specify the horn as a custom argument from the dropdown like so: /surface target animals
.
Executing this command without any arguments will remove the target from the Battle Horn, so it can be used in either way.
Tweaks 🔧
» "%s is not a player entity" exception that could occur if the executor of the /surface protect
command wasn't an instance of a living entity was changed to: "%s is not a living entity".
» Gardening Enchantment can now be applied to the Firebrand.
» Bushes and Large Bushes now drop sticks and seeds after being broken.
» Rhino Spawn Egg texture was recolored a bit, making it a bit darker.
» Rhino Walking Animation was changed to be more consistent with that of other mobs, as well as feel better overall.
Surface 1.6.0b 🌿
G'day everyone! I'm happy to announce the Surface 1.6.0b, the first-ever version of the Savanna Update! I can't take your time anymore, so let's move on to the changelog.
Changelog ⚙️
Just as always, the changelog was split into separate sections for you to follow - God I'm tired of saying that...
World Generation 🌍
» Acacia Trees were overhauled a bit, now being generated using a custom tree trunk, which makes them a bit more dynamic.
» Sludge, Structured Rocks, and other Surface stuff can now also be found in the savanna biomes. Overhauled Monster Rooms generate there as well.
Tweaks 🔧
» Mangrove Propagules now grove into an overhauled Mangrove Tree instead of the vanilla one.
» Glove of Creation now also maintains its 2D texture in the first-person right hand.
Bug Fixes 🐞
» Mandrake Serum now properly gives you a glass bottle instead of an uncraftable potion after being drunk.
Entities 🐌
» Rhino is a new passive animal, that can be found in the savanna biomes. It's passive, meaning that it won't attack until you attack him. Its attacks will knock back you, so be careful whilst fighting with Rhino.
Items ⛏️
» Rhino Horn is a new item, that can be obtained by killing Rhinos. It doesn't have any unique usage for now, but you can craft it into 6x Bonemeal.
Blocks 🧱
» Bushes and Large Bushes are new blocks that can spawn naturally in savanna biomes. They currently don't have any loot from breaking them, that'll be part of the next update.
Surface 1.5.0 🐸
Hello everyone! Today's beta brought a few crucial bugs, so I decided to fix them as soon as possible, but here's the catch, the Surface 1.5 is pretty much ready by now, so I decided to wrap it all as the first-ever release of Surface 1.5! Let's move on to the changelog!
Changelog
Just as always, the changelog was split into separate sections for you to follow.
World Generation 🌍
» Swamp Trees can now generate an additional branch with a 20% chance.
» Mangrove Swamps were fully overhauled to be consistent with regular ones.
Tweaks 🔧
» The Land of OZ advancement was shortened in Russian translation to fit inside the tooltip.
Bug Fixes 🐞
» Hostile Mobs in various structures, that Surface overhauls, now don't disappear after a bit of time.
» Game Crash on 1.20.1 when launching the game was hopefully fixed.
Surface 1.5.3b 🐸
G'day everyone, I'm happy to announce the Surface 1.5.3b, which is quite big for a simple update. Let's move on to the changelog!
Changelog ⚙️
As always, the changelog was split into separate sections for you to follow.
Wiki 🏆
💡 Surface now has its official wiki, where you can always find all the necessary information. It's currently WIP, but you can already find a lot of information for Surface 1.2, Surface 1.0, and Surface 1.5!
World Generation 🌍
Surface now supports Windswept biomes, namely: Windswept Forest, Windswept Hills, and Windswept Gravelly Hills.
» Structured Rocks now spawn in Windswept biomes.
» Spruce Stumps and Hollowed Logs now also spawn in Windswept biomes.
» Spruce Trees in Windswept biomes were changed to be consistent with other spruce trees in Surface.
Transmutation Recipes 🔮
» Pumpkins can now be transmuted into Melons and the other way around. They require Water and 10 seconds to be transmuted.
» Raw Cod can now be transmuted into Pufferfish. It requires any type of Poison and 7 seconds to be transmuted.
» Glow Berries can now be transmuted into Sweet Berries and the other way around. They require Water and 5 seconds to be transmuted.
» Rotten Flesh can now be transmuted into Leather It requires Water and 7 seconds to be transmuted.
» Glowstone can now be transmuted into Redstone and the other way around. They require Water and 10 seconds to be transmuted.
» Beetroot Seeds can now be transmuted into Wheat Seeds They require Water and 5 seconds to be transmuted.
Tweaks 🔧
» Mandrake now drops from killing Witches with a 30% chance.
» shouldLeavesFall gamerule was removed, as it didn't serve any purpose at this point.
» Mountain Cottage loot-table was fully overhauled to feel more random and vanilla.
» Mandrake Serum now stacks up to 16x Items.
» Mandrake Serum when drank with no debuffs, will now prioritize Invisibility and Slow Falling effects. So, if you drank a Mandrake Serum and have no debuffs, but Speed II and Slow Falling I, the serum will decrease the Slow Falling I by one level, effectively removing it.
» Witch Cauldron is now properly translated into other languages.
Bug Fixes 🐞
» Hostile Mobs are now properly generated, which means you'll now find all the mobs in structures, like Mountain Cottage and Woodland Mansion.
» Witch Cauldron no longer spams 4644 lines inside the console when the game is started.
» Witch Cauldron sides no longer become invisible when it has a block nearby.
Surface 1.5.2b 🐸
G'day everyone! I'm so thrilled to announce the Surface 1.5.2b, this update, although not the biggest in the sense of the amount of features it adds, is essential for Surface, I hope you all will like it. Let's launch right into the changelog!
Changelog ⚙️
Just as always, the changelog was split into separate sections for you to follow.
Blocks 🧱
» Witch Cauldron is a new block, that can be obtained by clicking a regular cauldron with a skeleton skull. Once obtained, it can be filled not only with water but also with potions, just like cauldrons in Bedrock Edition of the game can do. Furthermore, it can also convert arrows into tipped ones with effect depending on the current potion, the system works just like on Bedrock Edition. This effectively makes the tipped arrow at least a bit useful. Now, probably the most essential thing about the Witch Cauldron is, that if you place a campfire below it, you'll gain access to a completely new and unique crafting system. New Transmutation recipes, that's what the new crafting system is called, are very likely to be added in future updates, that's why all the recipes will be listed on a separate section of the changelog.
Transmutation Recipes 🔮
» Oak Saplings can be now turned into Spruce Saplings, which can be turned into Birch Saplings and so on. Once you reach Cherry Saplings, they'll be turned back into Oak Saplings, which effectively creates a ring of items. Each sapling takes 5sec to be transmuted.
» Mushrooms, red and brown ones, can be combined with dirt to get Mycelium, which will take 10sec to be transmuted.
» Mandrake can be combined with a Glass Bottle, which will result into a bottle of Mandrake Serum, doing which will take 15sec to be transmuted.
Items ⛏️
» Mandrake is a new item that can be found inside Swamp Huts.
» Mandrake Serum is a new consumable item that can be brewed from mandrake and a bottle in the Witch Cauldron. It acts as an enhanced version of the milk bucket. Once consumed, it'll decrease every debuff you currently have by 2 levels, which can also fully delete them. To make the item balanced, it also decreases your buffs by 1 level, but the amount of buffs it can lower corresponds to the number of debuffs it has lowered. For example, if you had Slowness, Resistance, and Regeneration. Drinking a mandrake serum will lower the level of the Slowness effect by 2, but because you only had one debuff, it'll also lower the level of Resistance by one. Once again, because you had only one debuff, your Regeneration effect will stay untouched.
Particles 🪄
Firefly is a new particle that'll appear in swamps during night-time. They can only appear between Y: 70-100, which makes them very unlikely to be met inside caves, they also require a 3x3x3 space area around to spawn, so they are unlikely to spawn inside buildings.
Configuration 🗒️
💡Surface now has its config, which can be found inside the settings screen of the game.
» shouldLeavesFall is a new boolean button, which determines whether falling leaves particle will appear in the world.
» shouldFirefliesAppear is a new boolean button, which just like the previous one, determines whether firefly particles will appear in swamp biomes.
» Firefly Amount is a new slider, that sets the cap of how many firefly particles can exist at once. For these changes to take effect, you'll need to restart the game. This slider is very flexible, as it can be set to any integer between 10 and 500.
Advancements 🏆
» The Land of OZ is a new advancement given to those, who have successfully "bewitched" a cauldron.
Language 🗯️
» LOLCAT is now an officially supported language.
Tweaks 🔧
» Glove of Creation was slightly renamed (Glove Of Creation -> Glove of Creation).
» Swamp Hut loot-table was fully changed, which now includes Mandrake and other drastic changes.
Bug Fixes 🐞
» Firebrand description typo was fixed (change -> changes).
Surface 1.5.1b 🐸
G'day everyone! Surface 1.5.1b is out bringing some small changes and fixing a crucial bug. Let's move on to the changelog.
Changelog ⚙️
Although this beta is pretty small, the changelog still was split into separate sections for you to follow.
World Generation 🌍
» Overhauled Monster Rooms now appear in some biomes they didn't before.
Tweaks 🔧
» Falling Leaves now change their color dynamically based on the biome they are in.
Bug Fixes 🐞
» Enchantment Target field in the constructor of the GardeningEnchantment class is no longer null, which previously led to game crashes.
Surface 1.5.0b 🐸
G'day everyone! It's Thursday, meaning the new Surface version is out! This time, I'm overhauling Swamps, so hope you all like it, and let's move on to the changelog.
Changelog ⚙️
Just always, the changelog was split into separate parts for you to follow.
World Generation 🌍
» Sludge Patches now spawn in swamps.
» Structured Rocks now appear in swamp biomes.
» Swamp biomes now have a bit more grass to them, large dead bushes now also spawn there.
» Swamp Trees have undergone a massive overhaul, they are now mangrove and are more aesthetically pleasant.
» Swamp Huts have also been overhauled. They now have two chests with, although not the greatest but still really neat, loot inside.
Blocks 🧱
» Terracotta Masonry is a new type of brick that can be crafted from colored terracotta both on a crafting table and stonecutter. Terracotta Masonry also comes with a palette of 16 different colors.
Texture Changes 🖌️
» Snail and Snail Shell textures were slightly changed.
Tweaks 🔧
» Large Dead Bushes can now be planted on some additional blocks.