Changelog
Surface 1.7.0 🧊
G'day everyone! I'm thrilled as never before to announce the Surface 1.7.0! It's been over 20 days since the last version, that's why this one is going to be one of the (if not the) best versions EVER.
Changelog ⚙️
Just as always I'm the changelog man was split into Nice separate to meet you, sections! stranger.
Blocks 🧱
» Ice Crystal is a new type of crystal that naturally generates in Frozen Caves but can also be transmuted. Ice Crystals are known for being able to absorb the surrounding light and mimic it. Once every random tick it'll check the 3x3x3 box surrounding it and mimic the luminance of the first light source it'll find. If you want to stick with a particular light level, you can wax it just like copper to prevent further light change. Of course, you can de-wax it by clicking it with an axe. Sometimes, you don't want to wait until it triggers the light change naturally. If that's the case, you can click it with a glowstone dust to trigger it instantly.
» Fragile Ice is a new block (or a type of ore) that spawns naturally in the Frozen Caves biome. It cannot be obtained, but always contains an item in it. After being destroyed, the item inside of the ice will drop. Sometimes, you might even find some interesting items, such as an Iron Pickaxe, Leather Boots, or even an Ice Fragment.
» Snow bricks is a new block that can be crafted from Snow Blocks. They also come with stairs, slabs, and walls so you'll surely find what you want. They are also generated naturally as a part of the overhauled Igloo structure.
» Ice Bricks is a new block that can be crafted from Packed Ice. Just like snow bricks, they have stairs, slabs, and walls in case you want to build something out of them.
Items ⛏️
» Ice Fragment is an item you get from mining Fragile Ice down below. It's pretty rare, but once you get 2 of these you can afford yourself two Frozen Fists.
» Hardened Snowball is a new throwable item that can be crafted in amounts of 8 from a Snowball and 8x Ice. It behaves pretty much the same as the regular snowball, but has one key difference: it ACTUALLY deals damage when colliding with an entity, that being 2 (1x Heart) for regular entities and 5 (2.5 Hearts) for blazes.
» Frozen Fist is a new weapon that can be crafted from packed ice, leather, and most importantly - an Ice Fragment. Frozen Fist deals 8 damage and has 2 attack speed, but it also has a unique twist, namely it only deals damage if is held in BOTH hands at the same time.
But it doesn't stop there. See, every kill with a Frozen Fist (or fists) will either give you a Snow Chain effect or increase its level for 3 seconds. Every level of the effect slightly increases your damage and movement speed. Furthermore, the higher the level of your Snow Chain effect is, the more chance you get to damage entities surrounding your target. Have fun with combos, which cap at 15!
Advancements 🏆
» Surface: Frozen Caves is a new root advancement, which you get after entering the Frozen Caves biome for the first time.
» Cryostal is a new advancement you get after obtaining an Ice Crystal.
» Breaking Bad is an advancement you get once you click an Ice Crystal with a glowstone dust to trigger light change instantly.
» Frozen Heart is an advancement you'd get if you were able to find an Ice Fragment inside Fragile Ice.
» With one left Hand is an advancement you get for holding two Frozen Fists in both hands at the same time.
» Weekend Whip is an advancement you get for "practicing" the Ice Wrestler ability and gaining Snow Chain V
» Ice Wrestler is an advancement, that is very similar to Weekend Whip, but is granted for mastering the Ice Wrestler ability by gaining Snow Chain XV
World Generation 🌍
💡 Surface 1.7 focuses on overhauling every Snowy Biome as well as adding a new one... but let's start simple. Ahh, and make sure to check the Gallery Tab.
» Snowy Biomes were overhauled, now having overhauled Trees, Structured Rocks, and Sludge under the snow.
» Igloos were overhauled a bit. They are more round and consist of snow together with snow bricks. Their basement, which generates in every second igloo, was also overhauled. The main thing is, that the villagers there are now wearing snow suits.
» Monster Rooms in Snowy Biomes now spawn with Snow and Ice bricks instead of regular stone and moss. They also have a chance of spawning strays.
💡 Surface now depends on the Terrablender, so make sure to download it together with this update! (Or it'll download automatically if you're using the Modrinth App)
» Frozen Caves is a new biome where you'll get pretty much every item from this update. It's an underground biome, that generates near cold and frozen biomes. It's pretty common so you can be sure you'll quickly find one. Snow particles spawn there and walls consist of ice, so it's like a nice winter realm under the ground.
Removals ❌
» Firefly Particles were unfortunately removed, as they were poisonous to frogs. Actually, they were destroying your ping on servers.
» Wiki Button was removed because of its uselessness.
Transmutation Recipes 🔮
» Both Ice and Packed Ice together with an Amethyst Shard can now be transmuted into an Ice Crystal. The process requires Water and 15 seconds to be transmuted.
Commands 💻
💡 Witch Cauldron recipes are now JSON files, which means that you can use datapacks to either add your own or modify existing ones. Make sure to check the guide below if you want to do so!
Lemme cook...
Witch Cauldron recipes are stored within the "cauldron_recipes" folder of a datapack. Files in there are JSON (.json) files. Here's how you need to structure them:
{
"type": "single",
"input": "minecraft:rotten_flesh",
// "secondary": "minecraft:dirt",
"output": "minecraft:leather",
"potions": [
"minecraft:water"
],
"duration": 7
}
» "type"
represents the type of the recipe. Can be either single
or double
. If set to double
, an additional field "secondary"
has to be added.
» "input"
(and "secondary"
) are fields representing an item identifier, where input
is the main input item, and secondary
- the second, additional input. Note, that there cannot be multiple recipes with the same input
. So when making recipes that require the same item, make sure to include this item as the secondary
one.
» "output"
also represents an item, this time the one you get once the transmutation process ends.
» "potions"
is an array of potion Identifiers that your recipe will require. In this example, the recipe will only work if the cauldron is filled with water. Long and strong versions of the potions are called: "long_[...]" and "strong_[...]".
» Last but not least, "duration"
is an integer field that represents how long it'll take for an item(s) to be transmuted (in seconds).
Now that you've done your recipe JSON file, you also need to make sure to "register" the input by adding it to the cauldron_ingredients
tag. You basically need to put this JSON file inside the directory below:
[...]/data/surface/tags/items/cauldron_ingredients.json
:
{
"replace": false,
"values": [
//Put your items here as an array
"minecraft:leather"
]
}
Texture Changes 🖌️
» Slate was retextured once again, now it's more stone-like and doesn't look too similar to the polished version.
Tweaks 🔧
» 2 Typos in Russian translation were fixed.
» Press SHIFT in the Lolcat translation was changed to "TEAM".
» Press SHIFT was recolored from dark gray to light gray.
» Root Advancements are now written with "Surface: " suffix, which makes them a bit wider.
» Root Advancements now have proper gray descriptions.
Files
90% of ad revenue goes to creators
Support creators and Modrinth ad-free with Modrinth+Metadata
Release channel
ReleaseVersion number
1.7.0Loaders
Game versions
1.20.2Downloads
124Publication date
February 22, 2024 at 8:13 PMPublisher
Manchick
Owner