4.0.0-alpha9
This is an alpha release; breaking changes can happen at any time. Don't use this file in production
- Automatically update old custom structures to the new structure system
- Update old structure configs for shrines default structures to the new system
- For information see here: https://silverminer007.github.io/ShrinesWiki/wiki/en_us/users/structureUpdater1.18.2.html
Feedback is appreciated
3.0.0-Beta24 --- 01.05.2022 13:30 UTC
- Add search field in spawn biome selection screen
4.0.0-alpha8
See https://silverminer007.github.io/ShrinesWiki/wiki/en_us/users/updateTo4.x.x.html for update instructions
This is an alpha release; breaking changes can happen at any time. Don't use this file in production
- Add "disabled structures" config option. See this article for instructions: https://silverminer007.github.io/ShrinesWiki/wiki/en_us/users/disableStructure.html
Feedback is appreciated
3.0.0-Beta23 --- 27.04.2022 19:00 UTC
- Fix a few custom structure (UI) related issues
4.0.0-alpha7
See https://silverminer007.github.io/ShrinesWiki/wiki/en_us/users/updateTo4.x.x.html for update instructions
This is an alpha release; breaking changes can happen at any time. Don't use this file in production
- Add oriental Hut (Credits to lady_jessa (aka LadyJessa) for building)
- Add missing "empty" biome tag
Feedback is appreciated
4.0.0-alpha6
See https://silverminer007.github.io/ShrinesWiki/wiki/en_us/users/updateTo4.x.x.html for update instructions
This is an alpha release; breaking changes can happen at any time. Don't use this file in production
- requires Forge 40.1.0 or above
- removed a few biomes from bees' biome generation whitelist
- re-implement random variation. Auto convert old random variation material files to new versions
- Add random variation configs to define pools of possible rempas (e.g. all oak becomes spruce sometimes)
- Add configs for abandoned_villa, abandoned_witch_house, azalea_pavilion, bees, flooded_temple and guardian_meeting (more are in work)
- These are configurable through datapacks
- Add 53 default random variation materials
- Add random variation configs to define pools of possible rempas (e.g. all oak becomes spruce sometimes)
- Allow updates from old worlds. Custom structures most either be added back manually or added to the removed structures list in shrines' new config
- Fix Harbour spawn doesn't work, due to an empty start pool
- Added
/variate
command. It runs random variation over either an already existing part of the world or over a new generated structure from template/pool- This feature is still in development/wip. Please consider this while using
- Added Game Test for dynamic registries (more test are planned)
- Log exceptions when a command fails with an unexpected exception
Feedback is appreciated
4.0.0-alpha5
It's not possible to update old worlds and installations to this version This is an alpha release; breaking changes can happen at any time. Don't use this file in production
- fixed issue with ground below azalea pavilion
- add new placement calculator type 'shrines:relative'
Feedback is appreciated
4.0.0-alpha3
It's not possible to update old worlds and installations to this version This is an alpha release; breaking changes can happen at any time. Don't use this file in production
- required Forge 40.0.36+
- Add lady_jessa's luxury villa model of the modern villa
- Implement (missed) Ground level delta spawn criteria
- Add default spawn criteria to all structures (ground level delta)
- Change harbour's biomes to oceans again
- Renamed watch tower's and oriental sanctuary's template
- Add missing templates to nether shrine's template pool
- Add missing biome tag for world tree manor
Feedback is appreciated
It's not possible to update old worlds and installations to this version This is an alpha release; breaking changes can happen at any time. Don't use this file in production
- Player house split up into small player house and tall player house (moved templates)
- removed player house table pool
- modified small player house's template
- removed dragon heads from harbour houses
- abandoned villa and modern villa merged to one structure set 'modern_villa'
- mineral temple, flooded temple, high temple and small temple merged to structure set 'temples'
- added azalea pavilion
- Added missing biome tags
Feedback is appreciated
4.0.0-alpha1 --- 30.03.2022 14:30 UTC
It's not possible to update old worlds and installations to this version This is an alpha release; breaking changes can happen at any time. Don't use this file in production
- Ported to 1.18.2 based on 3.0.0-Beta22
- Removed random variation and structure novels for now (they will come back later)
- removed structure config GUI
- removed shrines toml config
Feedback is appreciated
3.0.0-Beta22 --- 06.03.2022 15:50 UTC
- Added new default structures. Again a big thank you to LadyJessa for building these amazing structures
- Abandoned Villa (This is an abandoned version of the modern villa. Be aware. Zombies are around)
- Oasis Shrine
- World Tree Manor (Have you ever heard of Yggdrasil?)
- Added Structure Novel for Guardian Meeting. One more thank you to pea_sh0ter for writing these stories
- Fixed crash in case the game is saving while a structure is generating
- Updated some structure icons
3.0.0-Beta21 --- 13.03.2022 14:10 UTC0
- Added new default structure 'Modern Villa' (if you want to generate this structure in your existing installation, please delete the shrines-data directory in your installation directory)
- Removed log spam when using random variation
3.0.0-Beta20 --- 01.03.2022 16:15 UTC
- Changed injection point for RandomVariationProcessor
- Do not double run RandomVariationProcessor for Shrines Structures
- Increased required version of dynamic registries to 1.0.0
3.0.0-Beta19 --- 27.02.2022 19:00 UTC
- Added new config option 'active_random_variation' to globally disable random variation
- Removed outdated translations for 'needed_novels'
- Marked 'advanced_logging' config option as deprecated & removed it from the GUI
3.0.0-Beta18 --- 27.02.2022 14:45 UTC
- Shrines now requires a dependency: dynamicregistries
- Introduce random variations to all structures (other mods and vanilla too)
- Introduce data-pack based configurations for random variation
- Introduce data-pack based definition of variation materials
- Add way more variation materials
- Add Novels and variation materials datagenerators
- Change variation configuration of shrines structures (also custom structures)
- Change novels registry to be data-pack based (allows addition/modification of novels)
- This update introduced some breaking changes. Upgrades are possible but downgrades won't work
3.0.0-Beta17 --- 15.02.2022 18:20 UTC
- Added some missing chinese translations
3.0.0-Beta16 --- 15.02.2022 15:55 UTC
- Use old name of abandoned_witch_house too, when previously 1.8.1 was used
2.2.0 --- 15.02.2022 15:35 UTC
- Added Translations for control configuration options of shrines mod
- Use old name of abandoned_witch_house too, when previously 1.8.1 was used
3.0.0-Beta15 --- 15.02.2022 15:24 UTC
- Fixed issue with "" in spanish translations
- Set start pool of upgraded structures from 1.8.1
- Added Translations for control configuration options of shrines mod