6.0.1
- fixed Datapack upload
6.0.0
- update to 1.20.1
- shrines is now platform independent
- usable as Forge Mod
- usable as datapack even on Vanilla Minecraft
- removed random variation
- removed spawn criteria
- removed shrines config
5.0.0-alpha4
- update to 1.19.2
- Fix #50
5.0.0-alpha3
- update to Forge 1.19 RB
- Fix #48
4.1.0
- Add optional parameter to
shrines:relative
placement calculatorheightmap
. Possible values:WORLD_SURFACE_WG
WORLD_SURFACE
OCEAN_FLOOR_WG
OCEAN_FLOOR
MOTION_BLOCKING
MOTION_BLOCKING_NO_LEAVES
5.0.0-alpha2
- fix Shrines Default Configuration Pack
5.0.0-alpha1
- port to Mc1.19 based on Shrines 4.0.0
- remove placement calculators
- merge
shrines:surface
andshrines:underground
into oneshrines:default
structure - improve some random variation configs
- Increase
shrines:abandoned_villa
spawn chances - add mangrove random variation material
4.0.0
User facing changes
- Add new structures:
mayan_temple
oriental_hut
luxury_villa
azalea_pavilion
- Add commands:
locateshrines
variate
- removed structure Config GUI
- Added more
ware
templates to the harbour - remove structure novels
- remove structure Config GUI
- split player house in
small_player_house
andtall_player_house
technical changes
- structures are now fully data-driven
- Add two new structure types
shrines:surface
andshrines:underground
- This types can be configured with these options:
start_pool
size
(max jigsaw depth)spawn_criteria
(basic requirements for a structure to consider a place valid). Possible values:close_to_structure
, further options:structure_set
,min_chunk_distance
not_close_to_structure
, further options:structure_set
,min_chunk_distance
random_chance
, further options:spawn_chance
height
, further options:min_height
,max_height
,check_size
ground_level_delta
, further options:delta
,check_size
min_structure_distance
, further options:range
placement_calculator
(the y level of the structure). Possible values:simple
fixed
, further options:height
first_free
relative
, further options:offset
- Add two new structure types
- Structure Config (the toml file) has other options now. See comments in file for more info
removed_structures
disabled_structures
run_structure_updater
min_structure_distance
See changelog for more details
4.0.0-beta4
If no major issues arise, this is going to be the last beta version before stable release
- Add Mayan Temple to appropriate tags
- Add Tag Support for Random Variation Config/Material
- Add Random Variation Material Tags
#shrines:any
,#shrines:wood
,#shrines:colour
,#shrines:stone
,#shrines:bees
,#shrines:ore
and#shrines:light
- Add Random Variation Configs for all Shrines Structures
- Include also not data-generated resources in Default Config ZIP
- Shrines requires Forge 40.1.35 or above
Changes are non-breaking in most cases. Please report issues here
2.3.0 --- 05.06.2022 12:20 UTC
- Add Heightmap Type Structure Config Option
- Defines the heightmap base, where height offset is relative to
- Allows Ocean floor structures
- Make use of the height offset config option
3.0.0 --- 25.05.2022 16:30 UTC
- rework back-end representation of custom structures
- saved in .minecraft/shrines-data
- save structure configs in single, user-readable json files
- make structure config UI more intuitive
- Add new structures build by Lady Jessa (aka lady_jessa):
- Abandoned Villa
- Oasis Shrine
- World Tree Manor
- Modern Villa
- update structure icons
- add more structure novels written by pea_sh0ter:
- Guardian Meeting
- End Temple
- Player House
- Small Temple
- Mineral Temple
- Water Shrine
- Nether Pyramid
- Shrine of Savanna
- Fix Server-Client communication issues
- Shrines now requires a dependency: dynamicregistries
4.0.0-alpha11
This is an alpha release; breaking changes can happen at any time. Don't use this file in production
- Add 'locateshrines' command
- Use literal 'inbiome' to locate a structure in a specified biome
- Use literal 'new' to locate a not yet generated structure
Feedback is appreciated
4.0.0-alpha10
This is an alpha release; breaking changes can happen at any time. Don't use this file in production
- Add Structure Min Distance spawn criteria. Value -1 redirects to global structure_min_distance config option (Fix #41)
- Fix Structure void issues with balloon and small player house
- Add a few missing balloon variants
- Introduce '#shrines:any' structure tag to locate any structure of shrines
- Introduce '#shrines:house', '#shrines:temple', '#shrines:shrine', '#shrines:aurelj', '#shrines:chptr1', '#shrines:forscher09', '#shrines:lady_jessa', '#shrines:meme_man_77', '#shrines:s1fy', '#shrines:sam_hit_apple', '#shrines:silverminer', '#shrines:tikofan'
- Remove references to 'shrines:harbour/villagers' pool
- Add more 'ware' variants to the harbour
Feedback is appreciated
2.2.2 --- 22.05.2022 14:30 UTC
- Fix structures spawn in disabled biomes