Changelog
4.0.0-alpha6
See https://silverminer007.github.io/ShrinesWiki/wiki/en_us/users/updateTo4.x.x.html for update instructions
This is an alpha release; breaking changes can happen at any time. Don't use this file in production
- requires Forge 40.1.0 or above
- removed a few biomes from bees' biome generation whitelist
- re-implement random variation. Auto convert old random variation material files to new versions
- Add random variation configs to define pools of possible rempas (e.g. all oak becomes spruce sometimes)
- Add configs for abandoned_villa, abandoned_witch_house, azalea_pavilion, bees, flooded_temple and guardian_meeting (more are in work)
- These are configurable through datapacks
- Add 53 default random variation materials
- Add random variation configs to define pools of possible rempas (e.g. all oak becomes spruce sometimes)
- Allow updates from old worlds. Custom structures most either be added back manually or added to the removed structures list in shrines' new config
- Fix Harbour spawn doesn't work, due to an empty start pool
- Added
/variate
command. It runs random variation over either an already existing part of the world or over a new generated structure from template/pool- This feature is still in development/wip. Please consider this while using
- Added Game Test for dynamic registries (more test are planned)
- Log exceptions when a command fails with an unexpected exception
Feedback is appreciated
Files
Shrines-1.18.2-4.0.0-alpha6.jar(870.55 KiB) Primary
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Release channel
AlphaVersion number
1.18.2-4.0.0-alpha6Loaders
Forge
Game versions
1.18.2Downloads
50Publication date
April 19, 2022 at 1:38 PMPublisher
silverminer007
Owner