DUE TO THE RECENT CHANGES MADE TO STARGATE NETWORK, IT IS HIGHLY ADVISED YOU MAKE A BACKUP OF YOUR WORLD BEFORE UPDATING TO NEW MOD VERSION
Fixes:
- Fixed Crystallizers not using up Crystal Bases
- Fixed crash when loading new Transport Rings
DUE TO THE RECENT CHANGES MADE TO STARGATE NETWORK, IT IS HIGHLY ADVISED YOU MAKE A BACKUP OF YOUR WORLD BEFORE UPDATING TO NEW MOD VERSION
Fixes:
- Fixed crash when loading new Transport Rings
DUE TO THE RECENT CHANGES MADE TO STARGATE NETWORK, IT IS HIGHLY ADVISED YOU MAKE A BACKUP OF YOUR WORLD BEFORE UPDATING TO NEW MOD VERSION
Added:
- Added getStargateVariant() ComputerCraft function
- Added isChevronOpen() ComputerCraft function
Fixed:
- Hopefully fixed a crash caused by a forgotten null check - gonna be honest here, I didn't have much time to test, so I may have missed more stuff
DUE TO THE RECENT CHANGES MADE TO STARGATE NETWORK, IT IS HIGHLY ADVISED YOU MAKE A BACKUP OF YOUR WORLD BEFORE UPDATING TO NEW MOD VERSION
Added:
- Added sendStargateMessage() ComputerCraft function
- Added isWormholeOpen() ComputerCraft function
Fixes:
- Fixed Stargate Variant back textures doing whatever they were doing before, clearly that wasn't right
- Fixed Atlantis Stargate Variant and SG-1 Stargate Variant using no longer existing Symbols
DUE TO THE RECENT CHANGES MADE TO STARGATE NETWORK, IT IS HIGHLY ADVISED YOU MAKE A BACKUP OF YOUR WORLD BEFORE UPDATING TO NEW MOD VERSION
Added:
- Added sendStargateMessage() ComputerCraft function
- Added isWormholeOpen() ComputerCraft function
Fixes:
- Fixed Stargate Variant back textures doing whatever they were doing before, clearly that wasn't right
- Fixed Atlantis Stargate Variant and SG-1 Stargate Variant using no longer existing Symbols
- Fixed Stargate Variant Chevron Open Sound not being used
DUE TO THE RECENT CHANGES MADE TO STARGATE NETWORK, IT IS HIGHLY ADVISED YOU MAKE A BACKUP OF YOUR WORLD BEFORE UPDATING TO NEW MOD VERSION
Fixes:
- Fixed Stargate Variant Event Horizons not working correctly with frame counts that aren't multiples of 32
DUE TO THE RECENT CHANGES MADE TO STARGATE NETWORK, IT IS HIGHLY ADVISED YOU MAKE A BACKUP OF YOUR WORLD BEFORE UPDATING TO NEW MOD VERSION
Fixes:
- Fixed Transporter Network not removing destroyed Transporters correctly
- Fixed Stargate Variant Event Horizon textures getting stretched
- Fixed auto-generated Solar Systems appearing as though they're not bound to any galaxy