Fixed:
- Fixed broken mineable/pickaxe.json Block Tag
Added:
Blocks
- Added Naquadah Generator Mark I
- Added Naquadah Generator Mark II
Items
- Added Naquadah Nugget
- Added Refined Naquadah
- Added Naquadah Fuel Rod
- Added GDO
- Added Stargate Shielding Ring
- Added Copper Iris
- Added Iron Iris
- Added Golden Iris
- Added Diamond Iris
- Added Netherite Iris
- Added Naquadah Alloy Iris
- Added Steel Iris
- Added Bronze Iris
Other
- Added Stargate Cover Block system - Stargates can now be covered with ordinary Blocks (Blocks which don't have Block Entities tied to them)
- Added config for how much power can Energy / Transfer Crystals in DHDs work with
- Added getPointOfOrigin() and getSymbols() functions for Interfaces
Changed:
- Interfaces are no longer valid redstone conductors
- Powering the Basic Interface with redstone while it's in Shielding mode will now control the Iris if the Stargate has one (1-7 closes the iris | 8-15 opens the iris)
- Stargate will now load the chunk it's in while it's connected to another Stargate (can be disabled in config)
- Changed texture for Pegasus Stargate chevrons (the version that doesn't light up at the back) and Atlantis Stargate to be closer to the one seen in the show
- Reworked Stargate Variants to be resourcepack-based
- Stargate Variants can now specify the sound of every single chevron in every possible situation (incoming, engaged, encoded, open)
- Stargate Variants can now specify the back texture of the Event Horizon separately
- Stargate Variants can now specify the amount of distortion on the Event Horizon
- Default Stargate models now exist as default Stargate Variants, allowing resourcepacks to change anything Stargate Variants could change (symbol color, when symbols are glowing, whether the Stargate should have a vortex)
Fixed:
- Kawoosh should no longer be able to destroy Graves from the GraveStone mod
- Fixed "Stargate does not have enugh space" random message appearing when Apotheosis is installed
- Fixed Classic Stargate not generating a random Point of Origin when it's created from blocks
- Fixed crash when dialing the 9th movie-style Stargate chevron when the encoded symbol isn't Point of Origin
Added:
- Added Call Forwarding Device (heavily Work In Progress, final version will be a lot different in functionality) - When placed inside a DHD, it will reroute any incoming connections to another gate
- Added Address Whitelisting and Blacklisting (currently can only be set with CC:Tweaked); Functions: addToWhitelist(), removeFromWhitelist(), clearWhitelist(), addToBlacklist(), removeFromBlacklist(), clearBlacklist()
- Added Stargate Filter (currently can only be set with CC:Tweaked); Functions: getFilterType(), setFilterType() - {0 = No Filter, 1 = Whitelist, -1 = Blacklist}
Changes:
- 0 can no longer be used in setChevronConfiguration() and the whole input array has length 8 instead of 9
- Chulak now has two suns (Dennal and Chaaporis)
Fixes:
- Fixed DHD not disconnecting from the Stargate after Communication Crystals are taken out and it's too far away from the Stargate
- Fixed setNetwork() CC:Tweaked function throwing exceptions and not working properly
DUE TO THE RECENT CHANGES MADE TO STARGATE NETWORK, IT IS HIGHLY ADVISED YOU MAKE A BACKUP OF YOUR WORLD BEFORE UPDATING TO NEW MOD VERSION
Fixes:
- Fixed server crash when a Stargate is null for some odd reason, now it just doesn't get added
DUE TO THE RECENT CHANGES MADE TO STARGATE NETWORK, IT IS HIGHLY ADVISED YOU MAKE A BACKUP OF YOUR WORLD BEFORE UPDATING TO NEW MOD VERSION
Added
- Added special Items for Milky Way Stargate and Classic Stargate which will force the placed Stargate to use the local Dimension's Point of Origin
- Added special Item for Pegasus Stargate which will force the placed Stargate to not change Symbols based on the Dimension it's in and instead always display the Symbols from the first Dimension it was placed in
Fixes
- Fixed another Transport Rings UUID related crash, hopefully this will be the last one
- Newly generated Abydos Pyramid Transport Rings will be added to Transporter Network automatically again
DUE TO THE RECENT CHANGES MADE TO STARGATE NETWORK, IT IS HIGHLY ADVISED YOU MAKE A BACKUP OF YOUR WORLD BEFORE UPDATING TO NEW MOD VERSION
Fixes
- Fixed another Transport Rings UUID related crash, hopefully this will be the last one
- Newly generated Abydos Pyramid Transport Rings will be added to Transporter Network automatically again