DUE TO THE CHANGES MADE TO STARGATE NETWORK, IT IS HIGHLY ADVISED YOU MAKE A BACKUP OF YOUR WORLD BEFORE UPDATING TO NEW MOD VERSION
Added:
- Added #sgjourney:wormhole_cannot_teleport tag, which specifies Entities that can't be teleported by a Stargate's wormhole Added new Points of Origin - Ankh, Aurum, Reflection and Wheel
- Added Advancements and a custom "sgjourney:stargate_wormhole_travel" advancement trigger
- Added Stargate related Statistics
- Added getEnergyCapacity() function to Interfaces
- Added new Galaxies - Ida, Othala, Andromeda, Triangulum and Kaliem - These galaxies have no Solar Systems associated with them (yet) and are present mainly for potential use in Datapacks
Changes:
Datapacks
- Galaxies no longer specify which Solar Systems are located in them
- Solar Systems now specify which Galaxy they're located in as well as their addresses in the individual Galaxies
- Galaxies can now specify which Points of Origin can generate randomly in them
- Registering custom Symbols through Datapacks no longer requires a corresponding Symbol Set
- Symbols and Symbol Sets are now only use one texture for all symbols to increase Stargate rendering speed
- Stargate Variant can now control the number of frames in Event Horizon animation and if a Stargate will form a Vortex when connected
Other
- Rewrote all of Stargate Network code (this should hopefully mean there will no longer be problems choosing preferred Stargate)
- Stargate Network will now automatically attempt to reset a Stargate that somehow failed to close when it's dialed, this should hopefully fix problems with Stargates becoming unreachable unless a Stellar Update happens
- Stargates without existing NBT data placed by players will now always have randomized Points of Origin
- Addresses from PDA can now be copied to clipboard
- Changed Naquadah Liquidizer and Heavy Naquadah Liquidizer GUI textures to indicate what items go where
- The distance at which Stargate sounds can be heard is now configurable in Client Config
- Stargates now produce sounds from their center instead of the base
- Adjusted the Cavum Tenebrae Stargate Pedestal Structure to make it harder to accidentally get pulled back into the Event Horizon by the Black Hole
- Universe Stargate Rotation is now significantly faster (yes, it no longer has its canonical speed, but let's be honest, it was way too slow; plus you can still change it to be slower in the config)
- Crystallizer and Advanced Crystallizer recipes can now be set to not deplete primary or secondary ingredient
Fixes:
- Stargate will no longer draw Energy on a connection that fails to form
- Cartouches in Abydos Cartouche, Buried Stargate and Chulak Cartouche Monument structures will now use correct Symbols corresponding to their Dimensions
- Fixed Pegasus and Universe Stargate not being properly reset when the disconnectStargate() ComputerCraft function was used on them
- Fixed Pegasus and Universe DHD center button not glowing on incoming connections
- Fixed incorrect shading on horizontal Stargates
Added:
- Added "Stargate Stuff" Tab for Stargates and Items/Blocks directly related to their operation
Changes:
- Recipes now use Forge Tags, meaning they should now be compatible with other mods that equivalent Naquadah items
- Block of Raw Naquadah can now be crafted from 1 sgjourney:raw_naquadah in the center and 8 #forge:raw_material/naquadah around it to allow for easy conversion of Raw Naquadah
- Cartouches with Addresses generated from a Dimension will now also display Dimension tied to the Address
- Destroying any part of the Stargate will now cause the whole Stargate to break, even if it's (somehow) missing its base block
Fixes:
- Fixed Cartouches with custom Addresses reverting to generated Addresses when placed
- Fixed Crash related to Stargate being unable to find a DHD
Fixes:
- Fixed crash on Stellar Update when a dimension saved in the Stargate Network doesn't exist
- Fixed blocks that are held in hand being placed when opening the Milky Way DHD GUI
- Fixed Cartouches loading incorrect Address when placed from hand after being picked up (they were just loading wrong, so you don't need to worry about losing any addresses, the data is still there)
- Fixed inconsistencies with Alternate Movie Chevron Locking config option
Added:
- Added Universe Stargate Chevron
- Added config option to force Universe Stargate to alternate rotation directions instead of finding the shortest path to the next symbol
Changes:
- Replaced placeholder DHD GUI a new Work in Progress GUI
- DHD is now MUCH less laggy
- Universe Stargate and Pegasus Stargate now return feedback to the DHD properly
- Milky Way Stargate Pedestal will now generate in the Nether (The Stargate is sealed, so players can't just skip Minecraft's progression and get there through a Stargate right from the start)
- Universe Stargate Pedestal will now generate in the End (The Stargate is sealed, so players can't just skip Minecraft's progression and get there through a Stargate right from the start)
- Resourcepacks can now change Primary Chevron Engage sound, Chevron Incoming sound, Primary Chevron Incoming sound and Wormhole Idle sound for every Stargate type
- Resourcepacks can now change Primary Chevron Open sound for the Milky Way Stargate
- Golden Idol now stacks to 16
- System-wide connections can be disabled in the config now
- 8-chevron addresses can no longer be used to dial within the same galaxy by default (can be changed in the config)
- Changed Abydos Cartouche Structure (Always has Cartouche with Earth address, 2 Cartouches with sgjourney addresses and 2 Cartouches with Minecraft addresses/modded addresses that aren't registered through Datapacks)
- Jaffa Staff Weapons can now appear as loot in Jaffa Houses
- Fire Charge can now be used to light up a Fire Pit
- Movie Stargate Variant has new Chevron sounds (Thanks to @aplaguedoctor)
Fixes:
- Symbols missing a corresponding Symbol Set will no longer cause the game to crash and will only cause error symbols to render
- Fixed crash with CC:Tweaked when Stargates connected to Interfaces are loading during a Stellar Update (hopefully)
- Fixed Archeologist's maps not being able to find the Buried Stargate sometimes (hopefully)
Added:
- Added stargate_reset ComputerCraft event
- Added #sgjourney:wormhole_ignores tag for Entities that the Stargate should ignore when it's deciding if it can close the Wormhole
- Added Sandstone with Gold
- Added Recipe Catalysts for JEI
Removed:
- Removed kawoosh_disintegrates_create_entities config option, as it is now handled by the #sgjourney:kawoosh_immune/create tag
Changes:
- Buried Stargate and Terra Stargate can now generate in biomes marked under Forge's (Overworld) biomes and Archwood Forest from Ars Nouveau
- Renamed ComputerCraft function setRestrictNetwork to restrictNetwork
- Renamed ComputerCraft function getRestrictNetwork to isNetworkRestricted
- Stargate Pedestal will now generate on Glacio (The Stargate is partially buried and covered by snow, so players can't just skip Ad Astra's progression and get there through a Stargate right from the start)
- When holding a Jaffa Staff Weapon in off-hand the player may swap the Vial inside the staff with a Vial held in main-hand
Fixes:
- Fixed setEnergyTarget() interface function not working on newer versions of CC:Tweaked