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Advanced Repulsion Systems

Advanced Repulsion Systems

Forcefields addon for IC2

3,614
3
Technology
Advanced Repulsion Systems has been archived. Advanced Repulsion Systems will not receive any further updates unless the author decides to unarchive the project.
AboutChangelogVersions

50.2.1

by ModrinthArchives on Jun 15, 2023
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  • Fixed invisible GUI text in 1.4.2.
  • Fixed hotbar items being visible in directional extender GUI.

50.2.0

by ModrinthArchives on Jun 15, 2023
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  • Updated to 1.4.2

50.1.1

by ModrinthArchives on Jun 15, 2023
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  • Fixed a crash

50.0.1

by ModrinthArchives on Jun 15, 2023
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  • Fixed direction being invisible.
  • Renamed to Advanced Repulsion Systems.

rev9

by ModrinthArchives on Jun 15, 2023
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  • Added unfinished inhibitor upgrade. On large forcefields, may cause lag or slow forcefield generation. You shouldn't use this yet.
  • Fixed players being able to crash the server with a ClassCastException.
  • Removed a debug message

rev8

by ModrinthArchives on Jun 15, 2023
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  • Registered force field block correctly for Bukkit.
  • Required clients to have the mod if the server has it.

rev7

by ModrinthArchives on Jun 15, 2023
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  • Added configurable limits to config file. maxProjectorSize controls most limits, except for tube radius and deflector distance.
  • Made forcefield blocks render faces that are touching other types of force fields correctly
  • Made block-breaker fields no longer break tile entities.
  • Reduced lag from large tube forcefields (by only refreshing the actual forcefield blocks and not the ones in the middle)
  • Added configurable refresh speed (in blocks/tick/projector) - when you have a block blocking

rev6

by ModrinthArchives on Jun 15, 2023
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  • Refactored more code.
  • Block cutter should now properly drop all blocks.
  • Tube projectors can make holes in other force fields linked to the same generator again.
  • slowGenerate removed. Forcefields generate instantly.

rev5

by ModrinthArchives on Jun 15, 2023
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  • Refactored lots of projector-related code.
  • Block-cutter, zapper and camouflage upgrades work on all projectors (except reactor fields)
  • Dome upgrade works on tube projectors
  • Camouflage upgrade works in SMP
  • Changed area projector max height to 255 instead of 127
  • Quadrupled area projector power consumption; previously the number
  • Halved area projector power consumption (stacks with above)
  • Reactor field can now be placed 1 block away from a 0-chamber reactor.
  • Outline of zapper forcefields fixed when pointing at them
  • Zapper forcefield particles now spawn at a random location inside the block,
  • Fixed zapper forcefields not hurting things that jump upwards into them.
  • Zapper forcefields now count as generic damage instead of void damage
  • Fixed typo causing zapper forcefields to have weird collision boxes.
  • Made force field blocks not made by a projector decay, like leaves
  • Changed: Tube projectors no longer poke holes in other forcefields.
  • Discoveries:
  • Bugs:
  • Fixed upgrades not changing appearance when activated in SMP

rev3

by ModrinthArchives on Jun 15, 2023
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  • Fixed crash when opening deflector GUI
  • Changed uninsulated to insulated copper cable in recipes
  • Fixed large forcefields not working near bedrock level
  • May have fixed forcefields not working sometimes in SMP if not placed near Z=0 and nobody was near Z=0 to load that chunk
  • Changed TileEntityProjektor.field_queue from a LinkedList to a HashSet
  • Added slowGenerate config option

rev2

by ModrinthArchives on Jun 15, 2023
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rev1

by ModrinthArchives on Jun 15, 2023
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rev10

by ModrinthArchives on Jun 15, 2023
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  • Made forcefields instantly break boats that are stuck in them.
  • Internal changes to allow large forcefields to have inhibitor
  • Fixed vertical tube projectors in "front" mode?
  • Added a cooldown to field activation and deactivation to prevent spam.
  • Removed recipe for remote reactor link, since it didn't even do anything.
  • Removed ID-tool mode of MFD, since it was useless. If you have one, you
  • Offset mode. Right click on any side of a projector to shift the entire
  • Added recipe for the inhibitor upgrade (machine block + 4 carbon plates)
  • Allowed wiring directly to cores.
  • Disabled recipe for EU injector.
  • Cores accept energy in complete packets, so no more increased cable losses.
  • Cores will not use any EU's if that would waste energy (if there's <10 FP missing)
  • Projectors now drop their contents when broken (but not reactor monitors
  • Frequency cards (all types) can be crafted by themselves to reset them.

rev10.2

by ModrinthArchives on Jun 15, 2023
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  • Fixed console spam from directional extenders.
  • Fixed being able to offset a directional extender independently from the main projector.

50.2.5

by ModrinthArchives on Jun 15, 2023
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50.2.4

by ModrinthArchives on Jun 15, 2023
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  • Removed debug message.
  • Another potential fix for the reactor crash bug.

50.2.3

by ModrinthArchives on Jun 15, 2023
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  • Compiled against updated IC2, may fix reactor crash bug (1.4.2 only)

50.2.2

by ModrinthArchives on Jun 15, 2023
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  • Fixed top and bottom textures being swapped on some forcefield-related blocks.
  • Found out why reactor monitor clients don't work - you need to set them up like this: http://puu.sh/1myiu

50.2.1

by ModrinthArchives on Jun 15, 2023
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  • Fixed invisible GUI text in 1.4.2.
  • Fixed hotbar items being visible in directional extender GUI.

50.2.0

by ModrinthArchives on Jun 15, 2023
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  • Updated to 1.4.2
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