- Official 1.7.2 update.
- Logic card recipes will consume their ingredients. (possibly temporary depending on whether it even makes a difference)
- Changed refined iron to normal iron in one recipe, since refined iron was removed.
- Items (MFDs, blank cards, link cards, logic tokens, crafting ingredients) will be deleted when upgrading from 1.6.4. Sorry!
- Fixed forcefields not getting any power with "preferredEnergySystem=infinite"
- Forcefields look bad or invisible at a distance because of 1.7's mipmapping (texture smoothing).
- New bug: Several GUIs have syncing problems.
- New bug: forcefields camouflaged with ice are not translucent.
- New bug: forcefields camouflaged with stained glass are just weird.
- Should fix "TileHidden cannot be cast to TileEntityCodeDoor"
- Fixed "NoSuchFieldError: defaultVolume" crash with updated IC2.
- Refined iron ingots replaced with refined iron plates in all recipes. Fixes crash.
- Updated to 1.7.10.
- EMP upgrades, forcefield cores and tesla coils can use different power systems - set the preferredEnergySystem option in immibis.cfg.
- Removed the ability to right click with a frequency card to see a random number.
- Fixed DeFence IDs not being added to config file.
- Absorbed the old mod DeFence. As a result:
- Added chain link fences.
- Added barbed wire fences.
- Added code doors, which are doors locked by a 4-digit PIN.
- Updated to Minecraft 1.6.4.
- Updated to experimental IC2.
- Updated to Minecraft 1.6.2.
- Removed deprecated blocks: reactor containment field projector, EU injector, reactor connector.
- Fixed crash when double-clicking slots.
- Fixed beam code not using isAirBlock to check for air.
- Fixed empty 1 and 2 sections being created in config file.
- Industrial tesla coils use a whitelist of entities to attack, instead of a blacklist
- Arrows and other projectiles can be destroyed by industrial tesla coils.
- Destroying a projectile always costs 500 EU instead of using as much EU as possible.
- Reobfuscated with SRG names; fixes AbstractMethodError.
- Fixed forcefield filters not working with area projectors.
- Item detection filters now target dropped items (which match the item in the filter) as well as players.
- Made everything relating to data beams glowy (like xycraft ore)
- Made forcefield projectors glowy (also like xycraft ore)
- Fixed being able to mine data beams with silk touch.
- Fixed a small texture bug with programmable filters.
- Added input mode icon to the programmable filter GUI.
- Added coloured input tokens.
- Fixed zapper+camo forcefields using the wrong texture when no block is in the camouflage upgrade.
- Directional Projector renamed to Line Projector (as intended).
- Added (DEPRECATED) tags to reactor field projectors, reactor connectors.
- Added (DEPRECATED) tag to EU injector. If you somehow still have one, just supply power to the core directly.
- enableReactorBlocks defaults to false.
- Apologized for being like Sengir and removing things. This mod is not Nuclear Control. At least nothing was nerfed.
- Fixed item detection filters not saving their inventory. (Why did nobody tell me about that?)
- Renamed intersection/union/difference tokens to AND/OR/NOT tokens respectively.
- Fixed item detection filter beam colour.
- Gave up waiting for IC2 to have a non-alpha release and updated to Minecraft 1.5.2.
- Items cannot be inserted into loot collectors.
- Only splash potions can be inserted into potion applicators.
- Removed Reactor Monitor, Reactor Monitor Client and Reactor Cooler.
- Removed reactor link cards.
- Removed MFD wrench mode.
- Blacklisted item frames and all BuildCraft entities from being zapped by industrial tesla coils.
- Changed blank card recipe slightly, so it no longer conflicts with MFFS.
- Added reverse crafting recipes for projectors.