Advanced Repulsion Systems has been archived. Advanced Repulsion Systems will not receive any further updates unless the author decides to unarchive the project.
Changelog
- Refactored lots of projector-related code.
- Block-cutter, zapper and camouflage upgrades work on all projectors (except reactor fields)
- Dome upgrade works on tube projectors
- Camouflage upgrade works in SMP
- Changed area projector max height to 255 instead of 127
- Quadrupled area projector power consumption; previously the number
- Halved area projector power consumption (stacks with above)
- Reactor field can now be placed 1 block away from a 0-chamber reactor.
- Outline of zapper forcefields fixed when pointing at them
- Zapper forcefield particles now spawn at a random location inside the block,
- Fixed zapper forcefields not hurting things that jump upwards into them.
- Zapper forcefields now count as generic damage instead of void damage
- Fixed typo causing zapper forcefields to have weird collision boxes.
- Made force field blocks not made by a projector decay, like leaves
- Changed: Tube projectors no longer poke holes in other forcefields.
- Discoveries:
- Bugs:
- Fixed upgrades not changing appearance when activated in SMP
Files
mffs_rev5_for_1.2.5-client.zip(315.77 KiB) Primary
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Release channel
ReleaseVersion number
rev5Loaders
Forge
Game versions
1.2.5Downloads
12Publication date
June 15, 2023 at 5:53 PMPublisher
ModrinthArchives
Owner