- Improved water fog and air fog
- Added fog to the Nether
- Fixed rain puddles appearing in water
- Fixed broken SSS in water
- Optimized / cleaned code
- [Hotfix] fixed NaNs on Nvidia
- [Hotfix] fixed specular lighting
- Added setting to enable / disable waving plants (in "Terrain" menu)
- Fixed pathtracing emission
- Added skylight falloff to plants wind animation
- Fixed issues with refractions and specular
- Improved weather
- Improved bloom (doesn't flicker when standing still anymore)
- Added cactus to hardcoded SSS
- Added directional lightmapping to skylight
- Cleaned and fixed clouds code
- Improved Bloom tiles
- Switched old Purkinje approximation to scotopic vision approximation
- Added spherical harmonics sky lighting
- Fixed issues with endermen / spiders eyes
- Cleaned code
- Fixed issues with NaNs on Nvidia
- Fixed issues with rendering on Optifine
- Fixed light leaking with Global Illumination
- Improved particle rendering
- [Hotfix] fixed render mode
- Fixed water caustics
- Fixed weather blending
- Improved clouds
- Fixed water octaves setting
- Added temporal filtering on Reflections
- Increased upper clouds density
- Improved particles rendering
- Fixed indoors reflections
- Fixed smooth POM
- Massively cleaned the code
- Fixed particles being black
- Fixed Lowlight Desaturation (Purkinje effect)
- Tweaked ACES tonemapping
- Fixes specular NaNs
- Improved weather atmospherics (fog, clouds, etc...)
- Fixed clouds shadows not working on atmospheric / water fog
- Improved water waves & water fog
- Cleaned code (re-arranged buffer management)
- Fixed SSS
- Optimizations
- Improved and re-wrote Screen Space Path Tracing
- Improved LabPBR material support
- Fixed NaNs and issues with translucent blocks
- Renamed "Purkinje" to "Lowlight Desaturation" in color grading settings
- Several optimizations
- Cleaned code
- Referenced code bibliography
- Improved fog falloff
- Improved weather
- Added block selection box
- Tweaked color grading
- Added hardcoded SSS to more blocks (hay, dirt, grass, vines, sand)
- Optimizations
- Improved clouds filtering
- Fixed water caustics
- Tweaked ACES tone mapping
- Added SSS to grass & dirt
- Improved clouds (fixed noise texture generation issues)
- Improved water (switched to gerstner waves, tweaked scattering coefficients)
- Increased block light intensity
- Reduced bloom intensity
- Fixed LUTs
- Improved clouds
- Fixed moon NaN on newer drivers
- Fixed compatibility for AMD drivers above 22.5.1
- Increased emissiveness for path traced lighting
- Fixed temporal accumulation
- Added "DOF Samples" setting
- Tweaked license
- Tweaked clouds settings
- Moved "Purkinje" setting to Color Grading menu
- Code optimizations
- Tweaked cloud noise texture
- Fixed LUT clipping
- Reduced bloom intensity
- Cleaned code
- Fixed LUT related issues
- Added hardcoded SSS to snow blocks
- Tweaked histogram exposure
- Tweaked sky indirect lighting
- Optimized Bloom
- Improved Depth of Field
- Fixed NaNs caused by specular lighting on Nvidia
- Tweaked and optimized bloom
- Improved data management
- Enabled steep POM by default
- Improved clouds filtering
- Added chinese translation thanks to xZhongjie#9918