- Fixed Global Illumination
- Improved Global Illumination
- Fixed translucent blocks not appearing when GI is ON
- Fixed AO not applying
- Cleaned code
- Fixed underwater light being cut off
- Improved performance
- Improved water
- Improved ambient occlusion
- Cleaned code
- Improved water
- Tweaked hardcoded SSS blocks
- Tweaked Bloom
- Tweaked Shadows
- Fixed MAJOR performance issue
- Added farmlands to hardcoded SSS blocks
- Cleaned code
- Fixed Fresnel equations
- Fixed TIR
- Fixed issue with refractions
- Added clay blocks to hardcoded SSS blocks
- Added POM shadowing option
- Added POM depth write option
- Improved shadows' noise distribution
- Improved clouds' noise distribution
- Improved GTAO's noise distribution
- Improved TAA
- Improved approximation fog
- Fixed Manual Exposure
- Set sun's path rotation to 40°
- Cleaned code
- Greatly improved performance
- Added self-shadowing for smooth POM
- Fixed TAA NaNs issue
- Tweaked shadows
- Fixed shadows not working properly for translucents
- Tweaked clouds
- Tweaked and optimized fog
- Added Cel Shading option in the "Post-Processing" menu
- Tweaked 8-Bits Filter
- Improved Global Illumination's denoiser
- Fixed Global Illumination
- Added "Emissive Intensity" in Lighting settings to control blocklight intensity
- Re-arranged Camera settings menus
- Cleaned code
- Fixed color grading settings (contrast, saturation, etc...)
- Increased clouds powder effect
- Added 8-bits filter option in Camera settings
- Cleaned code
[DISCLAIMER]Â GI will not work properly on this version.
- Improved performance
- Added TAA to gbuffers_basic
- Improved refractions absorption
- Improved reflections
- Fixed shadow bounds SSS issue
- Fixed atmosphere color banding issue
[DISCLAIMER] GI will not work properly on this version.
- Increased emissive intensity
- Fixed rain puddles not showing
- Fixed depth of field scaling issue
- Fixed contrast NaNs issue
- Cleaned code
[DISCLAIMER] GI will not work properly on this version.
- Fixed DOF
- Fixed exposure issue causing everything to be underexposed
- Fixed black particles
- Fixed translucents shading
- Fixed CTM flickering bug
- Performance improvements
- Added debug menu
[DISCLAIMER] GI will not work properly on this version.
- Fixed clouds shadows throwing errors
- Better waving plants animations
- Performance improvements (better buffer management, optimizations)
- Cleaned code
[DISCLAIMER] GI will not work properly on this version.
- Added TAAU (resolution control)
- Performance improvements
- Cleaned code
[DISCLAIMER] GI will not work properly on this version.
- Fixed GI's sky contribution
- Tweaked clouds
- Small performance improvements
- Fixed hardcoded SSS bug
- Considerable performance improvements
- Small tweaks
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Fixed enchant glint not working well
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Fixed light source NaNs on Nvidia
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Optimized performance
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Re-arranged "Terrain" and "Atmospherics" menus:
- Added POM menu in the Terrain section
- Added Atmosphere, Fog, and Stars settings menus in the Atmospherics section
- Added settings to customize stars
- Added more settings to customize first and second clouds layers
- Added setting to control clouds wind speed
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Optimized performance
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Set reflections rendering scale to 0.75x by default
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Increased ambient lighting in the Nether
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Improved clouds shape and filtering
- Added End dimension support
- Added nether portal and soul fire blocks to hardcoded light emitters
- [Hotfix] fixed glowing particles for Nether dimension
- Increased stars brightness
- Fixed glowing particles
- Increased emissive intensity
- Improved bloom