- Added flickering to fire-powered light sources
- Added a height falloff to Aerial Perspective
- Improved Clouds shape (replaced second layer cirrostratus clouds by cirrocumulus)
- Improved Water Waves and Caustics
- Improved Clouds temporal filter
- Cleaned code
- Added biome-specific weather (sandstorms, better snow, etc...)
- Added rain ripples
- Added parallax mapping to Water settings for it
- Added clouds map fallback to reflections
- Added end crystal and end crystal beam emission
- Improved Water Caustics and enabled them by default
- Improved Weather Tilt and added a setting for it
- Improved Aerial Perspective and added a density setting for it
- Improved Nether and End dimensions fog greatly
- Improved the overall atmospherics (Clouds, Atmosphere, Fog)
- Improved Shadows filtering
- Increased Bloom strength
- Decreased default TAA strength
- Fixed Hammon diffuse
- Fixed Specular highlights being occluded by shadows on water
- Fixed Ambient Occlusion filtering
- Cleaned code
- Improved Exposure (fixed overblown look)
- Improved lower Atmosphere
- Improved performance
- Fixed Reflections scaling
- Cleaned code
- Added Dynamic Handlight to Iris
- Improved Refractions
- Improved Water Caustics performance and visuals
- Improved TAA with tonemapping and yCoCg clipping
- Improved Rain's appearance
- Improved Stars (better visual quality)
- Added "Stars Scale" settings in Atmospherics menu
- Fixed Clouds ghosting and jittering
- Small performance improvements
- Cleaned code
- Fixed TAA applying on sky and hiding stars
- Fixed Shadows precision issue on player hand
- Fixed selection outline
- Fixed Exposure on UI elements (hitboxes)
- Fixed Color Palettes causing black pixels
- Tweaked Hardcoded SSS and Water settings
- Tweaked Lowlight Desaturation and Exposure to work better during the night
- Cleaned code
- Added Color Palettes in "Post-Processing" menu (10 color palettes to pick from)
- Improved 8-Bits Filter
- Re-arranged "Post-Processing" menu
- Fixed POM lines issue on AMD
- Fixed POM applying on fully transparent pixels
- Fixed Clouds overlapping issue
- Fixed Clouds reflections
- Fixed enchantment glint on hand
- Fixed GI on NVIDIA
- Fixed AO temporal filter
- Fixed skylight when AO is disabled
- Fixed hardcoded nether portal
- Improved ambient lighting
- Improved Fog
- Improved TAA on player hand
- Improved Clouds
- Added Chinese translations thanks to Ruri and OrzMiku
- Fixed POM thin lines bugs (thanks to sixthsurge)
- Improved Volumetric Fog (added distance falloff to fade at the render distance)
- Improved Water Waves (better RNG, softer look)
- Increased lighting value range
- Increased minimum Exposure (outdoors are brighter now)
- Stopped supporting Minecraft version 1.17
- Added Distant Horizons (DH) support
- Added Aerial Perspective toggle setting in Air Fog menu
- Improved Volumetric Fog
- Improved Clouds accumulation
- Improved Aerial Perspective to work better indoors
- Fixed AO accumulation on player hand
- Fixed metallic Reflections not working with GI
- Greatly improved Water Fog
- Improved TAA
- Improved 8-bits Filter
- Fixed glass lighting
- Fixed indoors Subsurface Scattering (SSS)
- Fixed bright particles issue (white squares on screen)
- Fixed enchantment glints not showing properly
- Fixed water Reflections
- Tweaked Directional Lightmaps to be softer
- Massively revamped "Lighting" settings menu (cleaner)
- Fixed refractions
- Fixed AO temporal filtering (capped to 64 frames)
- Fixed TAA yCoCg conversions (big improvement)
- Tweaked maximum Exposure
- Cleaned code
- Greatly improved TAA to reduce flickering
- Improved Water Waves
- Handling TAA jittering in space conversions
- Fixed Refractions missed intersections
- Fixed ray tracing blue noise jittering
- Tweaked maximum Exposure
- Tweaked default emissive intensity
- Disabled reflections reprojection (was causing the reflections to be 1 frame behind)
- Cleaned code
- Greatly improved Bloom
- Slightly improved performance
- Fixed issue with Ambient Occlusion accumulation
- Fixed underwater Reflections
- Fixed and improved Water Caustics
- Improved Water Waves
- Cleaned code
- Fixed issue with blocker search for SSS
- Fixed short grass block name in block.properties for 1.20.3 and above
- Fixed clouds history clearing being discarded
- Improved waving leaves
- Set default sharpening strength to 1.0
- Added render distance for POM (drastic performance improvement)
- Added 'GTAO' to AO Type setting description
- Removed POM dithering
- Improved POM depth write
- Improved GTAO
- Improved AO temporal stability
- Improved GI denoiser
- Fixed POM depth write on Nvidia
- Fixed skylight fog issue
- Added aerial perspective (distant fog)
- Improved night camera exposure
- Improved starfield
- Fixed selection box not affected by refraction
- Fixed Cel Shading
- Fixed vertex animations during the rain
- Improved exposure to work better indoors
- Tweaked colour grading to look less saturated
- Fixed water being blurred by temporal filtering on reflections
- Cleaned code
- Fixed issue with refractions
- Tweaked hardcoded emissives
- Tweaked SSS light leaking fix
- Performance improvements
- Improved skylight clarity
- Tweaked exposure to work better indoors
- Fixed indoors SSS
- Performance improvements
- Fixed SSAO
- Fixed temporal accumulation
- Tweaked AgX Punchy Look
- Tweaked Nether fog
- Cleaned code