Version 2.0.4 is here! This one brings a few fixes, along with an overhaul to how Swets work, making them much less annoying, and giving them multiple sizes.
CHANGELOG:
+ Implemented new Swet behavior, based on their implementation in old versions of Paradise Lost
> Fixed log walls and other drops not dropping themselves when player-placed
2.0.3 is here! This one is another small patch, making a few changes and fixes.
CHANGELOG:
> Menu music now loops
> Fixed Deep Aether Golden Groves grass color
> Fixed Ancient Aether compat
* Decreased noisiness of Stripped Blightwillow Log texture
> Fixed Log Wall recipes not working
> Fixed Jellyshroom bounce subtitle still using 'Springshroom'
* Decreased spawnrate of the Shimmercow a bit
+ Added improved recipes for light dungeon stones, can be disabled in the config
+ Added recipes for the dungeon stones
+ Added a config for the roots of large cloudcaps and blightwillow trees
> Fixed datapacks not applying
* Updated mod banner
2.0.2! This one has a few small changes and fixes a long-time bug related to shaders.
CHANGELOG:
> Fixed mob model upgrades not rendering properly with shaders
> Fixed another server crash relating to the Mykapod
+ Added new (WIP) menu music, courtesy of Shimmer
Version 2.0.1! This one fixes a bug that caused servers to crash.
CHANGELOG:
> Fixed crash on servers
Update 2.0 is finally here! This update makes a TON of HUGE changes, so I suggest you make a new world. 1.19.2 version coming soon!
CHANGELOG:
(* = change, + = addition, - = removal, > = fix)
* Gave the Sentry Ring's ability to the new Airbound Cape
* The Sentry Ring now will cause enemies attacked with melee attacks to emit embers, which can hurt other enemies nearby when hitting them
- Removed the Cockatrice Rib
- Removed Luxbuds and Purified Luxbuds
+ Cockatrices now drop a new accessory, the Cockatrice Feather, which have taken the ability of Luxbuds
* Rebalanced worldgen features in ALL biomes
- Removed the Valkyrie Ring, it has been replaced with the Grand Victory Medal, which will both give you health regen that scales up as your health decreases, AND allows you to replay the Valkyrie Queen fight without collecting more Victory Medals
* Renamed and resprited the Phoenix Ring, it is now a miscellaneous accessory known as the Solar Emblem
* Nerfed Solar Emblem fireballs
* Updated a TON of the mod's textures
* Redid the Sheepuff model upgrade
+ Added model upgrades for Flying Cows and Phygs
* Reworked the Enchanted Ring, it now has no abilities but is instead crafted into other rings with different abilities
+ Added the Ring of Wisdom, which takes the previous ability of the Enchanted Ring
* The Sentry Ring is now crafted with the Enchanted Ring
+ Added the Shroom Ring, which is crafted with the Enchanted Ring and gives an Adrenaline ability
- Removed falling needles, evergreen trees do not generally shed
+ Added a purple variant for Glacia trees
* Reworked Veridium tool textures
* Replaced Vitrium with a new block craftable into Angelic Stone, known as Divinite
+ Added a new drop for Sentries, called Sentry Chips, which can be crafted into the Sentry Ring
* Reverted change to the mod's water color overrides
- Removed a number of the built-in pack options, these will be implemented into a standalone resource pack at a later date
+ Added a new Biome tint system for Aether Grass blocks
* Unified the different Aether Grass plants
+ Added a new variant to the Frosted Forests, called the Glacial Tundra. This biome has a higher ratio of Purple Glacia Trees and has less dense tree generation
+ FINALLY added snow layers to the cold biomes
+ Added raw ores to ores that are missing it (Gravitite, Valkyrum when Ancient Aether is installed)
* Redesigned the Veridium Lantern
- Removed buggy 'snowlogged' variants of blocks
+ Added falling leaf compatibility to the Aether: Genesis and Ancient Aether
+ Added a config to switch between enchanted and non-enchanted Aether grass in Gilded biomes
+ Added a new variant to the Gilded Groves, known as the Gilded Grasslands. This biome has a higher ratio of Gilded Oak trees and less dense tree gen
+ Reimplemented the Zyatrix, which now spawns in the Gilded Grasslands
* Renamed and retextured Chromatic Berry bushes to Zanberry bushes
+ Added a new biome, the Skyroot Shrublands: a bush-filled biome where Zanberries are now found
+ Skysprouts now spawn in Aether: Genesis biomes
+ Configuration option for Redux's water color changes
+ Configuration option for Redux's bronze dungeon rework (plus a few extra options for the rooms)
+ Added different heights for Aether Grass
* Leaf piles now stack up to 16 when placed on top of eachother
> Fixed Golden Clover particles being invisible
> Fixed crash when using Ancient Aether
> Fixed bugs with Infusion recipes
+ Added some built-in pack options for different Veridium texture variants
- Removed Blighted Fungi
+ Added a new vine block to the Blight, known as Corrupted Vines, which take the place of Blighted Fungi
- Removed Firecaps
+ Added a new flower that replaces the Firecap mushrooms, known as Xaelia Flowers
* Redid shape of large Cloudcap mushrooms
* Replaced Springshrooms with Jellyshrooms, a new purple mushroom with a gel-like top
- Removed the Spectral Dart Shooter
+ Added Veridium Dart Shooters, Infused Veridium Dart Shooters, and Veridium Darts
> Removed reloading of built-in pack at startup, it is now always enabled (during development this was also changed so that at one point packs would be applied BEFORE Minecraft's initial resource load)
* Decreased chance of spawners to spawn in Bronze Dungeon rooms
* Altered Aechor Plant texture override
* Renamed Frosted Ferns to Splitferns, they now spawn in a variety of biomes
* Mob Sound overrides are now client-side, and are configured in the asset overrides pack
* Removed sprout plants from wooded biomes
* Renamed the Cloudcap Jungle to the Cloudcaps
+ Added a new mushroom, the Shimmerstool, to the Cloudcaps
* Renamed Aevelium to Avelium
* Changed color of Avelium
* Lightroots are now a glow lichen type block, and grow on the sides of some blocks
- Removed Quickroots
+ Added a new mob to the Cloudcaps, the Shimmercow, which are sort of like an Aether version of the Mooshroom. They also have a hidden easter egg, but that's a secret...
+ GeckoLib is now a required dependency
+ Added another new mob to the Cloudcaps, the Mykapod, which is a snail-like mob that can be fed Shimmerstools to make them shed the outer layer of their shell
+ Added a new accessory, the Snailshell Shield, which is crafted with Mykapod Shell fragments and gives the player partial knockback resistance
+ Added a new block, Shell Shingles, which are an easily-mined block that can be placed with dispensers and broken with pistons
+ Added a configuration option to disable vines on Golden/Gilded Oak trees
* Improved falling leaf particles, they now are 4x4 pixels rather than 8x8
* Cloudcap Spore Blocks now generate particles
+ Added Crystal Saplings, which can be enchanted into Crystal Fruit Saplings
* Naturally-generated log walls and wood blocks will now drop logs
- Removed depth parameter from biomes
* Leaf particles now stop and fade when landing
+ Added a cave variant to the Cloudcaps, similar to Blighted Caves, known as Fungal Caves
* Increased size of Pack Config menu
* Cloud Cap blocks now have inner textures
- Removed Oats
- Removed Bundles of Aether Grass
+ Added Wyndsprout Seeds
+ Added a crop for Wyndsprouts
+ Added Wyndsprout Bundles
+ Added Oatmeal
- Removed Oat Muffins
+ Added Wyndsprout Bagels
+ Added Blueberry Bagels
> Coarse Aether Dirt can now be hoed into Aether Dirt
* Redid the shape of Blightwillow trees
+ Added Gravitite Ingots
* Redid biome distribution, courtesy of Builderdog841
+ Added Potions of Intoxication, which give the Inebriation effect
* Golden Clover item now uses top texture
+ Added a new accessory, the Feather of Warding, which has the ability of the Cockatrice Feather, along with giving immunity to Inebriation\
+ Added Aerogel to snowy biomes (spawns as an ore)
* Different biomes now have varying ore distributions
+ Added a new mob to the Blight, called the Blightbunny. This is essentially a hostile variant of the Aerbunny
> Fixed textures for Ancient Aether moas
+ Added a new item, the Blightbunny Fang
+ Added a new trident-like weapon, the Spear of the Blight, which is crafted with the Blightbunny Fang and has a chance to give attacked enemies Inebriation
+ Added a new aercloud type, Blighted Aerclouds
* Refactored mixins, courtesy of Jonathing
+ Redux's advancements now have a description suffix to show that they are from Redux
+ Jade tooltips now have an indicator for mob models changed by Redux
+ Galosphere compat for the Subzero Crossbow
* Redid and upgraded Subzero Crossbow effects and sounds
+ Added configuration options for the noise threshold of the cloud layer
+ Added recipe for Coarse Aether Dirt, which instead gives Deep Aether's block when it is installed
* Mixed Aether: Genesis Tempest sound upgrades to mono
+ Icestone Rocks now generate in snowy biomes
+ Added a new option to use a texture based on Redux's indev Cockatrice texture
* Nerfed the Infused Veridium Sword
+ Added a new advancement for eating Mouse Ear Soup
+ Added bookshelf variants for Redux's wood types
+ The Blight now generates poison instead of water when Deep Aether is installed
+ Implemented a flower from the indev versions, the Theratip, which now spawns on Coarse Aether Dirt in the Skyroot Shrublands
* The Slider Music Disc is now dropped when a Sentry kills another Sentry, rather than being crafted after defeating the Slider
+ Added a config to enable the spawning of Endermen in the Aether
+ Added various new Pro Tips
+ Added compat for the Tips Mod
> Fixed loot modifier bugs
+ Added a config to make Cockatrices burn in sunlight
* Tweaked the Vampire Amulet a bit
+ Added a sound effect for when Infused Veridium tools run out of power/infusion
+ Added a new menu for Redux, the next patch will have a unique menu track for this (it currently reuses the one heard in the Aether II: Genesis of the Void)
* Renamed Fieldsprout trees to Fieldsproot trees
* Renamed the Highfields biome to the Skyfields
The Aether: Redux v1.3.4
AAAA I FORGOT TO POST THIS TO MODRINTH
This update fixes some bugs, and also changes some textures. This will also be the last version with a 1.19.2 version, as developing two versions at once is really starting to affect the development of the mod in a negative way. NOPE! I plan to release one final version on 1.19.2, version 2.0, so that it can get all the fixes the 1.20 version will have!
CHANGELOG:
- Made fieldsprout leaves more vibrant
- Fixed incompatibility with Lithium
- Fixed incompatibility with Customizable Elytra
- Fixed Quicksoil not working on servers
- Fixed Sentry Ring not working on servers
- Fixed crash when opening world
The Aether: Redux v1.3.3
This is another small update, to fix some bugs and other things
CHANGELOG:
- Fixed crash when playing the mod without Deep Aether
- Fixed 1.19.2-specific resource changes pack not being mandatory, and consequently fixed various bugs that would happen when disabling the main overrides pack
- Fixed translation key for the Blight's Bane advancement
- Reverted to the old way of replacing the Depth density function, should hopefully fix the cloudcap and blight biomes not spawning
THE AETHER: REDUX v1.3.2
Another little update! This one fixes some bugs, and adds the cool leaf particles to Deep Aether trees!
CHANGELOG:
- [1.19.2] Fixed crash relating to configuration stuff
- Tweaked biome balancing very slightly
- Hopefully fixed depth parameter
- Unified the firecap texture, previously 1.19.2 and 1.20.1 used seperate textures unintentionally
- Added compatibility leaf particles for Deep Aether
- Holysilt disks should now properly spawn
- Fieldsprout log walls are no longer always accessible
- [1.20.1] Skysprouts and Labyrinth's Vengance Music Discs will now be in the creative mode inventory
The Aether: Redux v1.3.1
Update 1.3.1 has been released! This update contains a bunch of bugfixes, along with a new optional cloud layer generation!
NOTE FOR DEVS OF OTHER ADDONS THAT HAVE COMPAT FEATURES: This update changes the package name from net.zepalesque.aether
to net.zepalesque.redux
, so make sure you fix any imports or other things that could've been affected!
CHANGELOG:
- Added a new built-in datapack, you can now enable a Perlin (Simplex) Noise based cloudbed in the Aether!
- Fixed mixin crash when Sinytra Connector is installed
- Fixed Fieldsprout Tree crash
- Updated some more textures
- Renamed Frostbuds to Daggerblooms, and changed their textures
- Spirolyctil now has a color more like the previous texture
- Blightshade also has a color more like the previous one
- Renamed and reworked Vitrium Sand, it is now a holystone gravel sort of block called Holysilt which will not be affected by gravity when placed, but will fall when walked upon
- Fixed emissive item models not glowing on 1.19.2
- Fixed a few swapped textures
- Fixed Glowbuds still existing and not being renamed to Luxbuds on 1.19.2
The Aether: Redux v1.3 Version 1.3 has been released! This version completely reworks the Highfields biome, and adds a couple of cool little Halloween features! oOoOo, Spooky!
CHANGELOG:
- Added a new accessory, the Vampire Amulet, which will give a buff at night and a debuff at day (only once you have worn it for a full ingame day however)
- Renamed Prismatic trees to Fieldsprout trees, they now only have one variant that spawns with multiple colors on the same tree
- Renamed Skysprouts to Wyndsprouts, and added a new Skysprouts block as a blue variant of them
- Renamed Glowsprouts to Luxweed
- Chromatic Berry Bushes are now multiple-block structures, similar to bushes in vanilla jungle biomes
- Replaced Aershrooms with a new mushroom, Firecaps, which are designed to resemble the old design for Thorncaps, leading directly to the next changelog entry...
- Renamed and retextured Thorncaps. They are now called Blighted Fungi, and resemble a patch of small glowing mushrooms with long stalks
- Retextured a VERY WIDE variety of blocks and items, including many blight blocks, most (if not all) wood-related items/blocks/entities, and many others
- Enchanted Rings are now found in normal bronze loot chests rather than the reward one
- Between October 30th and November 1st, Aerbunnies now have red eyes
- Fixed crashing on non-default world types (note: it is a temporary fix, I'll need to go back and figure out what was causing it in the first place in the future)
- Fixed missing Prismatic Petals models on 1.19.2 (as the blocks have been reworked anyway)
- Fixed log error with Sprouting Lightroot loot table
- Fixed Cockatrice Rib arrow recipe overwriting the vanilla one
- Fixed resources reloading every game restart
- Fixed crash with Moa renderer
Version 1.3 has been released! This version completely reworks the Highfields biome, and adds a couple of cool little Halloween features! oOoOo, Spooky!
CHANGELOG:
- Added a new accessory, the Vampire Amulet, which will give a buff at night and a debuff at day (only once you have worn it for a full ingame day however)
- Renamed Prismatic trees to Fieldsprout trees, they now only have one variant that spawns with multiple colors on the same tree
- Renamed Skysprouts to Wyndsprouts, and added a new Skysprouts block as a blue variant of them
- Renamed Glowsprouts to Luxweed
- Chromatic Berry Bushes are now multiple-block structures, similar to bushes in vanilla jungle biomes
- Replaced Aershrooms with a new mushroom, Firecaps, which are designed to resemble the old design for Thorncaps, leading directly to the next changelog entry...
- Renamed and retextured Thorncaps. They are now called Blighted Fungi, and resemble a patch of small glowing mushrooms with long stalks
- Retextured a VERY WIDE variety of blocks and items, including many blight blocks, most (if not all) wood-related items/blocks/entities, and many others
- Enchanted Rings are now found in normal bronze loot chests rather than the reward one
- Between October 30th and November 1st, Aerbunnies now have red eyes
- Fixed crashing on non-default world types (note: it is a temporary fix, I'll need to go back and figure out what was causing it in the first place in the future)
- Fixed missing Prismatic Petals models on 1.19.2 (as the blocks have been reworked anyway)
- Fixed log error with Sprouting Lightroot loot table
- Fixed Cockatrice Rib arrow recipe overwriting the vanilla one
- Fixed resources reloading every game restart
- Fixed crash with Moa renderer
v1.2 has released! This one brings a lot of much-needed bugfixes, many coming from the previous (buggy) version, v1.1.
CHANGELOG:
- Fixed server crash
- Fixed config screen crash
- Improved biome balancing, AGAIN
- [1.20.1] Fixed Hanging Signs having no GUI texture
- [1.20.1] Fixed incorrect ordering of Hanging Signs in the creative mode inventory
- Reworked generation rates of A TON of worldgen features
- Fixed Swet loot table tweaks not working
- Re-added unintentionally removed biome translation keys
- Fixed some things relating to the built-in packs system
- [1.20.1] Added an asset override to the Aether: Genesis's Enchanted (Overworld) Grass
- Added an asset override for Golden Oak Logs, to match the one for Skyroot Logs
- Fixed language files of the built-in packs not combining properly
- Fixed "Dark Magic" advancement being granted for any blockstate recipe conversion
Version 1.1 is out! This one fixes various bugs, makes various improvements, and completely overhauls the built-in packs system.
CHANGELOG:
- Overhauled the built-in pack system, there is now one single resource pack that can be configured with a config menu accessed from a small options button seen in the resource pack selection screen (or via config/aether_redux_pack_config.json) and much more configurability than before
- Added new configs to the built-in pack: Smelter-type Aether menu overrides, Swet ball/gel overrides
- Split many existing packs in the config menu, so that specific things can be enabled/disabled
- Rebalanced biome distribution
(again) - Temporarily removed the Gilded Thicket (not the Gilded Groves however)
- Fixed accessories not working when the Aether's "Use default Curios' menu" config option is enabled
- Improved Cockatrice AI, they now swarm when in groups
- Significantly refactored how Swet Jelly and Swet Balls/Gel work
- Switched to datagenerated worldgen features (some small things may be improved, if you find any oddities please report them!)
- Added new death messages for being pricked to death by Thorncaps and Chromatic Berry Bushes
- Removed the first-startup popup if it wasn't already removed
- Altered the color pallete of Prismatic Planks
- Fixed odd floating Mega Cloudcaps
- Fixed an incompatibility/crash with the Salju's Quill mod
- Added a missing texture for Ancient Aether's sakura moa
- [1.19.2] Fixed Holystone Furnace menu not working
the bugs never end, do they? 😅
CHANGELOG:
- Fixed missing language entry for Redux's biomes