Changelog
Update 2.0 is finally here! This update makes a TON of HUGE changes, so I suggest you make a new world. 1.19.2 version coming soon!
CHANGELOG:
(* = change, + = addition, - = removal, > = fix)
* Gave the Sentry Ring's ability to the new Airbound Cape
* The Sentry Ring now will cause enemies attacked with melee attacks to emit embers, which can hurt other enemies nearby when hitting them
- Removed the Cockatrice Rib
- Removed Luxbuds and Purified Luxbuds
+ Cockatrices now drop a new accessory, the Cockatrice Feather, which have taken the ability of Luxbuds
* Rebalanced worldgen features in ALL biomes
- Removed the Valkyrie Ring, it has been replaced with the Grand Victory Medal, which will both give you health regen that scales up as your health decreases, AND allows you to replay the Valkyrie Queen fight without collecting more Victory Medals
* Renamed and resprited the Phoenix Ring, it is now a miscellaneous accessory known as the Solar Emblem
* Nerfed Solar Emblem fireballs
* Updated a TON of the mod's textures
* Redid the Sheepuff model upgrade
+ Added model upgrades for Flying Cows and Phygs
* Reworked the Enchanted Ring, it now has no abilities but is instead crafted into other rings with different abilities
+ Added the Ring of Wisdom, which takes the previous ability of the Enchanted Ring
* The Sentry Ring is now crafted with the Enchanted Ring
+ Added the Shroom Ring, which is crafted with the Enchanted Ring and gives an Adrenaline ability
- Removed falling needles, evergreen trees do not generally shed
+ Added a purple variant for Glacia trees
* Reworked Veridium tool textures
* Replaced Vitrium with a new block craftable into Angelic Stone, known as Divinite
+ Added a new drop for Sentries, called Sentry Chips, which can be crafted into the Sentry Ring
* Reverted change to the mod's water color overrides
- Removed a number of the built-in pack options, these will be implemented into a standalone resource pack at a later date
+ Added a new Biome tint system for Aether Grass blocks
* Unified the different Aether Grass plants
+ Added a new variant to the Frosted Forests, called the Glacial Tundra. This biome has a higher ratio of Purple Glacia Trees and has less dense tree generation
+ FINALLY added snow layers to the cold biomes
+ Added raw ores to ores that are missing it (Gravitite, Valkyrum when Ancient Aether is installed)
* Redesigned the Veridium Lantern
- Removed buggy 'snowlogged' variants of blocks
+ Added falling leaf compatibility to the Aether: Genesis and Ancient Aether
+ Added a config to switch between enchanted and non-enchanted Aether grass in Gilded biomes
+ Added a new variant to the Gilded Groves, known as the Gilded Grasslands. This biome has a higher ratio of Gilded Oak trees and less dense tree gen
+ Reimplemented the Zyatrix, which now spawns in the Gilded Grasslands
* Renamed and retextured Chromatic Berry bushes to Zanberry bushes
+ Added a new biome, the Skyroot Shrublands: a bush-filled biome where Zanberries are now found
+ Skysprouts now spawn in Aether: Genesis biomes
+ Configuration option for Redux's water color changes
+ Configuration option for Redux's bronze dungeon rework (plus a few extra options for the rooms)
+ Added different heights for Aether Grass
* Leaf piles now stack up to 16 when placed on top of eachother
> Fixed Golden Clover particles being invisible
> Fixed crash when using Ancient Aether
> Fixed bugs with Infusion recipes
+ Added some built-in pack options for different Veridium texture variants
- Removed Blighted Fungi
+ Added a new vine block to the Blight, known as Corrupted Vines, which take the place of Blighted Fungi
- Removed Firecaps
+ Added a new flower that replaces the Firecap mushrooms, known as Xaelia Flowers
* Redid shape of large Cloudcap mushrooms
* Replaced Springshrooms with Jellyshrooms, a new purple mushroom with a gel-like top
- Removed the Spectral Dart Shooter
+ Added Veridium Dart Shooters, Infused Veridium Dart Shooters, and Veridium Darts
> Removed reloading of built-in pack at startup, it is now always enabled (during development this was also changed so that at one point packs would be applied BEFORE Minecraft's initial resource load)
* Decreased chance of spawners to spawn in Bronze Dungeon rooms
* Altered Aechor Plant texture override
* Renamed Frosted Ferns to Splitferns, they now spawn in a variety of biomes
* Mob Sound overrides are now client-side, and are configured in the asset overrides pack
* Removed sprout plants from wooded biomes
* Renamed the Cloudcap Jungle to the Cloudcaps
+ Added a new mushroom, the Shimmerstool, to the Cloudcaps
* Renamed Aevelium to Avelium
* Changed color of Avelium
* Lightroots are now a glow lichen type block, and grow on the sides of some blocks
- Removed Quickroots
+ Added a new mob to the Cloudcaps, the Shimmercow, which are sort of like an Aether version of the Mooshroom. They also have a hidden easter egg, but that's a secret...
+ GeckoLib is now a required dependency
+ Added another new mob to the Cloudcaps, the Mykapod, which is a snail-like mob that can be fed Shimmerstools to make them shed the outer layer of their shell
+ Added a new accessory, the Snailshell Shield, which is crafted with Mykapod Shell fragments and gives the player partial knockback resistance
+ Added a new block, Shell Shingles, which are an easily-mined block that can be placed with dispensers and broken with pistons
+ Added a configuration option to disable vines on Golden/Gilded Oak trees
* Improved falling leaf particles, they now are 4x4 pixels rather than 8x8
* Cloudcap Spore Blocks now generate particles
+ Added Crystal Saplings, which can be enchanted into Crystal Fruit Saplings
* Naturally-generated log walls and wood blocks will now drop logs
- Removed depth parameter from biomes
* Leaf particles now stop and fade when landing
+ Added a cave variant to the Cloudcaps, similar to Blighted Caves, known as Fungal Caves
* Increased size of Pack Config menu
* Cloud Cap blocks now have inner textures
- Removed Oats
- Removed Bundles of Aether Grass
+ Added Wyndsprout Seeds
+ Added a crop for Wyndsprouts
+ Added Wyndsprout Bundles
+ Added Oatmeal
- Removed Oat Muffins
+ Added Wyndsprout Bagels
+ Added Blueberry Bagels
> Coarse Aether Dirt can now be hoed into Aether Dirt
* Redid the shape of Blightwillow trees
+ Added Gravitite Ingots
* Redid biome distribution, courtesy of Builderdog841
+ Added Potions of Intoxication, which give the Inebriation effect
* Golden Clover item now uses top texture
+ Added a new accessory, the Feather of Warding, which has the ability of the Cockatrice Feather, along with giving immunity to Inebriation\
+ Added Aerogel to snowy biomes (spawns as an ore)
* Different biomes now have varying ore distributions
+ Added a new mob to the Blight, called the Blightbunny. This is essentially a hostile variant of the Aerbunny
> Fixed textures for Ancient Aether moas
+ Added a new item, the Blightbunny Fang
+ Added a new trident-like weapon, the Spear of the Blight, which is crafted with the Blightbunny Fang and has a chance to give attacked enemies Inebriation
+ Added a new aercloud type, Blighted Aerclouds
* Refactored mixins, courtesy of Jonathing
+ Redux's advancements now have a description suffix to show that they are from Redux
+ Jade tooltips now have an indicator for mob models changed by Redux
+ Galosphere compat for the Subzero Crossbow
* Redid and upgraded Subzero Crossbow effects and sounds
+ Added configuration options for the noise threshold of the cloud layer
+ Added recipe for Coarse Aether Dirt, which instead gives Deep Aether's block when it is installed
* Mixed Aether: Genesis Tempest sound upgrades to mono
+ Icestone Rocks now generate in snowy biomes
+ Added a new option to use a texture based on Redux's indev Cockatrice texture
* Nerfed the Infused Veridium Sword
+ Added a new advancement for eating Mouse Ear Soup
+ Added bookshelf variants for Redux's wood types
+ The Blight now generates poison instead of water when Deep Aether is installed
+ Implemented a flower from the indev versions, the Theratip, which now spawns on Coarse Aether Dirt in the Skyroot Shrublands
* The Slider Music Disc is now dropped when a Sentry kills another Sentry, rather than being crafted after defeating the Slider
+ Added a config to enable the spawning of Endermen in the Aether
+ Added various new Pro Tips
+ Added compat for the Tips Mod
> Fixed loot modifier bugs
+ Added a config to make Cockatrices burn in sunlight
* Tweaked the Vampire Amulet a bit
+ Added a sound effect for when Infused Veridium tools run out of power/infusion
+ Added a new menu for Redux, the next patch will have a unique menu track for this (it currently reuses the one heard in the Aether II: Genesis of the Void)
* Renamed Fieldsprout trees to Fieldsproot trees
* Renamed the Highfields biome to the Skyfields
Files
aether-redux-2.0-1.20.1-neoforge.jar(24.99 MiB) Primary
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Release channel
ReleaseVersion number
2.0-1.20.1Loaders
ForgeNeoForge
Game versions
1.20.1Downloads
108Publication date
March 7, 2024 at 3:34 AMPublisher
Zepalesque
Owner