This version actually fixes the bug from the previous one lol
CHANGELOG:
- Fixed Aeroblender dependency issue
- Temporarily turned off the auto-override of the Aether's Cold Lightmap option, as it is broken in the latest aether release
AAAAH so many bugs! This version fixes another error with the 1.19.2 version.
CHANGELOG:
- Fixed error due to the Aeroblender versioning being incorrect
Version 1.0.2 is here! This is the very first version to branch off from the other two versions, having a 1.19.2-specific fix.
CHANGELOG:
- Fixed crashing due to
ReduxAtlases.SKYROOT_CHEST_MATERIAL
being null - Removed first startup popup screen, I may try to find a less intrusive solution in the future
The Aether: Redux v1.0.1
This is a tiny update, removing some unused sound files that were inflating the file size. Note that after this, 1.19.2 and 1.19.4 are unlikely to be updated as I am shifting focus to 1.20.1.
CHANGELOG:
- Removed a_morning_wish.ogg and approaches.ogg, decreasing the file size from ~50MB to around ~20MB to ~30MB depending on the MC version
THE AETHER: REDUX - UPDATE 1.0!
The Aether: Redux is finally out of beta! This update fixes a few bugs from the previous two pre-releases. It also includes ports to both 1.19.2 and 1.20.1! If you want to see the FULL changelog of this update, including the pre-releases, I suggest you go and look at their changelogs as well (don't worry, there's only two of them so it's not that much): https://modrinth.com/mod/the-aether-redux/changelog
CHANGELOG:
- Fixed server crashing bug
- Fixed issues with creative tabs
- Fixed ambrosium stacking recipe not copying the original item count
- Slightly altered a few biome parameters
- Made some small tweaks to the texture of the Blightwillow door
- Fixed an incorrect subtitle
- Added default aether biomes to Redux Region
1.19.2 ONLY CHANGELOG (added some features from the Aether: Genesis, which is unlikely to get a 1.19.2 port):
- Added Skyroot Chests
- Added Skyroot Chest Mimics
- Added Skyroot Ladders
- Added Skyroot Crafting Tables
- Added Holystone Furnaces
- Chests and Mimics in dungeons now spawn with their Skyroot variants
UPDATE 1.0 PRE-RELEASE 2 This is a relatively small pre-release, fixing some bugs and improving some internal systems. It also adds a new mushroom!
CHANGELOG:
- Added a new mushroom, the Aershroom, to the Highfields, replacing the Cloudcap Mushlings that previously spawned there (although they still spawn in their own biome, the Cloudcap Jungle)
- Conversion of the different Aether Grass types is now handled by a more modular system
- Biome parameters (Temperature, Humidity, etc) can now be configured
- Default Aether biomes can now spawn between redux ones
- Fixed the 'Take THAT, Physics!' Advancement being granted while not wearing a Sentry Ring
- Fixed Mimic open animations not working
- Fixed Cockatrices not dropping their ribs without the Aether: Genesis installed
- Made Enchanted Vertisol mineable with shovels
- Switched from Parchement mappings to Sugarcane mappings (has absolutely no impact on the built code)
It's almost time for a full release! First however, here's a pre-release. This version comes with some MAJOR refactors and changes, so please note that existing worlds will likely not work properly on this new version.
CHANGELOG:
- Updated to the Aether's new Beta.6
- Retextured a WIDE variety of the mod's textures
- Large-scale codebase cleanup and removal of (most) unused textures
- Added configuration options to disable generation of any of the biomes
- Replaced the Splitbloom with a new chromatic flower, the Iridia
- Made general improvements to all biomes (except for the Frosted Forests, expect some improvements there in a future update!)
- Renamed Volitite to Vitrium
- Added new, custom breaking, placing, stepping, and falling sounds for Glowstone. Expect more of these in the future, but for Aether blocks!
- Changed the textures of Prismatic Leaves to be more blossom-y, and removed Prismatic Fruit Leaves
- Added Chromatic Berry Bushes and Chromaberries, which are the replacements for Prismatic Fruit Leaves and Prismatic Raspberries
- Renamed Highfields Flower Patches to Prismatic Petals and added two new variants
- Replaced the Zyatrix with the Gilded White Rose, a variant of the base mod's White Rose (White Flower)
- Replaced the Vallyx with the Frosted Nightbloom, a variant of the base mod's Nightbloom (Purple Flower)
- Replaced Mini Pancakes with Oat Muffins
- Removed Skyroot Sap for now, it may return in some other form in the future
- Updated the existing Data Conditions system to be more data-driven
- Added tags for biomes with the various different biome modifiers
- Added vines to Gilded and Golden Skyroot Trees
- Removed the Highfields Forest (the Highfields biome remains in the mod, however)
- Added a denser, more wooded variant of the Gilded Groves, called the Gilded Thicket
- Added a few advancements
- Added particles to various leaf blocks, along with replacing the existing ones for Golden/Gilded Skyroots
- Made some large changes and improvements to the Cloudcap Jungle biome, including new giant mushrooms, making Sprouting Lightroots single blocks and adding double-height Cloudcap mushroom plants
- Removed Blightberry Bushes, you can now get the Blightward effect from a new food item dropped by Glowsprouts
- Added a new icy weapon, the Subzero Crossbow (thanks to IcyCrystal for the suggestion and the textures!)
- Implemented a new recipe type that is used by right-clicking an item in your inventory while hovering over it holding an Ambrosium Shard. This recipe system is used for Veridium Tools and the new Glowbuds item.
- Removed Prismatic Leaf Piles, Gilded and Golden Skyroot Trees now have leaf piles instead
- Added Blighted Skyroot Trees, which now generate alongside Blightwillow trees in the Blight
- Altered the Blight biome's aesthetic
- Gave Blightwillow trees a new, unique shape
- Added boulders to the Blight
- Blightwillow Saplings are once again one block tall and no longer grow in Blighted Caves
- Fixed an age-old issue with certain plants spawning on top of blocks that they CAN be placed on, but are not intended to spawn on
- Temporarily removed the new noise built-in datapacks
- Rebalanced the density and rarity of many different worldgen features
- Split the Enchanted Aether Grass retextures from the Redux Nature pack into a new pack
- Added Vitrium Sand, a new gravity-affected block that generates in some biomes (this block may be expanded on in the future)
Beta.6.2! This is a small update, making various tweaks and improvements to several things, including the newly-added Cloudcap Jungle biome
CHANGELOG:
- Fixed Aevelium growing vanilla grass when bone-mealed
- Moved Quickroots to the food items creative tab
- Added the Vanilla Swet Spawn Egg to the creative inventory
- Fixed a tiling issue with the side texture of Aevelium
- Added Potted Springshroom
- Fixed rendering issue with Lightroot Aether Dirt
- Made internal improvements to how bone-mealing the new aether grass types added in the mod works
messed something up lol
CHANGELOG:
- Cloudcap Mushlings can no longer be placed on any stable surface, and instead only on dirt-type blocks like other plants
Beta.6! This update adds a new biome, the Cloudcap Jungle, which will likely be the last new biome for a while, so I can improve on the existing ones.
CHANGELOG:
- Added a new biome, the Cloudcap Jungle, which is a mushroom biome for the Aether
- Added large variants of Cloudcap mushrooms, along with a new, bouncy mushroom called the Springshroom and a large variant
- Added a new Aether Grass variant: Aevelium, essentially Aether Mycelium, which spawns in the Cloudcap Jungle
- Fixed utility blocks not functioning correctly and added them to the vanilla Operator Utilities tab
- Made Blightwillow Saplings two blocks tall
- Added Lightroot Aether Dirt, a new dirt variant that spawns in the Cloudcap Jungle, and grows the new double-block Sprouting Lightroots
- Vanilla double plant blocks now use an alternative joined hitbox (similar to bedrock edition) to be consistent with the hitboxes of the two new double plants. This can be disabled in the config if desired.
- Added two new wood types, Cloudcap for the cloudcap mushrooms, and Springshroom for the springshrooms. Note that Springshroom Stems cannot be stripped into Stripped Springshroom Stems, as there is not meant to be bark or anything similar.
- Adjusted biome spawnrates very slightly
- EVER SO SLIGHTLY adjusted the Cloudcap Mushling texture
- Aether animals can now spawn on Snow Blocks and Coarse Aether Dirt
This is a small, mostly bugfixing update.
CHANGELOG:
- Fixed Prismatic Saplings not using Cherry Sapling breaking sounds
- Fixed Highfields Forest not being in the #aether:is_aether biome tag
- Fixed Blightwillow Log Walls existing in the creative inventory and being craftable without the Aether: Genesis installed
Beta.5 is here! This update adds a new biome, the Highfields! It also makes various changes, including adding a new wood system to make adding more wood types to the mod far easier.
CHANGELOG:
- Added a new flowering biome, the Highfields, with two variants: Highfields and Highfields Forest
- Added a new wood type for the Highfields, Prismatic wood
- Prismatic trees come in two variants, Pink and Teal, both of which have leaf particles that fall from the leaves
- Added a new fruit that comes from the leaves of Prismatic Trees, Prismatic Raspberries
- Added a new flower for the Highfields, the Splitbloom
- Added Prismatic Leaf Piles, which spawn in the Highfields Forest
- Added Highfields Flower Patches (may be renamed to Highfields Flowerbeds)
- Added Cloudcap Mushlings, a new mushroom that spawns in the Highfields, and will likely be expanded on in the next update
- [Internal] All wood types now use a new system designed to make adding new wood types far easier. Due to this change, all wood types now have Log Walls (although most are only obtainable when the Aether: Genesis is installed)
- Blightwillow wood now reuses the sounds from Bamboo planks, the leaves reuse the sounds of Azalea leaves, and the saplings reuse the sound of Azaleas.
- Fixed Potted Thorncaps not having a glowing texture
- Removed Sweetblossom petals, the block itself is now edible and enchantable into sugar
Beta.4.1! This is a relatively minor update, adding a few texture overrides to the Redux Nature pack.
CHANGELOG:
- Added Lost Content Crystal Sapling texture override
- Re-added Gravitation Bronzite Icestone Ore texture override, adjusted to fit the new icestone texture
CHANGELOG:
- Reworked the built-in pack system, they now all re-apply after each update (unless a specific config is disabled)
- Removed unused Moonbud flower and Moon Bud item
- Fixed frosted flowers not spawning snowy, yet again
- Gilded Skyroot is now called Gilded Oak by default
- Moved ALL mandatory overrides into optional packs
- Tracking Golems can be removed from spawners with the Aether: Genesis enabled (they appear to be very unfinished)
- Removed Glowing Ambrosium Ore (it appears an official addon for this MAY be in development, although I cannot say for sure)
- Added pack for textures (for mainly the mossy/frosted holystones and gummy swets) more in line with the Aether's current textures
- Classic Labyrinth pack has been removed. Sentry blocks/mobs are now blue by default, and can be changed to purple and gray with a new pack, 'Retro Labyrinth'. Ancient Vaults pack is also still avaliable, of course.
- Removed Classic Nature pack, it no longer serves a purpose as the nature overrides are optional
- Removed Classic Valkyries pack, as the lore-accurate Valkyrie textures have been removed. They will likely return in a resource pack in the future.
- Removed Classic Ambrosium pack, as the golden ambrosium textures have been removed. They will likely return in the previously-mentioned future resource pack.
- Removed Improved Cracked Slider pack, as the design was a bit unoriginal. I may revisit this pack in the future.
- Changed Icestone override texture.
- Changed texture of Blocks of Raw Veridium
beta.3.2! This is a pretty small update, but adds a new model and fixes some bugs
CHANGELOG:
- Added new model for the Aether: Genesis's Battle Sentries
- Fixed bug causing the mod to crash without the Aether: Genesis installed
- Adjusted spawner balancing
- Fixed missing wooden stair and slab recipes
Beta.3.1! This is a pretty small update, tweaking and fixing a few things. CHANGELOG:
- Fixed glow colors on Ancient Vaults pack's Sentry Ring
- Added Sentry ring using those glow colors on the base ring to the Classic Dungeon pack
- Fixed mossy holystone boulders not double-dropping
- Fixed mossy holystone and gilded holystone ores not double-dropping
- Removed Bittersweet Charm from the Bronze Dungeon loot table
- Changed texture of Carved Bricks
- Dungeon Rooms can now spawn without a spawner on occasion, and if the Aether: Genesis is installed (and a config option is enabled) they can also spawn Slider's Labyrinth dungeon mobs (not including the minibosses)