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Supernatural

Supernatural

Adds supernatural mobs and entities to your world!

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Game Mechanics
Mobs
World Generation
AboutGalleryChangelogVersions

Supernatural 1.1.0

by Jusey1 on Feb 3, 2023
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  • Removed Ectoplasm (Was Useless).

  • Removed Curse of Vampirism (Was Useless).

  • Updated Back-End Code quite a bit.

  • Added /vampire code to instantly turn yourself into a vampire (requires OP rank 4).

  • Vampires no longer loses blood passively (only when using abilities).

  • At full blood, Vampires have a slow regen effect.

  • Increase Sun Damage for all vampires to 4.

  • Sun damage now applies every 20 ticks instead of 30 ticks (every one second).

  • Ghost experience increased to 8 due to removal of Ectoplasm.

  • Ghosts now can only possess one thing and will despawn forever.

  • Ghosts now do magic damage instead of setting non-possessable targets on fire.

  • -Vampires are immune to a Ghost's magic damage.

  • Updated Ghost visual effects and changed texture (name a ghost to "Classic" to see old version for comparison).

  • Haunted Helms uses their respective ingots now for repairing due to removal of Ectoplasm.

Supernatural 1.0.2

by Jusey1 on Feb 3, 2023
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  • Fixed "Curse of Vampirism" being found as treasure loot.

  • Vampire Illagers now properly uses the Illager Model instead of a mimic version I made.

  • -Vampire Illagers will have their weapon hidden when not aggressive but will not have arms crossed.

  • -Vampire Illagers will now only spawn with iron swords.

  • -Vampire Illagers will now apply their deflect ability once aggressive.

  • -Vampire Illagers will now have a 40% chance of using invisibility when a player target is nearby instead of when aggressive.

  • -Vampire Illagers will boost their speed and strength when aggressive by default (no weapon requirement).

  • -Vampire Illagers now have custom sounds.

  • Updated Vampirism for the Player:

  • -All Vampire abilities now requires a sword.

  • -Invisibility activates when sneaking.

  • -Buff to speed and strength activates when sprinting.

  • -Deflect is the default right click activation.

  • -Cost of deflect reduce from 2 to 1.

Supernatural 1.0.1

by Jusey1 on Feb 3, 2023
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  • Ghost Experience value reduced from 5 to 1.
  • Removed Glowing Potions
  • Ectoplasm can now be used to make experience bottles in the brewing stand instead. (Glowing potions was pretty useless).
  • Removed Protection IV from Haunted Helmets dropped by Possessed Armor.
  • Immunity to Ghost's fire now requires your helmet to have Curse of Vampirism instead of being a Haunted Helmet. Note: The Curse is only applicable to Haunted Helmets anyways.
  • Vampires are now immune to the negative effect of Bleeding and Leeching should no longer work on Vampires.
  • Decrease health threshold for wooden swords to instantly kill a vampire from 70% to 45%.
  • Increased invisibility duration for vampires from 60 seconds to 150 seconds.
  • Increased axe ability duration for vampires from 45 seconds to 120 seconds.
  • Invisibility now requires the vampire to be sneaking to activate it.
  • Added a new ability for the sword which allows the vampire to deflect common arrows, costing one blood droplet per arrow deflected.

Supernatural 1.0.0

by Jusey1 on Feb 3, 2023
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  • Initial Release
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