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Supernatural

Supernatural

Adds supernatural mobs and entities to your world!

9,087
24
Game Mechanics
Mobs
World Generation
AboutGalleryChangelogVersions

Supernatural 2.3.4

by Jusey1 on Feb 3, 2023
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  • Fixed Vexes not spawning from Grave Soil Blocks.
  • Increase chance for Vex instead of Spook from 25% to 35%.
  • Updated Grave Soil Blocks a little bit.

Supernatural 2.3.3

by Jusey1 on Feb 3, 2023
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  • Re-added Merfolk with some minor tweaks.

Supernatural 2.3.2

by Jusey1 on Feb 3, 2023
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  • Slightly adjusted arms and legs of the Possessed Armor entity to avoid z-fighting.
  • Improved code for Gothic Helmets.
  • Improved code for usage of sounds in the mod.
  • Finished converting all generated procedures into handwritten code.
  • Removed config temporally.
  • -Note: It was causing some lag because I was still using generated code for the config system instead of making my own.

Supernatural 2.3.1

by Jusey1 on Feb 3, 2023
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  • A lot more clean-up and improvements made to the code as a whole.
  • Changed the Anti-Spook tag from "forge:spiritual" to "supernatural:spook_no_possess" and added a bunch of vanilla animals to the tag to keep them focused on farm animals.

Supernatural 2.3.0

by Jusey1 on Feb 3, 2023
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  • A lot of code improvements to many elements in this mod and less MCreator generated code overall.

  • Removed Ghosts Completely.

  • Removed Ectoplasm but kept texture just in case for later.

  • Temporally Disabled Merfolk (their code were lost due to a computer issue and haven't gotten to remaking them yet since they weren't doing much in the mod).

  • -Might Rework when returned.

  • Added Supernatural Config.

  • -vampire_speed : true - Enables/Disables Vampire Speed Buff.

  • -vampire_strength : true - Enables/Disables Vampire Strength Buff.

  • -vampire_haste : true - Enables/Disables Vampire Haste Buff.

  • -vampire_invis : true - Enables/Disables Vampire Invisibility while sneaking.

  • -vampire_sun : true - Enables/Disables Vampire Sun damage.

  • -vampire_sun_damage : 4 - Set the damage of Sun Damage.

  • -vampire_wooden_death_req : 0.6 - Set the health requirement for triggering instant death to wooden swords (0.0 to disable. 1.0 is max).

  • Added "Spook".

  • -Note: Will be getting new sounds Soon#TM.

  • -Replaces ghosts in Graveyards.

  • -Can possess animals, or monsters if they don't have a Spook already in them or don't have the Glowing effect.

  • -Can possess a full suit of armor from the armor stand.

  • -Glowing effect will instantly remove a Spook from the target.

  • -Spooks become persistent if they were inside of a player, animal, or the monster was persistent.

  • -Possessed Armor now has the possession effect too and cannot live without it.

  • Vex Changes

  • -Now has 1.19.3 updated model and textures.

  • -Will always have a lifetime of 100 seconds no matter how it spawns.

  • -Will always have a home block position upon spawn.

  • -Will always attempt to mark a nearby Spellcaster Illager as their owner, else just sets it to null.

  • Vampirism can now be cured if the player was struck by lightning while having an Totem of Undying in their inventory.

Supernatural 2.2.4

by Jusey1 on Feb 3, 2023
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  • Merfolk will no longer drop tridents if they aren't carrying one.
  • Removed vampires from raids so that the player doesn't have to worry about getting Vampirism when they don't want it.
  • Bleeding is no longer a DOT effect and instead is a cooldown for vampires.

Supernatural 2.2.3

by Jusey1 on Feb 3, 2023
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  • Updated old code for blood bottles.

Supernatural 2.2.2

by Jusey1 on Feb 3, 2023
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  • Fixed Blood Bar not rendering & replacing Hunger Bar.
  • Removed Invisibility from Vampire Illagers.
  • Removed Johnny reference from Vampire Illagers.
  • Vampire Illagers can now spawn randomly in raids if they happen at night.

Supernatural 2.2.1

by Jusey1 on Feb 3, 2023
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  • Updated base code.
  • Removed "vampire_curse" & "vampire_cure" commands in favor of "vampirism" command.
  • -Vampirism can give/cure vampirism to the targeted player and works as "/vampirism [action] [target]"
  • -Giving Vampirism via command will remove Vampiris effect from the player if it is there.
  • -Curing Vampirism via command will remove the Strength, Haste, and Speed effects now.
  • Sun damage will now damage headwear on vampires. Unbreaking enchantment slows this down.

Supernatural 2.2.0

by Jusey1 on Feb 3, 2023
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  • Initial port to 1.19.2

Supernatural 2.1.7

by Jusey1 on Feb 3, 2023
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  • Removed changes to vanilla Drowned (felt like that was a bit too forced and unnecessary).
  • Improve code for Merfolk spawning.
  • Improve code for Ghost possessing a suit of armor.

Supernatural 2.1.6

by Jusey1 on Feb 3, 2023
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  • Updated Texture Placements
  • Updated Gothic Helmet Model & Textures
  • Deleted Duplicate Textures

Note: The Folder textures for Entities, Effects, & Armor has all been updated and properly organized now so any resource packs will have to be updated accordingly.

Supernatural 2.1.5

by Jusey1 on Feb 3, 2023
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  • Added missing sound files for the Merfolk.

Supernatural 2.1.4

by Jusey1 on Feb 3, 2023
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  • Ghosts:
  • -Updated AI movement control.
  • -Ghosts will now automatically float up if stuck within full blocks.
  • -Removed Knockback Resistance.
  • Added Merfolk
  • -Three variations (Amethyst, Emerald, and Diamond).
  • -Drops common loot base on variation.
  • -All three can drop nautilus shells.
  • -All three can drop tridents (even while trident attack is on cooldown).
  • -Spawns in ANY Ocean tagged biome at y level 52 or below.
  • -Note: Sounds not fully completed yet.

Supernatural 2.1.3

by Jusey1 on Feb 3, 2023
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  • Brought back the missing "Haunted Helmets" as "Gothic Helmets" and made them craftable this time around instead of being exclusive to Possessed Armor. Note: Possessed Armor will NOT convert your helmets into Gothic Helmets anymore either. This is merely just me bringing back these helmets as they fit the theme of the mod.

Supernatural 2.1.2

by Jusey1 on Feb 3, 2023
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  • Fixed all day/night time checks working ONLY on the first in-game day in a world.

Supernatural 2.1.1

by Jusey1 on Feb 3, 2023
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  • Fixed Ghosts not despawning during daytime.

Supernatural 2.1.0

by Jusey1 on Feb 3, 2023
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*Added Reworked Ghosts

  • -Two Variations:

  • -1. Ecto: Aggressive variation that deals 1 physical damage + 1 *(difficulty) magic damage, and attacks the living.

  • -2. Spooky: Supportive variation that enjoys possession and debuffing the player. Only deals 1 physical damage and has much weaker health, which is why the spiritual energy is used up completely during possession.

  • Added Possessed Armor

  • -Spooky Ghosts can possess armor from an armor stand if it is a full set (otherwise would destroy armor stand in anger). Gaining the defense of whatever armor it has possessed. A shield and sword will be materialize as well, though the shield seems more decorative than actual useful.

  • Grave Soil can now spawn ghosts.

  • Ecto Ghosts can spawn naturally in the swamps and drops ectoplasm which can be used to make bottles of enchanting. Using an ectoplasm up will leave behind a slime ball too.

Supernatural 2.0.0

by Jusey1 on Feb 3, 2023
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!WARNING! THIS IS A REWORK UPDATE!

!BACK UP YOUR WORLDS!

Note: This update reworked the mod as a whole and has a lot of changes, including temporally removal of ghosts, possessed armor, and other things that hasn't been reworked yet. A lot of this is due to the lower quality this mod felt like from before, especially for 1.18.2 version of Minecraft, and I want to fix up everything to a much better experience overall but this means I have to rework everything. I am just going to focus on vampires first to make sure everything feels right and balance them before adding back ghosts and potentially possessed armor, once I figure out how I want to adjust or change them that is. (and giving them a better overall use).

  • Vampirism Changes:

  • -Blood bar is back.

  • -Blood is similar to hunger in that it does goes down naturally but it will not go down during healing or sprinting.

  • -Support for "Forbidden Fruit" from Enigmatic Legacy mod where blood bar will be invisible if Fruit's effects are active (only works if fruit was consumed AFTER installing this mod though).

  • -You can gather bottled blood by simply attacking animals, villagers, or other players while holding empty bottles in your off-hand.

  • -You have all your passives in the daylight now.

  • -Invisibility passive while sneaking only works when not in daylight though. Also doesn't work in Creative or Spectator mode.

  • -ANY headgear can protect you from sun damage now.

  • -Wooden Sword instant-kill threshold changed from 45% to 60%.

  • -Vampire Slayer advancement now requires killing a vampire with a wooden sword to obtain.

  • -Bats no longer spawn on vampire death but instead if a vampire is killed by a wooden sword.

  • -Leeching now gives blood instead of health per hit.

  • -All forms of gathering blood applies the bleeding effect and you cannot gather more blood from a target that is bleeding (this acts as a cooldown). Leeching has the lowest cooldown while collecting player blood has the highest.

  • Graveyards:

  • -Decrease height generation down by one (last update increased it by two and made them too high).

Supernatural 1.1.1

by Jusey1 on Feb 3, 2023
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  • Fixed Ghost Damage not changing base on difficulty.
  • Fixed missing sounds for the Vampire mob.
  • Removed abilities and blood for vampires.
  • Leeching now heals the vampire's health as long as target isn't bleeding.
  • Sneaking automatically now cloaks the vampire in invisibility.
  • Hunger is completely disabled for vampires.
  • Vampires no longer get a debuff from eating food.
  • Vampires lose benefits in the sunlight.
  • Vampires will NOT take damage in the sunlight if wearing a HAUNTED Diamond or Netherite Helmet.

Note: I honestly have no idea on how I wanna approach abilities and blood magic for vampires and this mod wasn't intended to be a vampire focus mod to begin with anyways. So instead, the benefits and negatives of being a vampire are all now passives instead. I also wanted to improve compatibility with other mods so that a vampire player doesn't feel too limited.

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