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Solid Mobs

Solid Mobs

Gives mobs collisions & interactions like blocks.

65.9k
296
Cursed
Utility
AboutChangelogVersions

Solid Mobs 1.7

by Traben on Aug 29, 2023
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Solid Mobs 1.7

by Traben on Aug 29, 2023
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Solid Mobs 1.7

by Traben on Aug 29, 2023
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Solid Mobs 1.7

by Traben on Aug 29, 2023
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Solid Mobs 1.7

by Traben on Aug 29, 2023
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  • improved general runtime efficiency.
  • Forge users can now join Fabric servers & have their settings sync correctly.(Forge doesn't allow this the other way around :/)
  • added /solid_mobs command with options for all config settings to allow tweaking in-game (server usage requires operator permissions).
  • added entityBlacklist subcommand to tweak what collisions are enabled in-game.
  • added listRecentCollisions subcommand to list recent entity collisions to aid with identifying and blacklisting unwanted collisions.
  • added platformMode option when true mobs will only collide on their top side, and you can press crouch to fall through them like a platform.
  • added canNonSavingEntitesCollide option to control collisions with non-saving/null entities (occasionally used in mods for decorative or logical purposes, like wall jump).
  • added falling_block entities to the hard coded blacklist, various reasons/issues.
  • fixed a crash when trying to shove an entity after it has been removed.
  • fixed a crash when certain entities landed on others.

[Fabric] Solid Mobs 1.6.2 [1.18.2]

by Traben on Jul 1, 2023
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fixed a crash related to falling blocks falling on entities

[Forge] Solid Mobs 1.6.2 [1.18.2]

by Traben on Jul 1, 2023
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first forge build for 1.18.2 fixed a crash related to falling blocks falling on entities

[Forge] Solid Mobs 1.6.1 [1.19.4+]

by Traben on Mar 24, 2023
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updated to 1.19.4 forge

[Fabric] Solid Mobs 1.6.1 [1.19.4+]

by Traben on Mar 14, 2023
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1.19.4 update

forge will come when forge is updated

[Fabric] Solid Mobs 1.6 [1.19]

by Traben on Dec 6, 2022
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[Forge] Solid Mobs 1.6 [1.19]

by Traben on Dec 6, 2022
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V1.6

  • added forge support
  • added entityCollisionBlacklist in the config file which lets you blacklist certain mobs from having collisions, supports modded entities, formatted like: "entityCollisionBlacklist": ["entity.minecraft.creeper","entity.ratsmischief.rat"]

[Fabric] Solid Mobs 1.5 [1.18.x]

by Traben on Aug 3, 2022
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Solid Mobs 1.5 [1.19.x]

by Traben on Aug 3, 2022
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v1.5

  • fixed an issue with dedicated servers crashing on load

Solid Mobs 1.4 [1.19.x]

by Traben on Aug 1, 2022
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v1.4

  • added 1.19.1 support

[Fabric] Solid Mobs 1.4 [1.18]

by Traben on Jul 6, 2022
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[Fabric] Solid Mobs 1.4 [1.19]

by Traben on Jul 6, 2022
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Solid mobs change-log

v1.4

  • fixed an issue with item entities glitching around when thrown and similar problems with projectile entities

v1.3

  • added ability to shove mobs out of your way without punching if you get stuck, simply right click them while crouching to give a small knock-back, has a cool-down time set by config, (less effective on villagers, longer cooldown & triggers reaction from hostile mobs)
  • config option added to allow or disable villager collisions (A big part of villagers I believe is that they have a mind of their own, I do not want to encroach on this and have limited their shove-ability, as this means you can possibly get stuck the option to disable villager collisions has been added)
  • set collisions to only apply to living mobs, (prevents issues with mods like Immersive portal's portal entities)
  • item, item frame & painting options and collisions removed for now
  • fixed hostile mobs standing on their being unable to attack them

v1.2

  • dead or dying entities no longer have collisions fixing incompatibility with fast mob farms
  • setting to allow invisible entity collisions (disabled by default)
  • item frame and painting collisions now disabled by default
  • fall damage transferred to a fallen upon entity now registers to the victim as an attack from the faller (e.g. hurting zombie-piglins in this way will trigger their hostility)
  • added Allays to the pet collision exemption list in 1.19 version

Solid Mobs 1.3 [1.18]

by Traben on Jun 18, 2022
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Solid mobs change-log

v1.3

  • added ability to shove mobs out of your way without punching if you get stuck, simply right click them while crouching to give a small knock-back, has a cool-down time set by config, (less effective on villagers, longer cooldown & triggers reaction from hostile mobs)
  • config option added to allow or disable villager collisions (A big part of villagers I believe is that they have a mind of their own, I do not want to encroach on this and have limited their shove-ability, as this means you can possibly get stuck the option to disable villager collisions has been added)
  • set collisions to only apply to living mobs, (prevents issues with mods like Immersive portal's portal entities)
  • item, item frame & painting options and collisions removed for now
  • fixed hostile mobs standing on their being unable to attack them

v1.2

  • dead or dying entities no longer have collisions fixing incompatibility with fast mob farms
  • setting to allow invisible entity collisions (disabled by default)
  • item frame and painting collisions now disabled by default
  • fall damage transferred to a fallen upon entity now registers to the victim as an attack from the faller (e.g. hurting zombie-piglins in this way will trigger their hostility)
  • added Allays to the pet collision exemption list in 1.19 version

Solid Mobs 1.3 [1.19]

by Traben on Jun 18, 2022
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Solid mobs change-log

v1.3

  • added ability to shove mobs out of your way without punching if you get stuck, simply right click them while crouching to give a small knock-back, has a cool-down time set by config, (less effective on villagers, longer cooldown & triggers reaction from hostile mobs)
  • config option added to allow or disable villager collisions (A big part of villagers I believe is that they have a mind of their own, I do not want to encroach on this and have limited their shove-ability, as this means you can possibly get stuck the option to disable villager collisions has been added)
  • set collisions to only apply to living mobs, (prevents issues with mods like Immersive portal's portal entities)
  • item, item frame & painting options and collisions removed for now
  • fixed hostile mobs standing on their target being unable to attack them

v1.2

  • dead or dying entities no longer have collisions fixing incompatibility with fast mob farms
  • setting to allow invisible entity collisions (disabled by default)
  • item frame and painting collisions now disabled by default
  • fall damage transferred to a fallen upon entity now registers to the victim as an attack from the faller (e.g. hurting zombie-piglins in this way will trigger their hostility)
  • added Allays to the pet collision exemption list in 1.19 version

Solid Mobs 1.2 [1.18]

by Traben on Jun 14, 2022
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Solid Mobs 1.2 [1.19]

by Traben on Jun 14, 2022
Download

Solid mobs change-log

v1.2

  • dead or dying entities no longer have collisions fixing incompatibility with fast mob farms
  • setting to allow invisible entity collisions (disabled by default)
  • item frame and painting collisions now disabled by default
  • fall damage transferred to a fallen upon entity now registers to the victim as an attack from the faller (e.g. hurting zombie-piglins in this way will trigger their hostility)
  • added Allays to the pet collision exemption list in 1.19 version
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