A Minecraft Fabric mod that gives entities collisions and interactions like blocks
please provide feedback or suggestions to Discord
This mod allows mobs to have collisions like blocks or boats already do.
Standing on a mob has you move with them, and you can hold crouch to stick to the mob and not fall off (as can happen with high lag)
Slimes can be set to be bouncy like slime blocks
Mobs can be set to take a percentage of fall damage when fallen on
The config("minecraft/config/solid_mobs.json") and command (/solid_mobs) allows tweaking of certain collisions, for example you can disable player collisions, pet collisions, & even tweak the amount of fall damage transferred to mobs being fallen onto.
For multiplayer this mod MUST be on both the server and client, (single player is fine) otherwise you will have stuttering and de-sync while colliding with mobs (you won't crash or any issue like that, but it is annoying)
Example video:
Features List:
- all living mobs are collide-able (with some exceptions that can be set by the config & some hardcoded like the ender dragon that act a bit weird)
- config file ("minecraft/config/solid_mobs.json") can be set to enable or disable certain collisions and tweak fall damage transfer amount among other settings
- Command
/solid_mobs
allows controlling all settings in-game - option to have the mobs fallen onto take a percentage of the fall damage
- option to have slimes be bouncy like slime blocks
- option to disable specific mob collisions
- option to only collide with the top surface of mobs like platforms
- when walking/riding a mob you move with them
- can hold crouch while on a mob to snap to it and never fall off
- Server config will sync with joining clients
- mod will auto disable if the server does not have this mod installed
new to V1.7
- added the
/solid_mobs
command and various sub commands that can control all settings - added the
platformMode
setting which can make it so mobs only collide on their top surface like a platform (in this mode pressing shift makes you fall through mobs) - added
canNonSavingEntitesCollide
option to control collisions with non-saving/null entities (occasionally used in mods for decorative or logical purposes, like wall jump). - several bug and crash fixes
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