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Requiem

Requiem

Completely changes the death system by adding new mechanics such as player souls and undead possession

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Adventure
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AboutChangelogVersions

1.7.3

by Pyrofab on May 11, 2021
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Version 1.7.3:

Bugfixes

  • Fixed players being unable to connect to multiplayer servers with requiem

Pandemonium

Additions

  • Raider mobs can now ride ravagers ✪ ω ✪

see full changelog here

1.7.2

by Pyrofab on May 10, 2021
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Version 1.7.2:

Pandemonium

Bugfixes

  • Fixed chunk save failures and the resulting shell duplication from unloading chunks with player shells in them

see full changelog here

1.7.1

by Pyrofab on May 10, 2021
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Version 1.7.1:

Bugfixes

  • Fixed crash on dedicated servers
  • Fixed mob ability desync under unusual circumstances

see full changelog here

1.7.0

by Pyrofab on May 9, 2021
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Version 1.7.0:

Additions

  • Added custom mob item overrides, configurable through datapacks
    • Moved some hardcoded item behaviour to this new system
  • Piglins can now eat pork, and only pork.
    • They also have a food bar now

Mod Compatibility

  • LuckPerms: The /requiem command now has some configured permission nodes
  • Optifine: The game will now refuse to launch instead of crashing with Optifabric installed

Fixes

  • Fixed possession indicator appearing on blacklisted mobs like the wither boss
  • Fixed Humanity being capped to level 1
  • Fixed invalid entity_mobility data file causing possessed mobs to not have adequate movement options

Pandemonium

Additions

  • Added a config option to disable pandemonium's ability to possess every mob
  • Foxes can now eat berries to regain some health

see full changelog here

1.6.3

by Pyrofab on May 5, 2021
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Version 1.6.3:

Changes

  • Possessed mobs now properly handle block slowdown; eg. spiders are unaffected by cobwebs and withers are unaffected entirely (This change isn't noticeable without a datapack or Pandemonium)

Mod Compatibility

  • AdventureZ/MobZ/Happiness is a Warm Gun: added compatibility for mob possession (thanks to bartratar!)
  • Haema: blood injector use should once again be forbidden while possessing stuff

Pandemonium

Fixes

  • Fixed crash at launch on dedicated servers
  • Fixed sneak interactions flat out never working
  • Fixed crash when merging with blank shell (created with /summon)

see full changelog here

1.6.2

by Pyrofab on May 3, 2021
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Version 1.6.2:

Pandemonium

Mod Compatibility

  • Identity: Fixed a crash when opening the Identity menu

see full changelog here

1.6.1

by Pyrofab on May 3, 2021
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Version 1.6.1:

Pandemonium

  • Fixed a crash when merging with a shell that was not riding anything

see full changelog here

1.6.0

by Pyrofab on May 2, 2021
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Version 1.6.0:

Additions

  • Added the requiem:possessionKeepInventory gamerule to specifically keep your inventory on your soul when possession ends

Changes

  • Attrition now goes up twice as quickly in hardcore (fewer allowed deaths)
  • The requiem:showPossessorNameTag no longer changes the nametag serverside
    • This allows you to keep easter egg effects when possessing named mobs with the gamerule

Mod Compatibility

  • Origins: the soul_type layer now has auto_choose enabled by default
  • Better Graves: graves no longer spawns when possession stops for any reason

Fixes

  • Fixed armor enchantments on possessed entities
  • Fixed mobs still sprinting a player stops possessing them
  • Updated Cardinal Components API dependency to fix a crash at launch with latest Fabric API

Pandemonium

Additions

  • Added /pandemonium shell (create/split/identity)
    • create allows you to make a shell copying a player's data
    • split allows you to artificially split a player as if they dissociated themselves
    • identity set allows you to change a shell's name and skin
  • Added Wither abilities (Wither possession is still denied by default) [Thanks SekoiaTree!]

Changes

  • Player shells are now actual (fake) players
    • This should fix a bunch of old bugs, you're welcome!
    • This may create new bugs, please report them!
  • Rabbits now always jump when walking
  • Mounts will be properly transferred when splitting/merging with player shells

Fixes

  • Endermen's blink ability now plays its sound correctly
  • Fixed player shells being incorrectly flagged as dead when loading chunks

see full changelog here

1.5.1

by Pyrofab on Mar 19, 2021
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Version 1.5.1:

Additions

  • Added Romanian translation (thanks AwsAlex !)

Mod Compatibility

  • Updated Origins compatibility; the Soul Types should be back in the selection screen
  • Automated Crafting: Fixed the same crash as last time, but for real
  • Fixed requiem breaking Bewitchment's and Origins' climbing hooks
  • Fixed some mixin incompatibilities with other mods

Fixes

  • The /team command should no longer be broken, but for real this time
  • Fixed the localization for the banishment opus' tooltip

see full changelog here

1.5.0

by Pyrofab on Feb 26, 2021
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Version 1.5.0:

Kudos to SciRave for learning github and java to make a Requiem PR fixing some bugs!

Additions

  • Added the "FLOATING" swim mode for possessed entities, forcing them to stay at the surface of the water
  • Added the "JUMPY" walk mode for possessed entities, forcing them to jump when moving on land
  • While phasing, souls can now see viable hosts around them glowing

Changes

  • Wandering spirits no longer heal attrition in hardcore
  • Hosts can no longer fly with an elytra. (It was buggy, looked weird, and didn't support the wings mod models.)
  • The shouldSinkInWater movement config field has been superceded by the "SINKING" value for swimMode
  • Being cured in any way (including as a piglin or a villager) now removes attrition
  • Undead food now has more delay, to prevent healing too fast
  • Removed the desaturation effect near other demons

Mod Compatibility

  • Automated Crafting: Fixed a crash when using the mod

Fixes

  • Fixed the dissociation keybind resetting each launch
  • Hosts no longer despawn when teleporting long distances
  • Dying as a spirit no longer removes attrition
  • The team command should no longer be broken
  • Entities will correctly go splat when you stop possessing them while falling
  • Fixed giant hosts being unable to break blocks
  • Fixed possessed mobs forgetting whether they were a baby or not when cured
  • Fixed hardcore mode killing you immediately instead of giving you one more chance
  • Fixed other player's possessed entities being rendered twice (that one's been around for longer than it should)

Pandemonium

Changes

  • Slimes use the new movement settings, resulting in more faithful possession

Fixes

  • Fixed an invalid translation key for water bottles when possessing a witch
  • Fixed ravagers only breaking leaves clientside, leading to desync

see full changelog here

1.4.4

by Pyrofab on Jan 4, 2021
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Version 1.4.4:

Fixes

  • Fixed dedicated servers crashing at launch

see full changelog here

1.4.3

by Pyrofab on Jan 3, 2021
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Version 1.4.3:

Additions

  • Added the Drowned resurrection for players dead by drowning in an ocean
  • Added a config file, and the screen that goes with it
  • Added a config option to use an alternative rendering mode for incorporeal players in third person

Changes

  • The zombie resurrection now requires a light level of 8 or lower
  • Phasing particles are now only shown to remnant players
  • Armor and capes no longer render on incorporeal players

Mod Compatibility

  • Fixed trinkets and curios buttons appearing on inventory-less mobs

Fixes

  • Fixed possessed mobs resurrecting as zombies when killed by zombies
  • Fixed a random black screen issue when rendering phasing particles
  • Fixed souls catching fire despite them not being supposed to
  • Fixed mob armor and additional layers (e.g. clothes) disappearing during the zoom animation effect

Pandemonium

Fixes

  • Fixed player shells being targeted by every mob that can be aggressive towards another entity
    • Tangentially fixes a crash when llama would try to target a player shell

see full changelog here

1.4.2

by Pyrofab on Dec 28, 2020
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Version 1.4.2:

Changes

  • The (still unobtainable) skeletal totem now does the totem display effect on use

Fixes

  • Fixed resurrection flat out not working since 1.4.0

see full changelog here

1.4.1

by Pyrofab on Dec 27, 2020
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Version 1.4.1:

Changes

  • Fire immune mobs no longer show the fire overlay when possessed
  • Incorporeal players can no longer get on fire
  • Incorporeal players can no longer push away other entities
  • Incorporeal players now spawn fewer particles when falling

Mod Compatibility

  • Haema+Origins: Fixed a bug where becoming incorporeal with Haema's Vampire origin would clear the vampire status forever

Fixes

  • Fixed players respawning in the Overworld instead of their death dimension
  • Fixed naturally spawned zombified piglins reverting to regular piglins instead of cured piglins
  • Fixed a desync issue with ability cooldowns
  • Fixed wandering spirits not respawning correctly when they died after getting a player body somehow

API

  • Possibly fixed some remapping issues when depending on Requiem

Pandemonium

Changes

  • Striders can now walk on lava
  • The witch attack range has been tweaked to reflect the actual range

Fixes

  • Fixed witches' instant health never applying

see full changelog here

1.4.0

by Pyrofab on Dec 26, 2020
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Version 1.4.0:

The Chilly Shades Update

Additions

  • Added the Wandering Spirit remnant state
    • Wandering spirits are a variant of remnant players that cannot regenerate a player body
    • They can however leave a mob at any time without killing it using the Dissociation keybind
    • They also cure attrition on their own after enough time spent possessing a body
      • In hardcore, leaving the body will give you back the attrition
  • Added an Opus Daemonium to become a Wandering Spirit
    • Type "Ad Vitam Vagrate" as a sentence into an empty Opus to turn it into an Opus Daemonium of Banishment
  • Some mobs now get cured into a new mob instead of being assimilated into a player body
    • Zombie villagers get cured into possessable villagers
    • Zombified piglins get cured into piglins
      • Zombified brutes go back to being brutes after the cure
      • Cured piglins are immune to overworld zombification
  • Incorporeal players now have free night vision
  • Added the Totem of Skeletonization (currently unobtainable)
    • When you die while holding a Totem of Skeletonization, you revive as a skeleton
    • This effect also applies to possessed mobs

Changes

  • The /requiem remnant set command can now use remnant type identifiers
  • Using an Opus Daemonium during the curing process of a possessed mob will now expedite it on top of the usual effect
  • You can now dissociate from golems at any time using the Dissociation keybind
  • Changed the texture for locked slots while possessing a mob or playing as a free soul
  • Functional tags are now organized into folders
  • Swapping all bones of a wither skeleton may now leave you with its head
  • Golems and undead mobs (except the drowned) now sink in water
  • Snow golems can now shoot snowballs through direct attack on top of indirect use
  • Tweaked the texture for the ability target indicator

Mod Compatibility

  • Snow Mercy: All weaponized snow golems can now be possessed. May the festivities start!
  • Origins: When dissociated from a player body, your origin now gets temporarily changed to Vagrant
    • The vagrant origin gives absolutely no power, it's just there to tell you why you can't use them
  • Origins: Added the Wandering Spirit as an origin (on the origin layer, as it effectively prevents you from using another origin's powers)
  • Haema: vampirism is now disabled when vagrant (out of a player body)
  • BetterEnd/BetterNether: now marked as conflicting because they break the Supercrafter ability

Fixes

  • Fixed a random crash at launch with Bedrockify
  • Fixed doctor4t's capitalization in fabric.mod.json
  • Possibly? fixed an issue where player attributes (notably speed) would get funky values when reviving
  • Fixed Opus Daemonium items not having the enchantment glint
  • Fixed Attrition not displaying immediately after respawn
  • Fixed the Dissociation (ethereal fracture) keybind localization
  • Fixed absorption hearts not displaying while possessing an entity
  • Fixed armor-less possessed mobs being able to equip armor through right-click
  • Fixed attrition flashing out of existence periodically during possession

API

  • The API jar is once more available on Bintray
  • isSoul/setSoul methods have been renamed to isVagrant/setVagrant
  • A bunch of experimental methods have been added, no forward compatibility guarantee for those

Pandemonium

Additions

  • Wandering spirits can take over player shells

Changes

  • Vexes no longer have an inventory and armor, only held items
  • Player shells will now increment the attrition of the corresponding player when killed

Mod Compatibility

  • Origins: Player shells now store a player's origin
    • Origins' graphical effects are visible on the shell
  • Haema: Player shells now store a player's vampirism status

Fixes

  • Fixed some data being overwritten when merging with a player shell
  • Impersonation through body swapping now works more or less as intended
  • Players merging with a shell now get properly teleported to the shell's location
  • Fixed piglins and villagers being literally braindead after possession stops
  • Fixed ranged attacks not triggering the ability cooldown

see full changelog here

1.3.0

by Pyrofab on Dec 9, 2020
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The project has been updated to root project 'requiem'. No changelog was specified.

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