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Requiem

Requiem

Completely changes the death system by adding new mechanics such as player souls and undead possession

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Adventure
Magic
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All versions1.4.0

1.4.0

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Changelog

Version 1.4.0:

The Chilly Shades Update

Additions

  • Added the Wandering Spirit remnant state
    • Wandering spirits are a variant of remnant players that cannot regenerate a player body
    • They can however leave a mob at any time without killing it using the Dissociation keybind
    • They also cure attrition on their own after enough time spent possessing a body
      • In hardcore, leaving the body will give you back the attrition
  • Added an Opus Daemonium to become a Wandering Spirit
    • Type "Ad Vitam Vagrate" as a sentence into an empty Opus to turn it into an Opus Daemonium of Banishment
  • Some mobs now get cured into a new mob instead of being assimilated into a player body
    • Zombie villagers get cured into possessable villagers
    • Zombified piglins get cured into piglins
      • Zombified brutes go back to being brutes after the cure
      • Cured piglins are immune to overworld zombification
  • Incorporeal players now have free night vision
  • Added the Totem of Skeletonization (currently unobtainable)
    • When you die while holding a Totem of Skeletonization, you revive as a skeleton
    • This effect also applies to possessed mobs

Changes

  • The /requiem remnant set command can now use remnant type identifiers
  • Using an Opus Daemonium during the curing process of a possessed mob will now expedite it on top of the usual effect
  • You can now dissociate from golems at any time using the Dissociation keybind
  • Changed the texture for locked slots while possessing a mob or playing as a free soul
  • Functional tags are now organized into folders
  • Swapping all bones of a wither skeleton may now leave you with its head
  • Golems and undead mobs (except the drowned) now sink in water
  • Snow golems can now shoot snowballs through direct attack on top of indirect use
  • Tweaked the texture for the ability target indicator

Mod Compatibility

  • Snow Mercy: All weaponized snow golems can now be possessed. May the festivities start!
  • Origins: When dissociated from a player body, your origin now gets temporarily changed to Vagrant
    • The vagrant origin gives absolutely no power, it's just there to tell you why you can't use them
  • Origins: Added the Wandering Spirit as an origin (on the origin layer, as it effectively prevents you from using another origin's powers)
  • Haema: vampirism is now disabled when vagrant (out of a player body)
  • BetterEnd/BetterNether: now marked as conflicting because they break the Supercrafter ability

Fixes

  • Fixed a random crash at launch with Bedrockify
  • Fixed doctor4t's capitalization in fabric.mod.json
  • Possibly? fixed an issue where player attributes (notably speed) would get funky values when reviving
  • Fixed Opus Daemonium items not having the enchantment glint
  • Fixed Attrition not displaying immediately after respawn
  • Fixed the Dissociation (ethereal fracture) keybind localization
  • Fixed absorption hearts not displaying while possessing an entity
  • Fixed armor-less possessed mobs being able to equip armor through right-click
  • Fixed attrition flashing out of existence periodically during possession

API

  • The API jar is once more available on Bintray
  • isSoul/setSoul methods have been renamed to isVagrant/setVagrant
  • A bunch of experimental methods have been added, no forward compatibility guarantee for those

Pandemonium

Additions

  • Wandering spirits can take over player shells

Changes

  • Vexes no longer have an inventory and armor, only held items
  • Player shells will now increment the attrition of the corresponding player when killed

Mod Compatibility

  • Origins: Player shells now store a player's origin
    • Origins' graphical effects are visible on the shell
  • Haema: Player shells now store a player's vampirism status

Fixes

  • Fixed some data being overwritten when merging with a player shell
  • Impersonation through body swapping now works more or less as intended
  • Players merging with a shell now get properly teleported to the shell's location
  • Fixed piglins and villagers being literally braindead after possession stops
  • Fixed ranged attacks not triggering the ability cooldown

see full changelog here

Files

Requiem-API-1.4.0.jar(76.78 KiB) Primary
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requiem-1.4.0.jar(937.27 KiB)
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requiem-pandemonium-1.4.0.jar(169.33 KiB)
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requiem-pandemonium-api-1.4.0.jar(6.4 KiB)
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Metadata

Release channel

Release

Version number

1.4.0

Loaders

Fabric

Game versions

1.16.3–1.16.4

Downloads

314

Publication date

December 26, 2020 at 1:39 AM

Publisher

Pyrofab

Pyrofab

Developer

Version ID

Modrinth is open source.

main@a0bd011

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