Version 2.0.0 - Alpha 10
Warning: this update is still in early alpha. Most new features are still unavailable in survival mode, some are still completely missing, and things may randomly break.
Really important warning: future alphas are extremely likely to break compatibility with worlds started with this alpha. Don't start using those versions on any world you care about.
- Added (heavily WIP) obelisk rifts, a new way to travel between obelisks as a dissociated soul
- Added some particle effects for mobs that have been converted during possession (can be possessed without emancipation)
- Added the
soul_capture_blacklist
tag to prevent capturing some mobs' souls - Added a texture for shattered soul vessels
- Added an empty tag for mobs that carry a hotbar but not a whole inventory
- Undead mobs now have improved night vision - although not as good as dissociated souls
- Undead mobs also use the Haema vampire vision shader when the latter is available
- Baby zombies and piglins can now respectively ride chickens and striders
- Made the Mortician functional (still WIP) [Thanks Sekoia!]
- Updated Romanian translation [Thanks AwsAlex!]
- Removed some useless obelisk structure tags
- Removed crying obsidian from valid obelisk core blocks
- Increased natural player soul offense stat from 10 to 15
- Attrition now reduces soul offense
- Increased ichor vessels' effect duration to 10mn
- Tweaked the ichor vessel's use time and animation
- Tweaked the soul capture particle effects
- Ichor vessels and obelisks no longer give potion particles
- Added compatibility with BackSlot
- Made mounts also transfer in creative mode when possesion stops
- Soulless endermen no longer teleport you around when you try possessing them without emancipation
- Possession now ends when a player gets into spectator mode
- Made dolphins flop on land
- Optimized textures [Thanks RDKRACZ!]
- Optimized and fixed a couple bugs with obelisk detection
- Fixed empty vessels not being able to capture souls at all
- Fixed attrition not increasing on host death
- Fixed possessed ravagers breaking leaves clientside when mobGriefing was disabled
- Fixed axolotls going way too fast on land
Pandemonium
- Fixed the wandering spirit origin hopefully
- Moved the mortician to base requiem
Version 2.0.0 - Alpha 9
Warning: this update is still in early alpha. Most new features are still unavailable in survival mode, some are still completely missing, and things may randomly break.
Really important warning: future alphas are extremely likely to break compatibility with worlds started with this alpha. Don't start using those versions on any world you care about.
- Added recipes for all tachylite derivatives (tachylite itself is still unobtainable in survival)
- Fixed inability to right-click mobs unleashed mobs unless the players themselves are possessing a mob
Pandemonium
- Couple mortician fixes and tweaks - still no functionality there
Version 2.0.0 - Alpha 8
Warning: this update is still in early alpha. Most new features are still unavailable in survival mode, some are still completely missing, and things may randomly break.
Really important warning: future alphas are extremely likely to break compatibility with worlds started with this alpha. Don't start using those versions on any world you care about.
- Updated Satin - should fix the architectury crashes for real
Version 2.0.0 - Alpha 7
Warning: this update is still in early alpha. Most new features are still unavailable in survival mode, some are still completely missing, and things may randomly break.
Really important warning: future alphas are extremely likely to break compatibility with worlds started with this alpha. Don't start using those versions on any world you care about.
- Added little custom soul particles for obelisks
- Made Cool Kid Blending work on obelisk souls without canvas
- Tweaked the reclamation ichor vessel's texture
- Fixed player shells turning to pigs when reloading a world (goodbye Registry Circe)
- Fixed shell creation issues with Origins
- Fixed datapack errors caused by dialogue loading
- Fixed leads getting attached to your soul rather than to your host during possession
- Fixed possessed phantoms looking the wrong way
- Updated Automatone - should fix height-related crashes
- Updated Satin - should fix Iris crashes
Version 2.0.0 - Alpha 6
Warning: this update is still in early alpha. Most new features are still unavailable in survival mode, some are still completely missing, and things may randomly break.
Really important warning: future alphas are extremely likely to break compatibility with worlds started with this alpha. Don't start using those versions on any world you care about.
- Converted the shaders to OpenGL 3.1 because 3.0 wasn't enough apparently
- Fixed obelisks not refreshing their effects when toggling runestones
- Tweaked obelisk soul movement a bit
Version 2.0.0 - Alpha 5
Warning: this update is still in early alpha. Most new features are still unavailable in survival mode, some are still completely missing, and things may randomly break.
Really important warning: future alphas are extremely likely to break compatibility with worlds started with this alpha. Don't start using those versions on any world you care about.
- Added the base Tachylite Runestone
- It can be imbued by an ichor vessel to create the other runestones
- Added cool glowing models for the activated runestones
- Made soul entities glow with canvas
- Improved the creative soul vessel's texture
- Made some of the souls pulled out by the obelisks actual entities
- Added some sound effects to the obelisks
- Simplified the obelisk structure
- you now only need tachylite edges around a runestone core, no stairs or slabs required
- Updated Bumblezone compatibility
- Added subtitles for the sounds
- Added loot tables for all the blocks
- Converted all shaders to OpenGL 3.0
- Fixed missing automatone dependency
Version 2.0.0:
Warning: this update is still in early alpha. Most new features are still unavailable in survival mode, some are still completely missing, and things may randomly break.
Really important warning: future alphas are extremely likely to break compatibility with worlds started with this alpha. Don't start using those versions on any world you care about.
The "Cry of the Obelisks" update
Updated to MC 1.17
Additions
- Added more Soul Status Effects:
- Added the Emancipation status effect, letting you freely leave your current body
- Added the Penance status effect, preventing you from leaving your current body
- Added the Reclamation status effect, letting you cure attrition over time
- Added Tachylite blocks:
- Added Tachylite, Chiseled Tachylite (+slabs, stairs and pillars), Polished Tachylite (+slabs, stairs and pillars), and Scraped Tachylite
- Added Runic Tachylite for all soulbound status effects
- Added Tachylite Obelisks, a new player-made structure
- Added Soul Vessel items:
- Added the Empty Soul Vessel, a rare item that is used to obtain most of the new content
- Added the Creative Soul Vessel, a creative-only soul vessel that succeeds every time
- Added Ichor Vessels, Soul Vessels filled with mysterious substances that act like potions
- Added the Sealed Remnant Vessel, an item that acts as a replacement for the Cursed Opus Daemonium
- Added the Empty Soul Vessel, a rare item that is used to obtain most of the new content
- Added the Soul Capture mechanic, letting you store a mob's soul into a Vessel thereby making the mob fit for possession
- Filled Soul Vessels can be emptied to restore the mob's soul (provided the mob's shell is still alive)
- Added Souls, small environmental entities that are spawned when you release one from a Vessel
- yep, they use the same models as Illuminations' Will o' Wisp. What did you expect, they're souls.
- Added player shells, static bodies of soulless players (previously available in Pandemonium)
- Contrary to previous pandemonium versions, they are now tracked across dimensions
Changes
- Some datapack things have changed
- Dialogues are now in the
requiem:requiem/dialogues
directory
- Dialogues are now in the
- Possessed pillagers can now ride ravagers
- The backgrounds for soul status effects have changed to reflect that they are no longer attrition exclusives
- The texture for Humanity enchantment books has been slightly tweaked, because why not
- Whether possessed entities can sleep is now controlled by the
requiem:regular_sleepers
tag- This tag includes villagers, foxes and cats by default
Mod Interaction
- Updated Origins compatibility
- Updated Golems Galore compatibility
- Updated Mod Menu metadata
- Requiem's API got breaking changes, if you are a modder doing compatibility with Requiem make sure to check things work fine !
Removals
- Removed the Opus Daemonium and its derivatives
- Moved the Wandering Spirit alternative remnant type to Pandemonium
Fixes
- Fixed possessed mobs sleeping standing up
Pandemonium
Additions
- Added the Wandering Spirit alternative remnant type previously available in Requiem
Changes
- The "possess all mobs" config option is now off by default
see full changelog here
Version 2.0.0:
Warning: this update is still in early alpha. Most new features are still unavailable in survival mode, some are still completely missing, and things may randomly break.
Really important warning: future alphas are extremely likely to break compatibility with worlds started with this alpha. Don't start using those versions on any world you care about.
The "Cry of the Obelisks" update
Updated to MC 1.17
Additions
- Added more Soul Status Effects:
- Added the Emancipation status effect, letting you freely leave your current body
- Added the Reclamation status effect, letting you cure attrition over time
- Added Tachylite blocks:
- Added Tachylite, Chiseled Tachylite (+slabs, stairs and pillars), Polished Tachylite (+slabs, stairs and pillars), and Scraped Tachylite
- Added Runic Tachylite for all soulbound status effects
- Added Tachylite Obelisks, a new player-made structure
- Added Soul Vessel items:
- Added the Empty Soul Vessel, a rare item that is used to obtain most of the new content
- Added Ichor Vessels, Soul Vessels filled with mysterious substances that act like potions
- Added the Sealed Remnant Vessel, an item that acts as a replacement for the Cursed Opus Daemonium
- Added the Soul Capture mechanic, letting you store a mob's soul into a Vessel thereby making the mob fit for possession
- Filled Soul Vessels can be emptied to restore the mob's soul (provided the mob's shell is still alive)
- Added Souls, small environmental entities that are spawned when you release one from a Vessel
- yep, they use the same models as Illuminations' Will o' Wisp. What did you expect, they're souls.
Changes
- Some datapack things have changed
- Dialogues are now in the
requiem:requiem/dialogues
directory
- Dialogues are now in the
- Possessed pillagers can now ride ravagers
- The backgrounds for soul status effects have changed to reflect that they are no longer attrition exclusives
- The texture for Humanity enchantment books has been slightly tweaked, because why not
Mod Interaction
- Updated Origins compatibility
- Updated Golems Galore compatibility
- Updated Mod Menu metadata
- Requiem's API got breaking changes, if you are a modder doing compatibility with Requiem make sure to check things work fine !
Removals
- Removed the Opus Daemonium and its derivatives
- Moved the Wandering Spirit alternative remnant type to Pandemonium
Pandemonium
Additions
- Added the Penance status effect, preventing you from leaving your current body
- Added the Wandering Spirit alternative remnant type previously available in Requiem
Changes
- Player Shells are now tracked across dimensions
see full changelog here
Version 2.0.0:
Warning: this update is still in early alpha. Most new features are still unavailable in survival mode, some are still completely missing, and things may randomly break.
Really important warning: future alphas are extremely likely to break compatibility with worlds started with this alpha. Don't start using those versions on any world you care about.
The "Cry of the Obelisks" update
Updated to MC 1.17
Additions
- Added the Emancipation status effect, letting you freely leave your current body
- Added the Reclamation status effect, letting you cure attrition over time
- Added the Tachylite block family
- Added Runic Tachylite for all soulbound status effects
- Added Tachylite Obelisks, a new player-made structure
Changes
- Some datapack things have changed
- Dialogues are now in the
requiem:requiem/dialogues
directory
- Dialogues are now in the
- Possessed pillagers can now ride ravagers
Mod Interaction
- Updated Origins compatibility
- Updated Golems Galore compatibility
- Updated Mod Menu metadata
- Requiem's API got breaking changes, if you are a modder doing compatibility with Requiem make sure to check things work fine !
Pandemonium
Additions
- Added the Penance status effect, preventing you from leaving your current body
see full changelog here
Version 2.0.0:
Warning: this update is still in early alpha. Most new features are still unavailable in survival mode, some are still completely missing, and things may randomly break.
Really important warning: future alphas are extremely likely to break compatibility with worlds started with this alpha. Don't start using those versions on any world you care about.
The "Cry of the Obelisks" update
Updated to MC 1.17
Additions
- Added the Emancipation status effect, letting you freely leave your current body
- Added the Reclamation status effect, letting you cure attrition over time
- Added the Tachylite block family
- Added Runic Tachylite for all soulbound status effects
- Added Tachylite Obelisks, a new player-made structure
Changes
- Some datapack things have changed
- Dialogues are now in the
requiem:requiem/dialogues
directory
- Dialogues are now in the
- Possessed pillagers can now ride ravagers
Mod Interaction
- Updated Origins compatibility
- Updated Golems Galore compatibility
- Updated Mod Menu metadata
- Requiem's API got breaking changes, if you are a modder doing compatibility with Requiem make sure to check things work fine !
Pandemonium
Additions
- Added the Penance status effect, preventing you from leaving your current body
see full changelog here
Version 1.7.13:
Fixes
- Fixed damage effects not playing correctly when possessing a mob
- Fixed sprinting cats and ocelots crashing the game when they touched water
- Fixed possessed cats and ocelots being unable to sprint for more than a second
- Updated some libraries
- Fixed a random crash when crafting something during possession
see full changelog here
Version 1.7.12:
Changes
- Piglin brutes can no longer equip armor, be it through dispensers or otherwise.
Mod Compatibility
- Besmirchment: fixed demon player being unable to phase through blocks when Besmirchment was installed
Pandemonium
Fixes
- Fixed dissociating from a player body just kinda breaking randomly
see full changelog here
Version 1.7.10:
Mod Compatibility
- Slimes should now be auto-detected as Jumpy
- Ghosts from Bewitchment and Biome Makeover are in the possession blacklist by default (why are you trying to possess ghosts??)
- Battle Towers/Bewitchment/Bosses of Mass Destruction/Lint/Terrarian Slimes/Into The Omega: all bosses have been blacklisted from possession
- Eldritch Mobs: fixed crash at launch
Fixes
- Fixed the first hotbar slot appearing when it shouldn't
Pandemonium
Changes
- Clarified wording for merging your soul with your original body
Fixes
- Hopefully fixed player shells being randomly considered dead when in an unloading chunk
see full changelog here
Version 1.7.9:
Additions
- Added Dutch localization (thanks Tijmen !)
Mod Compatibility
- Trinkets: Fixed trinkets disappearing when resurrecting as another mob
- Golems Galore: You can now possess laser diamond golems
- Into the Omega: Fixed a crash at launch due to mixin incompatibility
Fixes
- Fixed a crash when Biome Overhaul was not installed.
- Fixed an inventory desync issue with arrows when using a crossbow as a Bolt Hoarder
Pandemonium
Fixes
- Fixed a bug allowing players to make multiple duplicated shells at once
see full changelog here
Version 1.7.8:
Additions
- Added the
Bolt Hoarder
passive mob ability, making mobs like pillagers and piglins use fewer arrows - Added the
Ammo Generation
passive mob ability, although it is not assigned to any vanilla mob- If you really want skeletons to have infinite ammo, you can now add them to the relevant tag
Changes
- New format for datapack mob item overrides ! It's a lot cleaner now. (old ones are still compatible for now)
- Added raw rabbit to the list of raw meats
Mod Compatibility
- Biome Makeover: Added compatibility for all mobs
- Stone golems have the new exclusive "Ammo Generation" passive ability
- Mushroom traders can only eat mushrooms !
- Added a bunch of random modded food to requiem's tags. I didn't do any of the big food mods so feel free to contribute or poke their authors (nicely, of course).
Fixes
- Fixed the hunger bar being reset every time you left the game while possessing something
see full changelog here
Version 1.7.7:
Additions
- Mobs can now give you loot when you possess them for the first time
- Skeletons, piglins and pillagers now come with some free arrows
Changes
- You can now possess a witch converted from a smitten villager
- Brought over witch abilities and gameplay fixes from Pandemonium
Mod Compatibility
- Chime: Fixed crash at launch when Chime was installed
- Requiem now bundles Chime :>
- Biome Makeover: Fixed witches with attrition replacing all held items with bottles of antidote
Fixes
- Fixed a crash when shift clicking fuel out of a furnace
- Fixed item cooldown not starting when eating the last item of a stack of mob food
- Updated a bunch of libraries
- Fixed a crash with Fabric API <0.34 in some modpacks
- Fixed creative flight ability being lost when teleporting to another dimension
Pandemonium
Fixes
- Fixed a crash when standing on blocks with dynamic collision boxes
- Fixed player shells looking in the wrong direction on spawn
see full changelog here
Version 1.7.6:
Changes
- Mobs that are added to
inventory_carriers.json
but not toitem_users.json
will now have their entire hotbar locked
Fixes
- Fixed endermen not being able to be added to
possessables.json
without pandemonium - Fixed sinking mobs (eg. zombies) being allowed to swim while possessed
- Fixed possessed mobs being able to equip armor by shift-clicking in the inventory
- Fixed previously possessed mobs losing their residual inventory when converted (eg. zombies drowning)
see full changelog here
Version 1.7.5:
Changes
- Mobs will now keep items in their main inventory after possession ends instead of dropping everything
- Added tooltips for the new mob diets
Fixes
- Fixed hunger bar resetting when you re-possess a mob
- Mobs will no longer stare at incorporeal players
- Fixed incorporeal players being able to push mobs around
Pandemonium
Pandemonium is now released separately as part of its own Curseforge project
Changes
- Players can now quickly merge with their body when looking at it while possessing a mob
see full changelog here
Version 1.7.4:
Changes
- Weapons enchanted with Humanity can now hurt the Enderdragon
- Added custom diets for villager folks
- Illagers are carnist
- Villagers are vegetarian
- Witches eat stuff no one reasonable would
- Everyone eats bread (bread is good)
- Made a breaking change in the item override data format, hope no one did a datapack yet
Mod Compatibility
- Bumblezone: Fixed the "compatibility improvements" actually crashing the game
Fixes
- Fixed Requiem flat out not doing anything in Hardcore
see full changelog here