Fixes
- Fixed an issue which, when a default block definition was specified for a dimension, would apply default physics to blocks within definitions that were already blacklisted from that dimension via the
Definition.Physics.BlockDefinitionBlacklist
configuration. - Fixed an issue which would limit beams protruding from pillars to be a maximum length of 8 blocks on the "realistic" engine, despite their support strength.
- Fixed an issue on the "simple" engine where blocks with a block definition, but no collision bounds, would cause the ground beneath them to fall if there was an air pocket.
- Fixed an issue where setting the "BeamStrength" value of a block definition to 1.0 would cause the blocks to float when not supported.
Enhancements
- Widened the scope for calculating additional cave strengthening.
Warning: Some configuration values will be reset upon loading this version for the first time.
Fixes
- Fixed the world definition "Physics.BlockDefinitionBlacklist" configuration being placed at the top-level rather than in the
Physics
category [resets config value] - Fixed the world definition "Defaults.DefaultBlocksBlacklist" configuration being placed at the top-level rather than in the
Defaults
category [resets config value] - Fixed an issue which, when a default block definition was specified for a dimension, would apply default physics to blocks within definitions that were already blacklisted from that dimension via the
Definition.Physics.BlockDefinitionBlacklist
configuration - Fixed an issue which would limit beams protruding from pillars to be a maximum length of 8 blocks on the "realistic" engine, despite their support strength
- Fixed an issue on the "simple" engine where blocks with a block definition, but no collision bounds, would cause the ground beneath them to fall if there was an air pocket
- Fixed an issue where setting the "BeamStrength" value of a block definition to 1.0 would cause the blocks to float when not supported
Enhancements
- Widened the scope for calculating additional cave strengthening.
Fixes
- Fixed an issue which, when a default block definition was specified for a dimension, would apply default physics to blocks within definitions that were already blacklisted from that dimension via the
Definition.Physics.BlockDefinitionBlacklist
configuration. - Fixed an issue which would limit beams protruding from pillars to be a maximum length of 8 blocks on the "realistic" engine, despite their support strength.
- Fixed an issue on the "simple" engine where blocks with a block definition, but no collision bounds, would cause the ground beneath them to fall if there was an air pocket.
- Fixed an issue where setting the "BeamStrength" value of a block definition to 1.0 would cause the blocks to float when not supported.
Enhancements
- Widened the scope for calculating additional cave strengthening.
Fixes
- Fixed the
ExtendedCollisionBounds
section of the block definition configuration not being in the correct category. This has been moved underDefinition.Physics
and has copied over any previous values from the old category. - Fixed an issue which prevented the
Definition.Defaults.DefaultBlocksBlacklist
configuration from working. - Fixed an issue which, when a default block definition was specified for a dimension, would apply default physics to blocks within definitions that were already blacklisted from that dimension via the
Definition.Physics.BlockDefinitionBlacklist
configuration. - Fixed an issue which would limit beams protruding from pillars to be a maximum length of 8 blocks on the "realistic" engine, despite their support strength.
- Fixed an issue on the "simple" engine where blocks with a block definition, but no collision bounds, would cause the ground beneath them to fall if there was an air pocket.
- Fixed an issue where setting the "BeamStrength" value of a block definition to 1.0 would cause the blocks to float when not supported.
Enhancements
- Widened the scope for calculating additional cave strengthening.
Note: Some changes require regenerated config files to take effect.
Fixes
- Fixed an error that could occur due to non-existent chunk data when performing chunk analysis
- Fixed an issue with extended block collision bounds not using relative directions for blocks that do not have any collision bounds
- Fixed blocks with a block definition, but no collision bounds, causing the ground beneath them to fall if there is an air pocket
- Blocks that land in liquids no longer "break" them
- Fixed the default physics for fence gates, so that they can now remain attached to blocks when opened [config change]
Improvements
- Further improvements to falling block relocation logic
- Amendments to filtering out blocks, such as flowers, bushes, and liquids, when applying default block definitions
Changes
- Changed the default "wood" block definition to specify logs via IDs instead of tags, as a temporary solution to Dynamic Trees compatibility issues [config change]
Note: Some changes require regenerated config files to take effect.
Fixes
- Fixed an error that could occur due to non-existent chunk data when performing chunk analysis
- Fixed an issue with extended block collision bounds not using relative directions for blocks that do not have any collision bounds
- Fixed blocks with a block definition, but no collision bounds, causing the ground beneath them to fall if there is an air pocket
- Blocks that land in liquids no longer "break" them
- Fixed the default physics for fence gates, so that they can now remain attached to blocks when opened [config change]
- Fixed out of place sections in configuration files (this will reset the affected properties to their default values)
Improvements
- Further improvements to falling block relocation logic
- Amendments to filtering out blocks, such as flowers, bushes, and liquids, when applying default block definitions
Changes
- Changed the default "wood" block definition to specify logs via IDs instead of tags, as a temporary solution to Dynamic Trees compatibility issues [config change]
Note: Some changes require regenerated config files to take effect.
Fixes
- Fixed an error that could occur due to non-existent chunk data when performing chunk analysis
- Fixed an issue with extended block collision bounds not using relative directions for blocks that do not have any collision bounds
- Fixed blocks with a block definition, but no collision bounds, causing the ground beneath them to fall if there is an air pocket
- Blocks that land in liquids no longer "break" them
- Fixed the default physics for fence gates, so that they can now remain attached to blocks when opened [config change]
Improvements
- Further improvements to falling block relocation logic
- Amendments to filtering out blocks, such as flowers, bushes, and liquids, when applying default block definitions
Changes
- Changed the default "wood" block definition to specify logs via IDs instead of tags, as a temporary solution to Dynamic Trees compatibility issues [config change]
Note: Some changes require regenerated config files to take effect.
Changelog [1.20.1-1.0.0-rc2]
Improvements
- Improved logic for falling block relocation
- Reduced forced chunk loading when calculating block physics
Fixes
- Fixed fence gates breaking when opened [config change]
- Introduced missing block definition for ladders, which could cause structures to float [config change]
- Introduced missing block definition for lanterns, which could cause structures to float [config change]
- Fixed an issue where blocks that were crushed by falling blocks wouldn't drop their resources
- Removed physics for wall signs to prevent them from immediately breaking upon placement
- Fixed hoppers from preventing themselves, and some other blocks, from being stacked on top [config change]
- Fixed a crash which would occur when setting a dimension's default block definition to one which did not contain any blocks by default
- Fixed an issue which caused the default block definition of a dimension to override the existing block definitions
- Fixed snow powder blocks from immediately breaking when updated [config change]
Changes
- Changed the default "leaves" block definition to specify blocks via IDs instead of tags, as a temporary solution to Dynamic Trees compatibility issues [config change]
- Changed wooden blocks to now be able to float on liquids by default [config change]
Note: Some changes require regenerated config files to take effect.
Changelog [1.19.2-1.0.0-rc2]
Improvements
- Improved logic for falling block relocation
- Reduced forced chunk loading when calculating block physics
Fixes
- Fixed fence gates breaking when opened [config change]
- Introduced missing block definition for ladders, which could cause structures to float [config change]
- Introduced missing block definition for lanterns, which could cause structures to float [config change]
- Fixed an issue where blocks that were crushed by falling blocks wouldn't drop their resources
- Removed physics for wall signs to prevent them from immediately breaking upon placement
- Fixed hoppers from preventing themselves, and some other blocks, from being stacked on top [config change]
- Fixed a crash which would occur when setting a dimension's default block definition to one which did not contain any blocks by default
- Fixed an issue which caused the default block definition of a dimension to override the existing block definitions
- Fixed snow powder blocks from immediately breaking when updated [config change]
Changes
- Changed the default "leaves" block definition to specify blocks via IDs instead of tags, as a temporary solution to Dynamic Trees compatibility issues [config change]
- Changed wooden blocks to now be able to float on liquids by default [config change]
Note: Some changes require regenerated config files to take effect.
Changelog [1.18.2-1.0.0-rc2]
Improvements
- Improved logic for falling block relocation
- Reduced forced chunk loading when calculating block physics
Fixes
- Fixed fence gates breaking when opened [config change]
- Introduced missing block definition for ladders, which could cause structures to float [config change]
- Introduced missing block definition for lanterns, which could cause structures to float [config change]
- Fixed an issue where blocks that were crushed by falling blocks wouldn't drop their resources
- Removed physics for wall signs to prevent them from immediately breaking upon placement
- Fixed hoppers from preventing themselves, and some other blocks, from being stacked on top [config change]
- Fixed a crash which would occur when setting a dimension's default block definition to one which did not contain any blocks by default
- Fixed an issue which caused the default block definition of a dimension to override the existing block definitions
- Fixed snow powder blocks from immediately breaking when updated [config change]
Changes
- Changed the default "leaves" block definition to specify blocks via IDs instead of tags, as a temporary solution to Dynamic Trees compatibility issues [config change]
- Changed wooden blocks to now be able to float on liquids by default [config change]
Note: Some changes require regenerated config files to take effect.
Changelog [1.16.5-2.0.0-rc2]
Improvements
- Improved logic for falling block relocation
- Reduced forced chunk loading when calculating block physics
Fixes
- Fixed fence gates breaking when opened [config change]
- Introduced missing block definition for ladders, which could cause structures to float [config change]
- Introduced missing block definition for lanterns, which could cause structures to float [config change]
- Fixed an issue where blocks that were crushed by falling blocks wouldn't drop their resources
- Removed physics for wall signs to prevent them from immediately breaking upon placement
- Fixed hoppers from preventing themselves, and some other blocks, from being stacked on top [config change]
- Fixed a crash which would occur when setting a dimension's default block definition to one which did not contain any blocks by default
- Fixed an issue which caused the default block definition of a dimension to override the existing block definitions
- Fixed snow powder blocks from immediately breaking when updated [config change]
- Fixed falling blocks that fell into water not being set as waterlogged
Changes
- Changed the default "leaves" block definition to specify blocks via IDs instead of tags, as a temporary solution to Dynamic Trees compatibility issues [config change]
- Changed wooden blocks to now be able to float on liquids by default [config change]
Note: Some changes require regenerated config files to take effect.
Changelog [1.12.2-3.0.0-rc2]
Improvements
- Improved logic for falling block relocation
- Reduced forced chunk loading when calculating block physics
Fixes
- Fixed fence gates breaking when opened [config change]
- Introduced missing block definition for ladders, which could cause structures to float [config change]
- Introduced missing block definition for lanterns, which could cause structures to float [config change]
- Fixed an issue where blocks that were crushed by falling blocks wouldn't drop their resources
- Removed physics for wall signs to prevent them from immediately breaking upon placement
- Fixed hoppers from preventing themselves, and some other blocks, from being stacked on top [config change]
- Fixed a crash which would occur when setting a dimension's default block definition to one which did not contain any blocks by default
- Fixed an issue which caused the default block definition of a dimension to override the existing block definitions
- Fixed snow powder blocks from immediately breaking when updated [config change]
- Fixed falling blocks not making sounds when sliding
Changes
- Changed the default "leaves" block definition to specify blocks via IDs instead of tags, as a temporary solution to Dynamic Trees compatibility issues [config change]
- Changed wooden blocks to now be able to float on liquids by default [config change]