Changelog
Fixes
- Fixed the
ExtendedCollisionBounds
section of the block definition configuration not being in the correct category. This has been moved underDefinition.Physics
and has copied over any previous values from the old category. - Fixed an issue which prevented the
Definition.Defaults.DefaultBlocksBlacklist
configuration from working. - Fixed an issue which, when a default block definition was specified for a dimension, would apply default physics to blocks within definitions that were already blacklisted from that dimension via the
Definition.Physics.BlockDefinitionBlacklist
configuration. - Fixed an issue which would limit beams protruding from pillars to be a maximum length of 8 blocks on the "realistic" engine, despite their support strength.
- Fixed an issue on the "simple" engine where blocks with a block definition, but no collision bounds, would cause the ground beneath them to fall if there was an air pocket.
- Fixed an issue where setting the "BeamStrength" value of a block definition to 1.0 would cause the blocks to float when not supported.
Enhancements
- Widened the scope for calculating additional cave strengthening.
Dependencies
Files
rbp-1.12.2-3.0.0-rc4.jar(1.03 MiB) Primary
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Release channel
BetaVersion number
1.12.2-3.0.0-rc4Loaders
Forge
Game versions
1.12.2Downloads
29Publication date
December 29, 2024 at 3:12 PMPublisher
xBigEllx
Member