Ver. 1.2.7.2
- Fixed a bug where skeletons summoned via trial spawners would sometimes continue melee attacking their targets even after being enlightened
Ver. 1.2.7.1
- Fixed mobs not dropping their items/weapons upon being enlightened
Ver. 1.2.7
- Port to 1.21
Ver. 1.2.7:
- Port to 1.20.6
- Local rendering of enlightenment particles on players is now configurable.
- Omnipotent players now deflect projectiles instead of deleting them (now natively supported by vanilla mc).
Ver. 1.2.7 (backport to 1.20.1)
- Enlightenment particles for players now only display to other players (not to yourself) (prevents particles from obscuring your view)
Ver. 1.2.7
- Enlightenment particles for players now only display to other players (not to yourself) (prevents particles from obscuring your view)
Ver. 1.2.6.1
- Enlightening entities now triggers the onLivingDrops event.
Ver. 1.2.6
- Port to 1.20.4
- Enlightening mobs spawned from trial spawners counts towards "defeating" that mob.
Ver. 1.2.6:
-
Omnipotent players now get teleported to their respawn point upon falling out of the world regardless of the number of entities enlightened (unless they are allowed to fly).
-
/kill
now kills omnipotent players (prevents potential bad actors from wrecking havoc on servers) -
Internal refactors on how luck levels are calculated (nothing should change functionally)
Ver. 1.2.5:
- Enlightened entities that become converted (e.g. zombie villagers to villagers) will retain their enlightenment.
Ver. 1.2.4:
-
Goats now have a chance of dropping a respective goat horn when enlightened
-
Enlightened entities no longer flee from entities that they are usually afraid of (note: does not include repellent blocks)
Ver. 1.2.3.1:
- Added feedback to the
setEnlightened
command if the entity cannot be enlightened
Ver. 1.2.3.1:
-
Fixed the
setEnlightened
command not working with non-player entities, also made consistent with fabric version -
Added feedback to the
setEnlightened
command if the entity cannot be enlightened
Ver. 1.2.3:
-
Omnipotent players that are invulnerable are no longer affected by powder snow's freezing ticks and no longer appear to be visually on fire
-
Added a new blacklist for enlightening entities (prevents an exploit with the target dummy)
-
Fixed a bug wherein players would break leaves and logs as if their tool was empty (prevented them from getting leaf blocks using shears)