Ver. 1.3.0
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Powered beacons placed by enlightened / omnipotent players now enlighten non-player entities within a certain range depending on the strength of the beacon
-
Improved enlightenment ability threshold message logic (fixes bug where if you enlighten multiple entities at once sometimes the ability unlock messages won't show)
Ver. 1.2.7.3
- Hotfix: Fixed structures, loot tables, and advancements not initializing
Ver. 1.2.7.2
- Fixed a bug where skeletons summoned via trial spawners would sometimes continue melee attacking their targets even after being enlightened
Ver. 1.2.7.1
- Fixed mobs not dropping their items/weapons upon being enlightened
Ver. 1.2.7
- Port to 1.21
Ver. 1.2.7:
- Port to 1.20.6
- Local rendering of enlightenment particles on players is now configurable.
- Omnipotent players now deflect projectiles instead of deleting them (now natively supported by vanilla mc).
Ver. 1.2.7 (backport to 1.20.1)
- Enlightenment particles for players now only display to other players (not to yourself) (prevents particles from obscuring your view)
Ver. 1.2.7
- Enlightenment particles for players now only display to other players (not to yourself) (prevents particles from obscuring your view)
Ver. 1.2.6.1
- Enlightening entities now triggers the onLivingDrops event.
Ver. 1.2.6
- Port to 1.20.4
- Enlightening mobs spawned from trial spawners counts towards "defeating" that mob.
Ver. 1.2.6:
-
Omnipotent players now get teleported to their respawn point upon falling out of the world regardless of the number of entities enlightened (unless they are allowed to fly).
-
/kill
now kills omnipotent players (prevents potential bad actors from wrecking havoc on servers) -
Internal refactors on how luck levels are calculated (nothing should change functionally)
Ver. 1.2.5:
- Enlightened entities that become converted (e.g. zombie villagers to villagers) will retain their enlightenment.
Ver. 1.2.4:
-
Goats now have a chance of dropping a respective goat horn when enlightened
-
Enlightened entities no longer flee from entities that they are usually afraid of (note: does not include repellent blocks)
Ver. 1.2.3.1:
- Added feedback to the
setEnlightened
command if the entity cannot be enlightened
Ver. 1.2.3.1:
-
Fixed the
setEnlightened
command not working with non-player entities, also made consistent with fabric version -
Added feedback to the
setEnlightened
command if the entity cannot be enlightened