Ver. 1.3.8
- Port to 1.21.3
- Improved implementation for additional fortune and looting levels for enlightened players (no longer depends on custom NBT)
Ver. 1.3.8:
- Fixed issue with buggy player movement when just creating a new world
Ver. 1.3.7
- Fixed a bug where mobs will still be converted if an enlightened player in creative mode hits the mob
- Fixed a bug where removed health modifiers will persist on invulnerable enlightened players
Ver. 1.3.6.1: (Hotfix)
- Fixed a client-side crash when enlightening certain mobs via a beacon (e.g. Endermen carrying blocks)
Ver. 1.3.6:
- Made enhancements to the omnipotent invulnerability feature
- Player hearts no longer render if player is enlightened and invulnerable (if mod is installed client-side)
- Fixed invulnerability config setting being ignored
Ver. 1.3.6:
- Made enhancements to the omnipotent invulnerability feature
- Player hearts no longer render if player is enlightened and invulnerable
- Fixed invulnerability config setting being ignored
Ver. 1.3.5
- Slight refactoring of handling bucketable entities that are enlightened
- Added support for localization (currently en_us and ru_ru)
Ver. 1.3.4:
- Added a config feature where certain specified entities can be converted into other different entities upon being enlightened
- Default entries: (custom ones can be added in the config)
- Zombie Villager -> Villager
- Zoglin -> Hoglin
- Zombified Piglin -> Piglin
- Ragno (From Illage and Spillage) -> Villager
- Added versioning to the config file (subsequent versions of the config file will now add default entries to older configs unless the version number is -1)
- Fixed an exploit with armor stands and beacon enlightening
Ver. 1.3.3:
- Enlightening beacons now give players experience upon enlightening a mob.
- Improved logic for removing certain entities upon being enlightened.
- Fixed a bug where the beacon's enlightened owner would not be saved upon exiting the world.
Ver. 1.3.3:
- Enlightening beacons now give players experience upon enlightening a mob.
- Improved logic for removing certain entities upon being enlightened.
- Fixed a bug where the beacon's enlightened owner would not be saved upon exiting the world.
- Fixed a bug where certain mobs would still attack non-enlightened players even when enlightened if the player attacked the mob (parity with fabric version).
Ver. 1.3.2
- Added the option to render local player particles if the camera is in third person (note: only works if mod is installed on the client as well as the server).
Ver. 1.3.2
- Added the option to render local player particles if the camera is in third person.
Ver. 1.3.1:
- Re-added some missing features from the Fabric version
- Added compat with Carry On (enlightened players can carry hostile mobs (configurable))
Ver. 1.3.0.1
- Fixed a crash when entering BungeeCord servers without the mod installed
Ver. 1.3.0
-
Powered beacons placed by enlightened / omnipotent players now enlighten non-player entities within a certain range depending on the strength of the beacon
-
Improved enlightenment ability threshold message logic (fixes bug where if you enlighten multiple entities at once sometimes the ability unlock messages won't show)
Ver. 1.2.7.3
- Hotfix: Fixed structures, loot tables, and advancements not initializing