Ver. 1.1.0
- Added an advancement for when a player becomes an omnipotent
- The forgotten ruins now uses a proper loot table instead of a preset inventory
- Code cleanup
Ver. 1.0.9
- Major Internal rewrite: switched storing player data from scoreboards to tracked data (non-player entity data still uses tags)
- Omnipotence and enlightenment statistics are migrated to the new tracked data based system automatically.
Ver. 1.0.8
- Made the following features configurable:
- Omnipotent players dampen explosions
- Omnipotent players don't break logs / leaves unless sneaking
- Omnipotent players reflect back damage to attackers
- Omnipotent players remove curses off items.
- Note: dampening of explosions is false by default as the feature may make some tasks (such as getting ancient debris using TNT / beds) much more difficult.
Ver. 1.0.7
-
Omnipotent players are now able to remove curses off items
-
Explosions created within a 100 block radius from an omnipotent player don't destroy any surroundings.
-
Omnipotent players are now not able to fully break logs and leaves (trees) unless they are sneaking (instead, the block remains but the player gets its drops)
-
The enlightenment particles for the ender dragon are now visible from far away
Ver. 1.0.6:
-
Omnipotent players can now sleep next to hostile mobs.
-
Added a config option for disabling omnipotent particles as well as an option for omnipotent players to glow (disabled by default).
Ver. 1.0.5:
-
Projectiles are now only blocked if the omnipotent player is invulnerable. In addition, the shooting entity would receive the projectile damage.
-
Fixed a bug with additional fortune levels.
-
Made all the enlightenment thresholds configurable (can now change the amount of entities required to enlighten to get the bonus luck levels, invulnerability, and the amount of luck levels the player can get in total).
Ver. 1.0.4
-
Added a new behavior with the Ender Dragon and omnipotent players. Now upon being enlightened the Ender Dragon will fly up and disappear upon reaching a certain height ("teleporting" away and reopening the portal back to the overworld).
-
Added a workaround for the case where splash potions and some other projectiles would still execute
onCollision
methods despite being removed when hitting an omnipotent player. -
Fixed an oversight where the number of entities enlightened for permanent omnipotents would get reset back to what was defined in the config even if the number of entities enlightened is greater than the config value should the player's omnipotence be somehow removed.
-
Forgotten ruins now spawns in more biomes (any mountain biome defined in
#minecraft:is_mountain
as well asminecraft:grove
).
Ver. 1.0.3
- Internal reworking/refactoring of mod, players may lose their current omnipotence status in this update
Ver. 1.0.2
-
Fixed an exploit that allowed omnipotent players to repeatedly enlighten a bucketed entity
-
Added a new parameter to the configuration file for permanent omnipotents: starting number of enlightened entities
Ver. 1.0.1
-
Added missing particle effects when a player uses the Tome of the Truth
-
Omnipotent players now have a chance of obtaining music discs when enlightening creepers