Changelog | 2.9.0 | 1.16.5
Well, hello there, it has been a while since I've done a real update. Nonetheless, let me announce to you the BIGGEST update I've ever done for this mod...
Introducing the..... The Lore Update!!!
1.19.3 Specific Changes
- Readded Lifesteal Creative Tab, Items from Lifesteal can still be found in vanilla categories.
- Heart Ore can now be found in most modded biomes.
1.17.1-1.19.3 Specific Changes
- Added geodes (NOT IN 1.17.1)
- Every type of heart ore will now be scattered like ancient debris to make finding heart ore a bit trickier and more likely to miss some rather than them being combined and easy to get.
1.16.5 Specific Changes
- Vein Size was heavily edited for this version compared to other versions (A LOT LOWER)
- Vein Chunk Amount was heavily edited for this version compared to other versions (A LOT LOWER)
All Version Changes
- Configuration descriptions somewhat changed to be more clear
- Players now get banned on default when losing all max hearts or lives.
- Added new Structures with loottables #Thanks to bRedtxt (16 NEW STRUCTURES! To be fair though, 7 of these are just variants of the same structures lol)
- Added advancements alongside one challenge advancement!
- Less veins of heart ore will now spawn every chunk. (6 veins for Overworld and Nether) This is to account for the new structures and geodes.
- Heart Crystal and Heart Core will now give a regeneration effect that will last depending on how many max hearts you have instead of healing you instantly. (Heart Cores will stack the regeneration time if eaten multiple times)
- Action related messages are now shown displayed like how beds work when they tell you monsters are nearby rather than chat. EX: Eating a Heart Core at max health telling you that "You're already at max health".
- Removed unneeded parts of the code and optimized imports
THE NEXT UPDATE WILL BE FOR CONFIGURATIONS AND HOPEFULLY A REGENERATION FIX
Changelog | 2.9.0 | 1.19.3
- Updated to 1.19.3
- Removed Lifesteal Creative Tab, Items that were in that category can now be found in Vanilla Categories or by searching.
Changelog | 2.8.2
- Fixed only losing half a heart when dying with really low max heart even if the mod knows you had more
Changelog | 2.8.2
- Fixed only losing half a heart when dying with really low max heart even if the mod knows you had more
Changelog | 2.8.2
- Fixed only losing half a heart when dying with really low max heart even if the mod knows you had more
Changelog | 2.8.1
THE 3 CHANGES BELOW APPLY TO EVERY HEART ORE VARIANT
- Heart Ore vein size was increased
- Heart Ore vein amount in each chunk was increased
- Ore texture was edited a bit
Changelog | 2.8.1a
- Fixed pickaxes mining speed
Changelog | 2.8.1
THE 3 CHANGES BELOW APPLY TO EVERY HEART ORE VARIANT
- Heart Ore vein size was increased
- Heart Ore vein amount in each chunk was increased
- Ore texture was edited a bit
1.18.2/1.19.2 Specific Changes
- Deepslate Heart Ore is easier to break
Changelog | 2.8
Bug Fixes
- Minimum Hearts are properly fixed now
- Minimum Hearts has been reworked to work with the new heart feature from last update
- If the option to gain hearts when a player doesn't have enough is on, it'll bypass the heart feature from last update and on minimum hearts too
- Spectator Mode is fixed when directly setting hitpoint difference to -20
Changes
- The diamond block used for the Heart Crystal recipe has been replaced to a diamond
- Endstone Heart Ore has been completely removed from the mod
- New ore textures
Additions
- New config option where a player can be banned instead when losing all their hearts
1.17.1/1.16.5 Specific Changes Deepslate Heart Ore has been removed
1.16.5 Specific Changes Spectating has been fixed to use the old version instead now
Changelog | 2.7.4
- Made it so whenever a player doesn't have enough hearts to give, you just get the remainder. Before, they would just keep getting the amount expected even if player didn't have enough. EX: Player has 1 heart but killer is expecting 2 hearts, the player will lose all his hearts and the killer will only get 1 heart. Before, the killer would get 2 hearts still.
Changelog | 2.7.4
- Made it so whenever a player doesn't have enough hearts to give, you just get the remainder. Before, they would just keep getting the amount expected even if player didn't have enough. EX: Player has 1 heart but killer is expecting 2 hearts, the player will lose all his hearts and the killer will only get 1 heart. Before, the killer would get 2 hearts still.
1.19.2 Specific Changes
Updated to Forge 43.1.3