Version 10.0.0
Changes:
- Ported to 1.21.3
- Removed Cardinal Components API
WARNING: DATA HAS BEEN ALTERED IN THIS UPDATE DUE TO THE REMOVAL OF CARDINAL COMPONENTS API. IF YOU UPDATE, HEART COUNTS WILL BE RESET
Version 10.0.0
Changes:
- Ported to 1.21.3
- Removed Cardinal Components API
Version 10.0.0
Changes:
- Ported to 1.21.3
- Removed Cardinal Components API
Version 7.1.1
Changes:
- Accidentally made the compiled Java version 21. It is now 17 again.
Version 7.1.0
Changes:
- All newest updates from 1.21.1 ported
Version 9.3.1
Changes:
- Includes Common Network now
Version 9.3.0
Changes:
- Internal changes
- Fixed some crashes
- Indestructible Blocks mod is now used to set indestructibility of Revive Head
- Added totem like effect when player gains a heart
- Ported to 1.21.1
Fixed some issues relating to withdrawing
- fixed player health healing back to max after rejoin
- lan now works properly
- removed accesstransformer reference
- all features ported from 1.21
- fixed player health healing back to max after rejoin
- lan now works properly
- removed accesstransformer reference
- Fixed liquid from duping the revive head when on indestructible mode
- The mod should be properly compatible with other mods that edit the health of the player now.
- getHitPoint/setHitPoint now work for offline users.
This update changes the identifiers for data relating to how much hitpoints are taken/given to a player. That means that updating to this version will remove any progress a player may have achieved in their hearts. If you plan to update to this version, make sure to keep note of everyone's hit points before updating, so you can restore everyone's progress.
- setHitPoint/getHitPoint command can now be used on groups of people
- Renamed everything "Heart" related to "Crystal" except "Heart Crystal"
- Reviveplayer command now shows dead spectating players
- Added an auto-revive timer (many internal changes were made to make this happen :<)