- fixed player health healing back to max after rejoin
- lan now works properly
- removed accesstransformer reference
- all features ported from 1.21
- fixed player health healing back to max after rejoin
- lan now works properly
- removed accesstransformer reference
- Fixed liquid from duping the revive head when on indestructible mode
- The mod should be properly compatible with other mods that edit the health of the player now.
- getHitPoint/setHitPoint now work for offline users.
This update changes the identifiers for data relating to how much hitpoints are taken/given to a player. That means that updating to this version will remove any progress a player may have achieved in their hearts. If you plan to update to this version, make sure to keep note of everyone's hit points before updating, so you can restore everyone's progress.
- setHitPoint/getHitPoint command can now be used on groups of people
- Renamed everything "Heart" related to "Crystal" except "Heart Crystal"
- Reviveplayer command now shows dead spectating players
- Added an auto-revive timer (many internal changes were made to make this happen :<)
- Fixed Fabric
- Fixed structures
- Advancements were edited to be more immersive (With 2 more advancements added!)
- Ported to 1.21
- Added new "reviveplayer" command which can be used to bring back players that have been banned for losing all their hearts. The command accepts a player parameter and a position parameter similar to the teleport command. This works exactly like when a player is revived using a revive crystal.
- Renamed "Heart Core" to "Crystal Core"
- Renamed "Heart Core Block" to "Crystal Block"
- Added "Ignore Diet" tag from Origins namespace to Crystal Cores and Heart Crystals
- Fixed revive heads not being removed by the server when indestructible mode is on
- Creative users can now destroy revive heads
- Fixed withdraw command giving free hearts for negative integers
- Potentially fixed mining Heart Core Block
- Fixed mining Heart Core Block with iron+ pickaxes
The next update should hopefully be for porting to 1.20.5+ versions
- Updated dependencies
- Fixed Fabric (yippe!!!!)
- Forge is no longer supported
- Ported to 1.20.4
Internal Changes
- LevelData API no longer exists. The player's NBT is now edited directly to change their position and dimension.
- HealthData now expects the platforms to give and set health differences rather than it being done from the common project. I blame Neoforge for this change
- Some code cleanup
- Port to 1.20.2
- Runs on Forge 48.0.13. Not sure if higher forge versions would work.
Bug Fixes
- Can no longer withdraw more than you have
- You cannot withdraw 0 or negative hearts now lmao. Being able to withdraw negative hearts and increase your heart difference was a massive oversight..
- Port to 1.20.1
NOT EVERYTHING WAS TESTED IN THIS PORT! If you find a bug, please report to the Discord or the Github!
- Port to 1.20
- Fixed crash for launching in Fabric
- Fixed Revive Crystal not showing up in CreativeModeTAB and not having a recipe
- Ported to 1.19.4