- Fixed missing "Kobolds" tag.
- Kobolds & Villagers are no longer at war.
- Kobolds are no longer considered enemies.
- Kobolds will now attempt to pick up their own tridents after a fight.
- Kobolds will now change eye color after given amethyst shard to indicate that they are on cooldown for breeding.
- Kobolds will now properly breed together and have hearts when they are looking to get with each other.
- Kobold Skull is now considered a proper Skull Block.
- Heavily improved code in a lot of areas.
- Fixed a good handful of minor bugs & clean-up a lot of old stuff that wasn't needed anymore.
- Fixed server side crash related to trading when the player moves far away from the kobold.
- Fixed Kobold Rascals spawning in other dimensions.
- Kobold Rascals will now despawn naturally even if not found.
- Kobold Tools are now magnetic if Alex's Caves is installed.
- 1.18.2 backport.
- Increased Spawn Delay for the Kobold Rascal to 18,000 ticks from 12,000 ticks.
- Decrease Maximum Y level requirement for the Kobold Rascal to 42 from 56.
- Prospector now works against any enemy instead of any monster.
- Reduce chance of Prospector proc down to 5% from 10% & down to 25% from 30% with luck effect.
- Improve normal Kobold trades to reduce chance of stone types (but doubling their yield when they do get rolled) & increases variety of the other drops a bit more.
- Kobold Potions can now have two different common effects.
- Removed chance for Blindness as a 3rd negative effect.
- Re-ordered the Kobold Potion Creative Tab with above changes in mind.
- Fixed issue where Kobold Enchanters will stop dropping Kobold Potions when trading.
- Fixed issue where a kobold will copy the emerald stack count instead of having a single emerald (emerald duplication by killing kobolds in mid-trade).
- Fixed issue where a kobold will still give a trade item after being killed mid-trade.
- Reworked Kobold Potions Completely.
- Kobold Infinity Potion now has a 100% chance of appearing in the main chest in the Desert Dungeon.
- Kobold Infinity Potion is missing effects by default but you can use any kobold potion in your off-hand with it to change it ONCE.
- Rascal's Kobold Iron Pickaxe is now better enchanted.
- Unique Texture for the Kobold Potions.
- All possible Kobold Potions you can get from the Kobold Enchanter will now be in their own Creative Tab.
- Fixed Kobold Rascal not detecting nearby kobolds.
- Fixed Kobold Forge Tag
- Added French translation by Laglobule & Knost.
- Clean up & added missing icon.
- Improved code when kobolds throw their traded items.
- Kobold Spawn Eggs can now spawn children if used on normal kobolds.
- Updated for Forge 47.1.0.
- Misc changes to Zombolds & Rascals.
- Added Rascal Spawn Egg.
- Removed Drowned Zombold.
- Disabled "Kobold Dungeon Swamp".
- Added a Spanish translation by "Burack"
- Improved old code
- Added Ukrainian translation by "Unroman"
- Rebalance Kobold Rascal spawning mechanics to make him spawn more often and reliably.
- Reworked Kobold Potions code to improve performance & allow for mod compatibility (if anyone wants to add their own kobold potions).
- Zombies will no longer target Kobold Rascals first.
- Balance tweaks to chances of finding a Kobold Rascal.
- Kobold Rascals will now spawn in a similar manner like Wandering Traders.
- Kobold Rascals will now always give a bundle upon being found & that bundle can have random items.
- Kobold Rascal's Bundle loot is done via a tag and can be changed in a datapack but will always have a small chance of having diamonds.
-Initial 1.20.1 port.