- Updated to Neoforge 1.21.2+
- Updated to 1.21.1
- Updated to Neoforge (dropping Forge).
- Complete rework to the structures within the mod.
- Baby kobolds will now yip.
- Fixed Skelebold Skull's Missing Texture.
- Quickfix
- Removed Mending from Enchanter Trades.
- Removed Kobblestone Music Disc from Kobold Trades.
- Added Kobblestone Music Disc to Engineer Trades.
- Added Tuff to Kobold Trades.
- Adjusted Other Trades.
- Fixed Item Texture for Kobold Banner Pattern.
- Replaced "forge:kobolds" tag with "kobolds:kobolds" tag.
- Changed & Renamed Textures for Kobolds.
- Zombolds now have variations.
- Curing Zombolds will turn them back into the Kobold based on their variation.
- Minor fixes I forgot to do
- Improvements to how AI goals are handled & Kobold preferences with picking up new weapons
- Kobolds now have a separate cooldown for potions
- Kobolds will now use potions in their mainhand if it is empty or swap their weapon to a potion for a moment if offhand is occupied
- Kobolds will now use fire resistance & water breathing potions
- Fixed bug where sometimes a Kobold continues using a shield after combat
- Kobolds are no longer affected by scary roars from Alex's Caves
- Kobold Engineers can now use the Raygun from Alex's Caves & will prefer it over crossbows/bows
- There is now a new item tag for Kobold Engineers to use additional unique ranged weapons
- Kobold Armor Trim now supports Beans Backpacks.
- Finalize Kobold AI for picking up new items. Should be much better now.
- Kobolds are better with bows.
- Kobolds now have weapon preferences (crossbow spawned Kobolds will no longer pick up swords).
- Kobolds will no longer attempt to attack if they have no item in their hands.
- Crossbow Kobolds will now be willing to swap to bows if their crossbow isn't enchanted and bow is (vice versa is also true).
- Kobolds can now use bows.
- Kobold Warriors will now target ALL skeletons.
- Clean-up
- Added River/Ocean check again.
- Removed River/Ocean restriction.
- "Surface Biome Tag" is now optional.
- Improved Structure Code.
- Improved World Generation.
- Fixed Missing Texture issue for Kobold Skulls
- Added texture for the Kobold Armor Trim to support Elytras.
- Updated location of kobold entity textures.
- Axes now gotta be in the off-hand to give to kobolds.
- Do you want a Treato?~
- Kobold tools are now properly tagged.