Glowroot 1.0.8.4:
- Added Pure Glowroot Leaves, a new craftable food-source from Glowroot Vines.
- Added in Glowrooted Herbs, a new bowl-type craftable food, that will automatically heal more health based on the light level you stand in, and also stacks up to 4.
- Added in Chrysoprase Nexus, a new projectile/item that when landing will cause a small explosion, that leaves behind some Chrysoprase dust splats.
- Added a recipe for the Mining Helmet, making it finally obtainable.
- Retextured the Mining Helmet.
- Added a new potion effect, Lucidity, given when eating Vari-ink Calamari, that makes Dazzling, Darkness, and Blindness fade away quicker.
- Fixed a issue with jetpacks being buggy when switching dimensions.
- Fixed the jetpack not decreasing the fuel cost for unbreaking when in elytra state.
- Changed how Glowroot TNT works, now having a 5-10% chance to turn blocks into Chrysoprase Nexus, causing much more destruction than before. Also, the dazzling and glowing effect are no longer set to a specific value, even when far away. The effects will now be shortened/increased in time depending on your distance from the tnt.
- Glowroot Petals and Glowroot Vines are now bone-mealable.
- Changed some recipes for items/blocks, and added some new ones.
- Changed the xp output of some recipes, and Glowroot Nodes.
- Made Grow Emitters generate flowers every 45 seconds, instead of every minute.
Changelog 1.0.8.3:
- Added in Ring Garland structures, 3 new variating structures representing large roots made from Rooted wood, that spawn in the caves.
- Retextured most of the Rooted woodset.
- Changed the recipe for Glowcard - 3.
- Fixed some small issues from 1.0.8.2.
Changelog 1.0.8.2:
- Added in a new block, called Pure Glowroot. Can only be placed upwards or on the sides of blocks. Coming in contact will launch you forward in the direction that the block is placed.
- Fixed the issue with the glowroot stone recipe's tags.
- Added in two new advancements to slightly help with progression.
- Changed one of the previous paintings.
- Edited the node's functionality. It can now interact with hoppers, allowing for automation of crystal farming. When a node now emits crystals, it will also drop 1 xp orb. The node's text when shift-right clicking to check the node power is now blue similar to all other text. The sound for when a wood block is rootified has been changed, and you can now rootify most plank-type blocks.
- Most rooted woodset blocks can now be used as fuel sources. (For both regular and chrysoprase variants.)
- Fixed a issue where rooted slabs and stairs were incredibly difficult to mine. (For both regular and chrysoprase variants.)
- Edited the drill's functionality, now mining any glowroot block almost 2x faster than the 1.5x mining speed increase from before. This allows you to almost insta-mine any glowroot-type block.
- Changed some recipes back to their original, (such as glowshroom blocks,) to increase progression difficulty.
- Fixed a large lag issue related to glow squid's dazzling code, now preventing much less lag.
Changelog 1.0.8.1:
- Fixed Glowroot Machine not dropping upon being broken due to high-level pickaxe required.
- Changed and edited a few recipes to make progression slightly easier than before, along with adding some new ones.
- Made it so the drill can now break glowroot-type blocks 1.5x faster than regular blocks, making it the most efficient way to farm late-game.
- Changed the texture for rooted hanging roots slightly.
- Fixed some small errors.
- will soon in time change the update names to 1.x.0, instead of 1.0.x, in order to make changelogs like these easier to put out.
Changelog 1.0.8:
- Added a Glowroot Battery, a new item that can be right clicked with pure chrysoprase to recharge it. Can be used to charge both glowlights, (now with 1200 durability,) and a new item, the jetpack.
- Added the Glowroot Jetpack, a new chest-wearable item which allows you to fly around by clicking R, to activate it. Flying around uses fuel, which also has two states. Elytra flying and regular flying. Elytra flying is activated upon holding space, just like a regular elytra. Running out of fuel will make it explode, requiring for you to recharge it.
- Added some new building blocks for structures, such as Emitter Flask blocks and Chrysoprase dust splats.
- Added in two new glowroot stone blocks, one Polished glowroot stone block, and a unpure glowroot stone block.
- Renamed the block of glowroot to pure glowroot stone.
- Added in a whole new blockset of chrysoprase blocks! Includes bricks, chiseled polished bricks, polished chrysoprase, chrysoprase pillars, and chrysoprase tiles (some with slabs, stairs and walls.)
- Added in two completely new woodsets! Rooted woodset, and Chrysoprase rooted woodset. Both are almost identical, except one is dark blue, (rooted,) and the other is light blueish like chrysoprase! You can turn a rooted wood block into a chrysoprase block by placing it onto a budding chrysoprase, or pure chrysoprase block. You can also obtain this new rooted wood by placing hanging roots (from rooted dirt,) above a glowroot node, which will transform the roots. Then, any wood/log placed below the node will on random tick speed transform into rooted wood.
- Added glowshroom blocks.
- Added in the next tool to the toolset, the Glowroot Axe. This was only added in correlation to the new woodset. Recipe was also added.
- Added Vari-Ink Calamari, a new food bowl item.
- Added in some new world-generating structures, the Forgery and the Crystal Research facility.
- Changed the Subject #6's AI. Still not meant for use!
- Revamped the glowroot machine gui to fix the searchbar issue for servers.
- Fixed glowlights and glowroot torches.
- Changed tons of the recipes within the mod to make it more difficult to progress.
- Added some new advancements, changed old ones, and now all of their texts appear blue!
- Changed the color of durability on the custom tools! Its now a slight shade of blue.
- Fixed a issue with glowroot visors.
- Fixed a issue where the recipe for Glowroot Engines wouldn't be craftable in the Glowroot Machine.
- Reduced the drops of robotic mobs for less clutter.
- Added a new flora block, the Astilbes.
- Added a new particle, Rooted wood roots. It appears when you strip rooted wood, and drops from vines.
- Did some work on the real lab generation. Sorry I couldn't get it done for this update!
- Added some new tags to blocks, and items.
- Added a new unused beta item called the Matter warper. Unfinished.
- Made large glowroot flowers emit a new spore particle when destroyed.
- Fixed a issue with lockers having blocks placeable inside.
- Changed generation of ores slightly.
- Finished the hermit's AI! It can now actually pick up items that are dropped on the ground, and holds it in it's claws. Works even with custom modded items!
- Added in flat grates.
- Added a new custom painting.
- Changed some textures of items.
- Fixed the AI of quadcopters to prevent game crashing.
- Attempted to reduce cave spawning, as highly requested.
- Increased generation of glow mushrooms.
- Changed the advancement page.
- Made the dazzling effect fade more consistently.
- Made particles dissapear more randomly now.
- Changed some of the effects from some projectiles and flasks.
- Removed all enchants for the glowlight.
- Reduced generation of nodes in caves.
- Removed Glowrooted Calcite & Smooth Basalt, Glowroot Furnaces, and other minor unobtainable items.
- Heavily nerfed the Prism by increasing its cooldown time, and decreasing the damage on attack.
- Added a WIP dazzling effect arrow.
- Edited the Glowroot Music Disc. Large credits to Roxanne/Nwago for helping me out with the music. Still WIP, but, most of it is done.
Changelog 1.0.7:
- Added in some new building blocks, such as: Glowroot Doors, Glowroot Ladders, Glowroot Vent / Lit Vent Ducts, Glowroot Panels, Cut Glowroot (with stairs and slabs,) and two secret blocks only with /give, the Glowroot Spawner and Chiseled Glowroot Pillar.
- Added in Glowroot Vents (trapdoors.)
- Renamed previous Pure Chrysoprase to Unpure Chyrsoprase, and added a new Pure Chrysoprase block in replacement.
- Added four new particles: Glowroot Light Pop, Glowroot Ink, Squid Ink, and Glowroot Flame.
- Made Glowroot Torches no longer emit sounds, and now emit flame particles.
- Added two new throwable projectiles, Glow Ink Balloons and Ink Balloons. Glow Ink Balloons deal long duration periods of dazzling, but no damage. Ink Balloons give blindness upon impact, with no damage.
- Added in edible Squid Tentacles. Dropped from Squids.
- Made it so Cooked Glow Squid Tentacles are now just Cooked Squid Tentacles.
- Added 4 new variations for the emitter flask - Glowing, Dazzling, Growth, and Darkness. All recipes can be found via Glowroot Machine.
- Added in a new functional block, the Darkness Detector. It will detect the amount of light in the room, and emit redstone based on how much less of it there is.
- Added in the Laser Emitter, still not functional and only through /give.
- Added in Glowroot Music Disc - root. It current just plays the biome's ambient music, but it will get a full fletched track later.
- Regular zombies can now transform into Glowrooted zombies if they stand on Glowrooted blocks for a long period of time. Some blocks will make them convert faster than others.
- Added the Glowroot Core, a new block that acts as a special crafting ingredient.
- Fixed an issue where blocks were able to be placed inside of the top portion of a Glowroot Locker.
- Glowroot Tools are now craftable in a Glowroot Machine, (sword, pickaxe, drill, and shovel.)
- The Glowroot Drill's texture was flipped over to be more consistent in the main hand. This is the same for the drill head aswell.
- Added in a secret new mob only through /summon.
- The Drill's functionality has been changed. It now will increase in mining speed consistent to the amount of blocks you mine with it. It increases from 1x speed to 2x speed.
- Changed the generation of Node structures to be more common and less glitchy.
- Removed Geodes, (but kept in Glowrooted Basalt and Calcite for now, only through /give.) Replaced with new small crystal chunk structures that spawn within the biome.
- Added in Glowroot variations of every vanilla ore. Includes: Coal, Emerald, Iron, Copper, Lapis, Redstone, Diamond and Gold. Emerald and Coal have higher spawn rates in the biome. All ores must be mined with an iron pickaxe.
- Added a new advancement, Loot Bug.
- Gave the hermit a official AI! They now can pick you up with their claws on their head. Shift to escape from their grasp. They also got a small remodel.
- Changed some of the advancement's descriptions and texts.
- Added a new painting, Into The Core.
- Added a new command that many have requested, /glowrootinfo! Use the command in order to get a nice long list that gives a nice general explanation on the mod's features and content. This is only temporary until a guide book is finally implemented.
- Added a new gamerule that many have requested, /gamerule dazzledopacity! Use this command in order to make the dazzling effect more transparent upon impact. Increasing the number makes it more transparent.
- Added in tons of new recipes for all previous and new items. Changed some previous ones, as well.
- Finally added in the Glowroot Engine as an official item, and with a fresh animated texture.
- Removed Artificial Rune Blocks, now all regular rune blocks can activate a functional block from any side! This doesn't work for most emitter and detector blocks, however, and they still only function if placed under each other.
- Made it so the Glowroot Golem Drill variant has increased mining range if given Chrysoprase dust.
- Chrysoprase Crystal blocks can now be mined with a iron pickaxe instead of requiring a Glowroot pickaxe.
- Fixed an issue where Quadcopters would immensely lag the game if it had two targets in the same area.
- Changed the way squid dazzling effect works. The overlay now pulsates, and it limits at a certain transparency to prevent pure blindness. Hope this helps!
- Temporarily (or maybe, permanently,) removed Glowfish from the game. They can still be spawned in, and their food items with /give. They no longer spawn, however.
- Added tooltips for the Glowroot Machine gui for every recipe.
- Fixed a bug with the Glowroot Visor's overlay being funky and the light-reading circle being off-centered.
- Gave Glowbangs a new holding style when held in the main hand, so they aren't incredibly large.
- Changed some block's textures, only slightly, but still tinkered.
- Made Glow detectors and Glow Emitters less laggy upon usage.
- Increased cave biome spawn rates slightly.
- You can now shift-right click a Node to read how much glowroot power is within it before the next crystal.
- Added the Glowroot Creative Upgrader to the creative tab. Use carefully!
- Changed the alarm sound of Glowroot alarms to not be intoxicatingly annoying.
- New keycard sound depending if its accepted or denied upon entry.
- Changed the texture of the Dazzling overlay slightly.
- New Glowroot Machine screen.
- Increased the resistance of Glowroot Artificial Blocks due to them being used for future structures.
- Decreased spawn rates of small lakes in the biome.
- Fixed a bug where Glowroot TNT would be able to explode certain unbreakable blocks. Added a new tag that defines blocks that can't be moved by the explosion.
- Made it so the sound emitted and drop of the Glowbang from the quadcopter line up slightly more properly.
- Changed the sound subtitle for Glowroot Quadcopter attacking.
- Changed sounds for nodes.
Changelog 1.0.6:
- Edited many of the ids of items/blocks, and names accordingly. Ex: Glowroot Dust/Crystal - Chrysoprase Dust/Crystal.
- Glowrooted Stone is now bonemealable.
- Many tags have been added to the mod to allow for more compatability. Join discord for them.
- Added in Glowrooted Smooth Basalt and Glowrooted Calcite
- Added in Blocks of Chrysoprase and Budding Chrysoprase.
- Added in Chrysoprase Buds/Crystals (obtainable only via gr pickaxe)
- Glowroot Goggles have received a massive update. Wearing them will not only apply a green night-vision like overlay, but in the upper left corner it will display the light level of the block you are at. Holding a Glowrooted enchanted item will display a bar that extends from it, that will display how much durability is being given/taken based on the enchantment.
- Endermen, if having the dazzled effect, can not teleport, and will not aggrow if you look at them.
- Light Detectors have been reworked again with a texture change and bug fix.
- The biome has been given its official biome music. It is quite eerie.
- All robot-type mobs, such as hermits, golems, and quadcopters now have robotic sound effects, for death, being hit, and idle sounds. Hermits have a unique step sound.
- Completing any advancement from the mod will play a unique award sound effect.
- Looking at any basic glowing mob, specifically a glowfish, glow squid or a baby glow squid will give you dazzling that increases. It will also make you force-look at them.
- Added in the Glowroot Prism, a new item that has the glowrooted enchantment. Right clicking will make it shoot out a glowing beam of particles that deal damage and give dazzling to its target. It has natural piercing aswell.
- Added in the Glowroot Drill Head.
- Glowroot Golems have been entirely changed in almost every functionality. They have a complete model re-change to be more stylistic and creative.
- Glowroot Golems can now be tamed by players with glowroot vines, or leaves/petals.
- Glowroot Golems are now hostile mobs.
- Glowroot Golems have higher knockback resistance , health, experience drop, speed, tracking speed, and attack strength/knockback.
- Glowroot Golems can not breed.
- Using a Glowroot Drill Head, you can right click a Glowroot Golem to apply a drill onto it’s forehead! Clicking a new keybind, R, (changeable in controls,) will activate the drill, allowing you to mine blocks while cruising on your golem.
- Added new geodes will naturally generate that contain Chrysoprase blocks/crystals, like amethyst geodes.
- Increased the feature generation of stone being replaced by glowroot stone.
- Glowroot TNT can now also be activated via Chrysoprase crystals. In doing so, it will have increased explosion damage, particle spread, and dazzled emit radius.
- Added Artificial Rune blocks. These blocks can activate a glowroot functional block from ANY side.
- Edited and added some new advancements.
- Added 4 new plant blocks, including Glowroot Paeonias, Ferns, Alliums, and Dandelions.
- Buffed the Glowroot Quadcopter’s attack movement speed again by another 125%.
- Fixed the bug of Glowroot Nodes not taking up your flora item when right clicking.
- Riding a Glowroot Golem no longer makes you take fall damage like before.
- Glowlights now function in the offhand aswell, instead of only mainhand.
- The creative tab logo has been changed from the root vines to the actual mod logo.
- Retextured many blocks and flowers, mainly Glowroot Bricks, Tall Weeds, Artificial Blocks, etc... (this also includes most of the item textures.)
- Added the Glowroot Drill, a new tool that can mine multiple blocks in one swing. It mines in a 3 by 3 cube.
- Structure for the glowroot node has been re-created, along with different generation patterns.
- Hermit now have temporary attack ai similar to that of a spider, (is delayed towards future updates, preferrably 1.0.7.)
- Added in new alarm blocks, (with an off and on state.) They don't function in this update, but will in 1.0.7.
- Emitter Flask still held off till 1.0.7 (sorry)
Changelog 1.0.5:
- Added in a new entity, the Glowroot Hermit, which currently doesn't have any AI, but it will become hostile in 1.0.6.
- Completely overhauled the entire Dazzled effect's overlay. It now efficiently fades in/out, and has gotten a texture overhaul.
- Added in Glowroot Bars (like iron bars.)
- Made Glowroot Zombies have a creeper-like death in which they explode, effecting nearby entities with the dazzled effect.
- Glowroot Quadcopters no longer attack any glowroot golems. They also have an increase target-attacking speed of 125%.
- Added in Glowroot TNT (powered with glowroot dust.)
- Added in Glowroot Torches.
- Added in a new item with two special custom enchants, the Glowlight. The Glowlight is technically just a flashlight. It can be enchanted with Red Light and Yellow Light. Red light makes nearby redstone contraptions activate upon being shined. Yellow light gives nearby mobs glowing when shined on.
- Added in a beta Glowroot Drill. Only obtainable with /summon.
- Added in Glowroot Leaves and Glowroot Leaf Petals. Both give slowness when walking inside of, but glowroot leaves also reduce jump height.
- Added in the Glowroot Machine with an entirely fledged out crafting GUI. Do note that there are no functional recipes added in yet, and it is delayed to 1.0.6 or possibly 1.0.7.
- Added in Glowsquid Tentacles and its cooked variant. (gives dazzled when eaten.)
- Added in Glowfish, along with Raw Glowfish and its cooked variant. (gives dazzled when eaten.)
- Added in Glowroot Bushes (using leaves.)
- Added in Glowroot Chains (like iron chains.)
- Added in a beta Mining Helmet, Only obtainable with /give.
- Locked the Dazzler and Cooker to only /give, along with the Upgrader Block.
- The Upgrader Block has been retextured.
- Added in Glowroot Crystals, only obtainable via the Glowroot Node.
- Added in the Glowroot Node, which turns flowers, glowroot vines, and other flora-related items into power. If you power the node enough, it turns it into Glowroot Crystals. Can be found naturally generated as a structure.
- Added in Recipes for all of the new items, and for old items.
- Added in a new advancement.
- Remodeled the Glowroot Zombie to have his hands up like a regular zombie.
- Fixed tons of previous bugs and issues.
- Changed the generation of all flora to account for the new node block. (Different types of flora provide more power. EX: Glowroot provides 1 power, while bulbs provide 3. You can notice the difference via sound.)
- Retextured a bunch of the old items, like dust, the keycard, etc...
- Made Glowroot Stone generate 3x more than before, making caves much more covered with it. Also stopped them from generating in non-glowroot biomes.
- Added in an overlay for when you wear Glowroot Goggles.
- Both the goggles and mining helmet are broken in texture this update. Will be fixed in 1.0.6.
Glowroot 1.0.4:
- Added tons of new building blocks, including Glowroot Bricks, Chiseled Glowroot Bricks, Glowroot Brick stairs, walls, and slabs, and regular Glowroot Stone slabs, stairs, walls, buttons and pressure plates.
- Removed cooker from creative tab till repurposed
- Dazzled effect is currently in the process of reproduction and is broken for this update when it comes to mainly the overlay
- Glowrooted Enchantment fixed to actually work!!!
- All Glowroot Tools now auto-obtain glowrooted enchantment.
- Added Glowroot Shovel.
- Added Glowroot Lockers (openable/closeable)
- Added Glowroot Cart (with a custom chest/type gui)
- Added Glowroot Cattails (a underwater plant) and Glowroot Roses, a grown version of poppies
- Changed the IDs of some of the things in the mod to be accurate to their actual names.
- Added the Glowrooted Zombie, a version of a regular zombie that reads and functions like a player by viewing its actions, does more damage than a regular zombie, inflicts Dazzled, and when it dies it has a blast radius explosion with a dazzling effect like a glowbomb would.
- Redid some sound work on certain actions
- Increased incoming speed of Glowroot Quadcopters to 2.5 from 2.
- Increases generation of the cave biome slightly
- Added the Emitter Flask, a new unusable item that is meant to act as a custom potion for the next update.
- Added loot tables to the Glowroot Quadcopter
- Fixed Glowroot Quadcopter’s texture
- Increased brightness of all flowers in the biome
- Changed generation of entities in the biome.
- Retextured Dazzled's texture as an effect.
- Added the Seeker Block, a new block that activates a redstone power and activated as a charge-type block when looked at by the closest entity in a 12 block radius.
- Added Glowroot Glass Panes
- Added Glowroot Pipes (only through /give.)
Changelog 1.0.3:
- Fixes biome generation from not spawning everywhere and frequently, and it now generates less.
- Less water openings within caves
- Renamed Glowroot Emitters/Detectors to just Glow Emitters/Detectors.
- Made both Glow emitters and detectors actually functionally work.
- Renamed Glowroot Bomber to Glowroot Quadcopter
- Slightly retextured the Glowroot Golem and Glowroot Quadcopter
- Added Glowroot Chips (used as a crafting ingredient dropped from mobs)
- Added Baby Glow Squids and Bucket of Baby Glow Squid (wip)
- Added a Light Detector (still wip) and Grow Emitter
- Added Glowroot Upgrader (temporary) and Glowroot Keycards
- Added Glowroot Sword and Pickaxe
- Added 3 levels of Artificial Glowroot Blocks
- Changed some recipes of items
- Added some new advancements and changed old advancement descriptions and background
- Made Glowrooted Stone emit particles when standing on them
- Removed Glowroot Fungi (will be added again in the future)
- Made Glowroot Quadcopter’s speed in attack mode doubled, and the rate of dropping bombs is increased
- Made Quadcopters attack Golems aswell as players
- Changed settings for luminance and rendering of some blocks like bulbs and roots
- Changed order of items in creative section
- Added Glowrooted Enchantment
- Added a new effect, Dazzled. Stuns most mobs when effected.
- Added a glowbang overlay
- Changed delay cooldown of using Glowbangs
- Made damage of Glowbangs more randomized.
- Added Invisible Glowroot blocks of levels 1-3 and Glowrooted Artificial blocks 1-3 (unobtainable in survival.)
- Changed all of the textures for functional glowroot blocks, again.
- Added a glowroot painting based on the logo
- Added trades for fisherman villagers and wandering traders related to glowroot items.
- Added the Dazzler, being the same as the Glow Emitter, but it emits the Dazzled effect instead.
- Added a loot table to the Glowroot Golem
- Fixed Glowrooted Runes texture.
- Added Glowroot Cookers, smelt items easily and quicker
Changelog 1.0.2:
- Retextured both Glowroot Detectors and Emitters (again) Added some new achievements and a new category dedicated to them
- Added lake spawning within the biome (means that small little lakes for glow squids now spawn in the biome)
- Increased frequency of all plant spawning
- Added Glowroot Bomber, a mechanical flying entity dedicated to flashbang you as much as possible that spawns in the biome
- Added recipes for almost every single block and item in the mod
- Removed Glowroot Steel
- Fixed a texture issue with the Glowroot Golem
- Changed how the Glowbang functions
- Added the Glowroot Base, used for most of the recipes of glowroot blocks
- Removed Glow squid spawning due to bugs (will be back in a future update.
- Removed beta labatory structure
Changelog 1.0.1:
- Retextured Glowroot Detector
- Gave functionality to both the Glowroot Emitter and Glowroot Detector
- Removed Glowroot natural spawning (temporarily, till fixed.)
- Added Glowroot Golem, a naturally but rare to find spawning mob in caves. Can be ridden. Right click with glowroot dust in your main hand to feed the golem, increasing its speed. You can feed it infinitely many times, and the speed does stack.
- Fixed some generational issues causing plants to generate on the surface.
- Changed mining speed of all glowroot stone-type blocks.
- Added some more recipes for items, and changed some previous ones.
- Changed the mod description in the mod-loader.
Changelog 1.0.0:
- First upload of the mod!
- Includes:
- Glowroot Cave Biome
- Glowroot, Glowbulbs, Glowfungi, Glowshrooms, Glow flowers (large,small.)
- Glowroot Stone, Tiles, Pillars, Steel (uncraftable,) Grates, Emitters, Detectors, Runes (on/off) and Lamps (15 variants.)
- Glowroot Dust and Glowroot Goggles
- Glowbangs (flashbangs.)
- Glowroot Glass
- Contains one naturally generating structure (beta.)