Changelog
Changelog 1.0.5:
- Added in a new entity, the Glowroot Hermit, which currently doesn't have any AI, but it will become hostile in 1.0.6.
- Completely overhauled the entire Dazzled effect's overlay. It now efficiently fades in/out, and has gotten a texture overhaul.
- Added in Glowroot Bars (like iron bars.)
- Made Glowroot Zombies have a creeper-like death in which they explode, effecting nearby entities with the dazzled effect.
- Glowroot Quadcopters no longer attack any glowroot golems. They also have an increase target-attacking speed of 125%.
- Added in Glowroot TNT (powered with glowroot dust.)
- Added in Glowroot Torches.
- Added in a new item with two special custom enchants, the Glowlight. The Glowlight is technically just a flashlight. It can be enchanted with Red Light and Yellow Light. Red light makes nearby redstone contraptions activate upon being shined. Yellow light gives nearby mobs glowing when shined on.
- Added in a beta Glowroot Drill. Only obtainable with /summon.
- Added in Glowroot Leaves and Glowroot Leaf Petals. Both give slowness when walking inside of, but glowroot leaves also reduce jump height.
- Added in the Glowroot Machine with an entirely fledged out crafting GUI. Do note that there are no functional recipes added in yet, and it is delayed to 1.0.6 or possibly 1.0.7.
- Added in Glowsquid Tentacles and its cooked variant. (gives dazzled when eaten.)
- Added in Glowfish, along with Raw Glowfish and its cooked variant. (gives dazzled when eaten.)
- Added in Glowroot Bushes (using leaves.)
- Added in Glowroot Chains (like iron chains.)
- Added in a beta Mining Helmet, Only obtainable with /give.
- Locked the Dazzler and Cooker to only /give, along with the Upgrader Block.
- The Upgrader Block has been retextured.
- Added in Glowroot Crystals, only obtainable via the Glowroot Node.
- Added in the Glowroot Node, which turns flowers, glowroot vines, and other flora-related items into power. If you power the node enough, it turns it into Glowroot Crystals. Can be found naturally generated as a structure.
- Added in Recipes for all of the new items, and for old items.
- Added in a new advancement.
- Remodeled the Glowroot Zombie to have his hands up like a regular zombie.
- Fixed tons of previous bugs and issues.
- Changed the generation of all flora to account for the new node block. (Different types of flora provide more power. EX: Glowroot provides 1 power, while bulbs provide 3. You can notice the difference via sound.)
- Retextured a bunch of the old items, like dust, the keycard, etc...
- Made Glowroot Stone generate 3x more than before, making caves much more covered with it. Also stopped them from generating in non-glowroot biomes.
- Added in an overlay for when you wear Glowroot Goggles.
- Both the goggles and mining helmet are broken in texture this update. Will be fixed in 1.0.6.
Files
glowroot1.0.5.jar(3.94 MiB) Primary
90% of ad revenue goes to creators
Support creators and Modrinth ad-free with Modrinth+Metadata
Release channel
ReleaseVersion number
1.0.5Loaders
Forge
Game versions
1.20.1Downloads
567Publication date
May 4, 2024 at 2:55 AMPublisher
pexuls
Owner