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Fungal Infection:Spore

Fungal Infection:Spore

The purpose of this mod is to increase the difficulty of the vanilla game by adding new enemies and infection mechanics inspired by popular zombie type games.

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Fungal Infection:Spore 0.9.6

by Harbinger on Mar 22, 2023
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Fixes:

  • the mound puff sound conflicting with sound physics

-the mound having a delay in the puff

-the infected drowned not using the default infected spawn settings

-the infected not having a higher spawnrate on the mushroom type biomes

Added:

-items for the infested blocks.

-infested variants for the netherrack , soulsand and endstone

-new organite block

Changes:

-the fungal fauna is more aggressive now

-the infection block system is now configurable

-new whitelist config for targeted mobs

-biomass tower structures will now spawn with an organite block as their core

-biomass towers will spread infection to all noninfected entities in its area

-new config option for the minimum amount of kills required for a biomass lump to generate a biomass tower.

-configurable loottables for the mound and organite block

Fungal Infection:Spore 0.9.5

by Harbinger on Mar 17, 2023
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News:

New mobs:

-Flesh Mound(spreads infected foliage and overtakes the blocks around it).

New blocks:

-iron ladder

-biomass block

-rooted biomass

-rooted mycelium

-decayed log

-mycelium roots

-bloomed mycelium

-and many more.

AI changes:

-the old healing mechanic has been scraped , now all of the mob effects an infected can have fall under the Buffer AI , to use it an infected needs to have more than one kill point, they can use the kill points to grant themselves buffs such as regen , water breathing , speed or strength.

The infected will no longer attempt to break blocks if their strength is above 2;

Spawn changes:

Now there is a configurable option so the infected could start spawning after a few days since the world is created , WIP.

Now infected vindicators and evokers and naturally spawn in mansions and infected pillagers near pillager outposts.

The infected have a larger chance to spawn within the mushroom fields biome.

Biome changes:

The mushroom biome now presents new infected foliage as well as biomass structures.

Fungal Infection:Spore 0.9.4

by Harbinger on Feb 28, 2023
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Fixes:

-fixed the explosive tumors explosions overloading the server side.

-the spore advancement missing the background.

-the infected player not retaining the name of the original mob before infection.

Changes:

-The Infected Players default items config have been relocated to the sporedata config file.

-The Spawning system has been changed to be fully configurable.

-New search area AI implemented , whenever an evolved infected dies they have a chance to leave behind a potion cloud that will alert the nearby infected to come to the location.

Fungal Infection:Spore 0.9.3

by Harbinger on Feb 23, 2023
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Changes:

-Mobs with the pull goal will no longer try to pull targets if they are out of their line of sight.

-Mobs will no longer be able to hit other entities through walls.

-The infection system has been reworked to be more versatile and easy to use.

-Infected Vindicators will break wood blocks if they are in their way when they are aggressive.

-Infected Pillagers will now shoot arrows that carry the effect Mycelium.

-Infected Pillagers will always have a crossbow when riding another entity.

-New pick up infected AI has been added to the entities "Leaper , Brute and Phayres".

-New textural changes.

-Code improvements.

-Reworked the scent mechanic to only summon mobs if there are noninfected creatures around.

-Added new configurable roles for the horde mechanic "if an entity is blacklisted and given a role in the horde will accept it and use it accordingly"

-Added compatibility with Biomancy.

-Improved the compatibility with create and farmer's delight.

-Now the symbiosis effect will passively consume hunger.

-The infected armor set has been renamed to the living armor set.

-The crafting recipe for the living armor set have been changed.

-The stats for the living armor set have been changed.

News:

New crafting items:

-wing membrane.

-dense muscle.

-alveolic sack.

-altered spleen.

-corrosive sack.

-tendons.

-innards.

-sickle fragement.

-wing.

New armor sets:

-Flesh armor (Flesh Helmet , Flesh Chestplate , Flesh Leggings and Flesh Boots).

-Plated armor (Plated Helmet , Plated Chestplate , Plated Leggings and Plated Boots).

-Reconstructed Elytron.

-Living Chestplate MK2.

New Weapons:

-Infected Sickle.

-Infected Knife.

-Infected Rapier.

New mobs.

-Phayres .

-Scamper.

-Infected Drowned.

-Infected Adventurer.

Fungal Infection:Spore 0.9.2

by Harbinger on Jan 23, 2023
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