- Update to 1.20.6
- Added Emissive item textures (Continuity support, Only work on Fabric)
- Added spark particles to Stormfish during thunderstorm
- Added Splashtail, Ancientscale, Plentifin, Wildsplash and Stormfish (when thundering) to Dolphin loot table
- Added Splashtail and Battlegill to Guardian and Elder Guardian loot tables
- Added support for Fishing Real mod for both platforms
- Added Simple Spawning Condition Built-in Datapack
- Fish Plaque Interaction is now data-driven
- All Fish are now data-driven
- Rare variant spawning chance is now 5% instead of 10%
- Stormfish item in certain loot table now drops only when thundering (e.g., fishing, mob loot)
- Decreased worms drop rate to 5, 10, 15, 20 percent
- Fish Plaque now animate entity inside when powered by Redstone
- Reload creative tabs when changing 'displayAllFishVariantInCreativeTab' and 'displayTrophySpawnEggInCreativeTab' config
- Update Fabric conventional tags
- Update Immersive Weathering freeze tag (And supported on Forge)
- Rewrite fish entity loot tables
- Fishing loot now matches with Fish entity spawn condition
- Internal: Use MixinExtras for capture local vars
- Fixed rendered entity position in Fish Plaque (only entity in horizontal tag)
- Fixed minor pixel issues in fish variant buckets
- Fixed minor client glitch when put fish entity in the Fish Plaque
- Fixed Wrecker stuck in the lower light area
- Fixed Fish Plaque cullface model and skip rendering when placed adjacent
- Fixed custom model data being applied on Cooked Fish item when killed by burning damage sources
- Removed some fish loot from Polar Bear for more consistent
- Removed old DataFix from 1.18
- Removed Simple Spawning Condition config
- Removed rare variant probabillity configs
- Added Emissive item textures (Continuity support, Only work on Fabric)
- Added spark particles to Stormfish during thunderstorm
- Added Splashtail, Ancientscale, Plentifin, Wildsplash and Stormfish (when thundering) to Dolphin loot table
- Added Splashtail and Battlegill to Guardian and Elder Guardian loot tables
- Added support for Fishing Real mod for both platforms
- Stormfish item in certain loot table now drops only when thundering (e.g., fishing, mob loot)
- Decreased worms drop rate to 5, 10, 15, 20 percent
- Fish Plaque now animate entity inside when powered by Redstone
- Reload creative tabs when changing 'displayAllFishVariantInCreativeTab' and 'displayTrophySpawnEggInCreativeTab' config
- Update Fabric conventional tags
- Update Immersive Weathering freeze tag (And supported on Forge)
- Rewrite fish entity loot tables
- Internal: Use MixinExtras for capture local vars
- Fixed rendered entity position in Fish Plaque (only entity in horizontal tag)
- Fixed minor pixel issues in fish variant buckets
- Fixed minor client glitch when put fish entity in the Fish Plaque
- Fixed Wrecker stuck in the lower light area
- Fixed Fish Plaque cullface model and skip rendering when placed adjacent
- Fixed custom model data being applied on Cooked Fish item when killed by burning damage sources
- Removed some fish loot from Polar Bear for more consistent
- Removed old DataFix from 1.18
- Validate structure data version, closed #47
- Added German Translation (#48) Thanks to Mari023
- Increase Seapost spacing
- Minor fixes to Fish Plaque logic
- Change Fish Plaques sound sources to BLOCKS
- Minor optimization to Fish AIs
- Rename config "dropAndPickFishesWithVariant" to "enableFishItemWithAllVariant"
- Validate structure data version, closed #47
- Increase Seapost spacing
- Minor fixes to Fish Plaque logic
- Change Fish Plaques sound sources to BLOCKS
- Minor optimization to Fish AIs
- Rename config "dropAndPickFishesWithVariant" to "enableFishItemWithAllVariant"
- Fish Plaque is now getting all entity data when spawned by bucket
- Revert fish dancing to use same behavior like parrot does, closes #44
- Forge: Register Creative Tab in RegisterEvent
- Fish Plaque is now getting all entity data when spawned by bucket
- Revert fish dancing to use same behavior like parrot does, closes #44
- 1.20: Add Fish Bone to Ocean Ruins Archaeology loot
- Added Alex's Caves Radgill compatibility
- New Brain AIs system for fishes
- New AI: Combine a flock with another small flock
- New AI: Avoid Magma Block and Bubble Column
- New AI: Trophy Fish will act as a flock leader
- New AI: Wreckers are now swim to seek low light
- Added Trophy Spawn Egg (Can be configured)
- Plentifin can be used to brew Luck potion
- Islehopper can be used to brew Water Breathing potion
- Fish Plaque can be waxed and unwaxed
- Fix Devilfish uses Leeches as food instead of Grubs
- Fix hard crash for not using proper Mod event for Register Entity Layer