- Fix crash with Honey Islehopper, closes #51
- Port all features and bug fixes from 1.20.1
- NeoForge: Register
FOTItemSubPredicates
- NeoForge: Fix critical issue when opening the Create World Screen which causes the game freeze
- NeoForge: Now bundled Forgified Fabric API in the mod
- Fix Islehopper spawn in Ocean Continentalness type
- Allowed Islehopper to spawn in 'Valley' peak type around the terrain coast
- Fixed Gilded Fish Plaque model culling when placed adjacent in vertical
- NeoForge: Register
FOTItemSubPredicates
- Fix Islehopper spawn in Ocean Continentalness type
- Allowed Islehopper to spawn in 'Valley' peak type around the terrain coast
- Fixed Gilded Fish Plaque model culling when placed adjacent in vertical
- Fix Islehopper spawn in Ocean Continentalness type
- Allowed Islehopper to spawn in 'Valley' peak type around the terrain coast
- Fixed Gilded Fish Plaque model culling when placed adjacent in vertical
- Fix crash due to production jar included data generator classes
- Update to 1.21
- Added Emissive item textures (Continuity support, Only work on Fabric)
- Added spark particles to Stormfish during thunderstorm
- Added Splashtail, Ancientscale, Plentifin, Wildsplash and Stormfish (when thundering) to Dolphin loot table
- Added Splashtail and Battlegill to Guardian and Elder Guardian loot tables
- Added support for Fishing Real mod for both platforms
- Added Simple Spawning Condition Built-in Datapack
- Fish Plaque Interaction is now data-driven
- All Fish are now data-driven
- Battlegill now can spawn inside Trial Chambers
- Rare variant spawning chance is now 5% instead of 10%
- Stormfish item in certain loot table now drops only when thundering (e.g., fishing, mob loot)
- Decreased worms drop rate to 5, 10, 15, 20 percent
- Fish Plaque now animate entity inside when powered by Redstone
- Reload creative tabs when changing 'displayAllFishVariantInCreativeTab' and 'displayTrophySpawnEggInCreativeTab' config
- Update Fabric conventional tags
- Update Immersive Weathering freeze tag (And supported on Forge)
- Rewrite fish entity loot tables
- Fishing loot now matches with Fish entity spawn condition
- Internal: Use MixinExtras for capture local vars
- Fixed rendered entity position in Fish Plaque (only entity in horizontal tag)
- Fixed minor pixel issues in fish variant buckets
- Fixed minor client glitch when put fish entity in the Fish Plaque
- Fixed Wrecker stuck in the lower light area
- Fixed Fish Plaque cullface model and skip rendering when placed adjacent
- Fixed custom model data being applied on Cooked Fish item when killed by burning damage sources
- Removed some fish loot from Polar Bear for more consistent
- Removed old DataFix from 1.18
- Removed Simple Spawning Condition config
- Removed rare variant probabillity configs