- Fixes an issue with the hitbox of decorations without blocks
- Improves placement for decorations against the sides of other blocks
- Fixes a potential performance regression
- Fixes an issue where the minecraft:jukebox_playable component would not be read properly
- Bugfix for the
can_survive
block behaviour testing for the wrong block position - Bugfix for some components not being applied for clients
- Improved debug output when components have errors
- Bugfix for the
can_survive
block behaviour testing for the wrong block position
1.21.2 release version
- Fixes a crash with fabric permission api
1.21.2 version
- Fixes a crash with some decorations
- Bugfix for the
can_survive
block-behaviour, testing for the opposite direction
- Fixes a potential dupe issue
- Adds
shield
item-behaviour
New Features 🌟
- Adds
crossbow
andbow
item-behaviors - Adds
budding
block behavior, similar to budding amethyst blocks - Adds
trapdoor
anddoor
block-behaviors - Adds
oxidizable
block behavior - Adds
villager_food
item behavior - Adds support for villager and bee interactions with custom crops
- Adds
translation
,scale
, androtation
fields to theshooting
item-behaviour. - The values of the
drop_xp
block-behaviour can now to associated with a block-state - The values of the
powersource
block-behavior can now to associated with a block-state - Improved block-state mapped properties and added support for mappable block model types
- Added displayName field for translations of item/block/decoration
- Added villager interaction flag for compostable behavior
- Uses a custom polymer-blocks module build for additional block model types
Bug Fixes 🐛
- Fixes issue with seats not ejecting players when decorations are broken
- Fixes bugs with trim-based armor
- Fixes typo errors and banner item model issues
- Bugfix for break markers with decorations
- Fixes decoration items not showing in
dynamic
-type showcases - Assets are added earlier to the Polymer Resource Pack builder now
Documentation 📖
- Updated documentation with new examples and details on the latest features
24w40a version
Contains a build of polymer for 20w40a
There is a known issue with datapacks adding to vanilla item tags causing a crash when a player connects
- Adds
drop_xp
block behaviour - Adds Simplified Placeholder text formatting support for item lore
- Fix for direction property of
seat
decoration behaviour - Bugfix for stripper behaviour
- Commands in the
execute
behaviour now get executed with higher permissions - Handles running out of BlockModelTypes more gracefully
- Fixes particles and sounds for simple decorations when broken by non-player means
- Simple decorations with the
solid
property set tofalse
now get flushed away by water as expected - Adds a
banner_pattern
item behaviour for custom banner pattern items
Adds support for custom item-groups.
See the documentation for details
- Adds particles & sounds when bonemealing a custom crop block
- Adds the ability to map lightEmission and redstoneConductor properties to block states
- Fixes an issue when attacking an entitiy with a filament item
- Enables loading assets from zipped datapacks
- Removes logs when attacking an entity with a filament block-item or decoration-item
Fixes an issue with the count
block behaviour and changes the default block property requiresTool
to true
Filament Update 0.8.0
-
Removed
blockType
property for blocks, block states/properties are now provided by block behaviours --- This may break your current block configurations, please use one of the new block behaviours listed below and in the docs -
Added
axis
block behaviour for log/pillar-like blocks, adding anaxis
blockstate property -
Added
powerlevel
block behaviour which changes blockstate/model based on the input signal it receives, adding apowerlevel
blockstate property -
Added
facing
block behaviour for directional blocks, adding afacing
blockstate property and handling placement -
Added
horizontal_facing
block behaviour for horizontal-directional blocks, same asfacing
but only horizontal (no up/down) -
Added
crop
block behaviour for crop-like blocks -
Added
can_survive
block behaviour blocks that need a specific support block or a block with a specific block-tag, useful for plants/crops -
Models for block states now need to be defined in a vanilla way, see docs or example datapack for more info
-
Added
stripper
behaviour for items to strip logs/scrape off blocks like axes do. -
Added
compostable
behaviour for items with configurable chance of successful composting in a composter -
Added more properties for blocks (pushReaction, transparent, solid, etc)
-
Added destroy markers for decorations with blocks (using code from patbox's FactoryTools)
-
Fixes bucket interactions and sounds for noteblock based custom blocks
-
Rewritten internal behaviour system to be extensible, internal behaviours are implemented using the api
-
Updated example datapack
-
Updated and extended the docs
Fixes an issue with the display
property of decorations
- Improves pickblock for decorations
- Adds config option to prevent adventure mode interactions with decorations
- Prevent container animation for spectators
- Adds break particles and break/place sounds for decorations
- Add properties for decoration break particles and sounds
- Adjust decoration place / break sound sources