- Fixed bug where all projectile renderers default to one texture
- Fixed KubeJSProjectileEntityRenderer empty poseStack crash
- Fixed bug where all projectile renderers default to one texture
New Features
- Added
setMoveControl
,setLookControl
, andsetJumpControl
methods to mob builders. These methods allow custom control over entity movement, looking behavior, and jumping behavior through provided function implementations. - Added custom LookControl, MoveControl, and JumpControl builders via
EntityJSUtils
binding. These builders can be called using: EntityJSUtils.createLookControl()
EntityJSUtils.createMoveControl()
EntityJSUtils.createJumpControl()
Bug Fixes
- Fixed PathNavigation method: Improved the flexibility and handling of custom path navigation logic for entities.
- Removed shadowed fields from certain mobs: Cleaned up duplicated or shadowed fields to prevent unintended behavior in mob logic.
- Fixed various mob interaction methods (
mobInteract
): Adjusted interaction methods to properly default to thesuper
implementation when needed.
New Features
- Added
setMoveControl
,setLookControl
, andsetJumpControl
methods to mob builders. These methods allow custom control over entity movement, looking behavior, and jumping behavior through provided function implementations. - Added custom LookControl, MoveControl, and JumpControl builders via
EntityJSUtils
binding. These builders can be called using: EntityJSUtils.createLookControl()
EntityJSUtils.createMoveControl()
EntityJSUtils.createJumpControl()
Bug Fixes
- Fixed PathNavigation method: Improved the flexibility and handling of custom path navigation logic for entities.
- Removed shadowed fields from certain mobs: Cleaned up duplicated or shadowed fields to prevent unintended behavior in mob logic.
- Fixed various mob interaction methods (
mobInteract
): Adjusted interaction methods to properly default to thesuper
implementation when needed.
New Features
- Added
setMoveControl
,setLookControl
, andsetJumpControl
methods to mob builders.
These methods allow custom control over entity movement, looking behavior, and jumping behavior through provided function implementations. - Added custom LookControl, MoveControl, and JumpControl builders via
EntityJSUtils
binding.
These builders can be called using:EntityJSUtils.createLookControl()
EntityJSUtils.createMoveControl()
EntityJSUtils.createJumpControl()
Bug Fixes
- Fixed PathNavigation method: Improved the flexibility and handling of custom path navigation logic for entities.
- Removed shadowed fields from certain mobs: Cleaned up duplicated or shadowed fields to prevent unintended behavior in mob logic.
- Fixed various mob interaction methods (
mobInteract
): Adjusted interaction methods to properly default to thesuper
implementation when needed. - Added missing
mobInteract
methods in some vanilla builders: Ensured proper implementation of interaction methods in vanilla entity builders. createNavigation
now callssuper
in vanilla builders: Ensures the defaultsuper
method is used when nocreateNavigation
method is provided in the builder.
- Added
TridentEntityJS
builder - Added
setSurvivalChance()
to ender eye builder - Fixed
onHitEntity()
method in some projectile builders
- Added disableTrailParticles and disableDefaultDeathLogic to ender eye builder
- Added missing .render() methods to some non living entity builders
- Fixed boat turning logic in BoatEntityJS
- Fixed some ender eye/projectile vertex rendering
- Added WolfEntityJS and SkeletonEntityJS builders
- Fixed default goals not being applied in default mob builders
- Added WolfEntityJS and SkeletonEntityJS builders
- Added WolfEntityJS and SkeletonEntityJS builders
-
Fixed: Typo in
onStopRiding
ProbeJS typing. -
Added:
onRemovePassenger
method to all entity builders. -
Removed: EntityJS key mapping for custom mount jump key in favor of the default player's client jump key.
- Fixed error related to texture/asset generation in item builders