- Added missing
canTakeItem
&canPickUpLoot
logic in Mob Modification event - Moved
canTakeItem
fromModifyLivingEntityBuilder
toModifyMobBuilder
- Added newGlowingGeoLayer() method to living entity builders enabling glowing texture overlays
- Added
newGlowingGeoLayer()
method to living entity builders enabling glowing texture overlays
Fixed
- Resolved an issue in the
doHurtTarget
method where the modified entity was incorrectly passed into both the target and entity fields. The correct target entity is now passed.
Added
- Added a default translation key for entities to ensure proper default name handling.
Removed
- Removed custom jump and controlling logic for entities that are already mountable, preventing unnecessary overrides.
- Removed
armorItems
andhandItems
logic from most entities to avoid overriding existing functionality. - Eliminated shadowing logic in the Wither entity to ensure proper behavior.
- Removed shadowing values from
PiglinEntityJS
to ensure proper behavior.
- Removed clientside check which was preventing some needed client-sided logic from various methods in all entities
- Added
isSunBurnTick()
to ModifyMobBuilder
- Added defaultGoals & canBeBucketed to WaterEntityJSBuilder
- Added some missing mobInteract methods to entity builders
- Added defaultGoals & canBeBucketed to WaterEntityJSBuilder.
- Added experience reward to MobMixin to override default implementations
- Fixed bug where all projectile renderers default to one texture
- Fixed KubeJSProjectileEntityRenderer empty poseStack crash