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EntityJS

EntityJS

This mod uses KubeJS to dynamically register entities with full AI/Animation/Spawn Control support!

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All versionsEntityJS 1.3.0-1.21

EntityJS 1.3.0-1.21

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Changelog

  • Made facesTrajectory method available to all Non-Living entities instead of just animatable projectiles.
  • Moved facesTrajectory render implementation to the entity's render method from the scaleModelForRender method to be a post-render effect
  • Added newGeoLayer & newGlowingGeoLayer to Non-Living entities instead of just living entities
  • Added EntityJSEvents.createAttributes event to add new attributes to an entity
  • Removed some accidental comments from a few probejs typings
  • Made base non-living entity facesTrajectory field default to false while projectiles default to true
  • Fixed casting error when modifying createCustomentities

Dependencies

dependency-iconKubeJSrequired
dependency-iconGeckolibrequired

Files

entityjs-1.3.0-1.21.jar(2.1 MiB) Primary
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Metadata

Release channel

Release

Version number

1.3.0-1.21

Loaders

NeoForge

Game versions

1.21–1.21.1

Downloads

195

Publication date

June 20, 2025 at 6:50 PM

Publisher

Liopyu

Liopyu

Member

Version ID

Modrinth is open source.

main@a0bd011

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