- Removed client-side only binding resulting in a dedicated server crash
- Added missing isPickable method to Entity Modification mixin
- Made isPickable a function instead of a boolean setter in ModifyEntityBuilder
- Added missing isPickable method to Entity Modification mixin
- Made isPickable a function instead of a boolean setter in ModifyEntityBuilder
- Added missing isPickable method to Entity Modification mixin
- Made isPickable a function instead of a boolean setter in ModifyEntityBuilder
-Added setRenderType & setTextureLocation methods to ModifyLivingEntityBuilder
-Added setRenderType & setTextureLocation methods to ModifyLivingEntityBuilder -Moved the onInteract entity modification method from the mob modification builder to the entity modification builder.
- New Feature: Introduced the
entityjs:geckolib_projectile
builder with GeckoLib model support. - Bug Fixes:
- Resolved startup crash for nonliving builders when the
immuneTo
field is not specified. - Fixed the
ProjectileEntityJS
renderer. - Corrected an issue where the projectile's
ItemStack
wasnull
on entity initialization, preventing spawning. - Fixed
ArrowEntityJS
not spawning when shot from a bow.
- Resolved startup crash for nonliving builders when the
- Change: Moved the
onInteract
entity modification method from the mob modification builder to the entity modification builder.
- Added "entityjs:geckolib_projectile" builder with geckolib model capabilities
- Updated to 1.21
- Improved function error handling in all living entities to prevent crashes when erroring in returnable value functions
- Fixed issue where some mobs wouldn't attack because of
playerTouch
not calling super by default
- Added projectile modification builder
- Added onEntityCollision to base entity modification builder
- Added
Slime
default builder
- Changed
onHitEntity
&onHitBlock
context to take in aProjectile
instead ofThrowableItemProjectile
to be more inclusive for addon compatibility