What's Changed
- Make export storage implementation public by @rlnt in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7848
- Fix GuidebookPlot signs being blank by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7860
- Updated Crowdin Translations by @github-actions in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7853
- Fix being unable to encode processing patterns by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7866
- fix ingredient amount being ignored in non EmiStack instance by @GlodBlock in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7874
Full Changelog: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v18.1.1-alpha...neoforge/v18.1.2-alpha
What's Changed
- Refer to page IDs rather than source pack for add-on guidebook pages by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7863
Full Changelog: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.2.0...forge/v15.2.1
What's Changed
- Backported various Guidebook improvements (Fabric) by @GlodBlock in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7862
Full Changelog: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v15.1.0...fabric/v15.2.0
What's Changed
- Reintroduce RF PowerUnit for addon compatibility by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7824
- Backported various Guidebook improvements by @GlodBlock in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7861
Full Changelog: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.1.0...forge/v15.2.0
What's Changed
- Updated Crowdin Translations by @github-actions in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7822
- Update to NeoForge 20.6.12-beta & fix guidebook item NBT by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7850
Full Changelog: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v18.1.0-alpha...neoforge/v18.1.1-alpha
What's Changed
- Port to 1.20.6 by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7846
Full Changelog: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v18.0.1-alpha...neoforge/v18.1.0-alpha
What's Changed
First release for Minecraft 1.20.5
Full Changelog: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v17.13.0-beta...neoforge/v18.0.0-alpha
What's Changed
- Reintroduce RF PowerUnit for addon compatibility by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7824
Full Changelog: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.1.0...forge/v15.1.1
This release contains several backported fixes and content from 1.20.4. In particular, this introduces a passive energy generation device, of which there can only be one per network (including across quartz-fibers): The Crystal Resonance Generator.
What's Changed
- Fix annihilation planes staying asleep when blocks in front of them change (#7530)
- Make crafting unit recipies consistent (#7550)
- Stop logging certain errors only when AE debug logging was enabled, always log them instead (#7561)
- Adjust amount input width depending on the width of the unit shown (#7586)
- Config option spawn only flawless budding quartz in meteorites (#7575)
- Allow cocoa to be accelerated by the growth accelerator (#7587)
- Fix to Divide by 0 Crash (#7611)
- Use stack-aware getMaxStackSize. Fixes #7589. (#7614)
- Add API to cancel crafting jobs from ICraftingCPU (#7625)
- Number entry fixes: NaN & division with integer result handling (#7629)
- Fix #7522: Fix tiny TNT not passing blockentity to Block.dropResources (#7626)
- Fix #7552: Invisible facades in guide book (#7624)
- Fix cable bus breaking showing particles with missing texture (#7643)
- Allow non-AE2 pattern implementations to be inserted via the pattern terminal (#7647)
- Fix handling of container items that can contain multiple key types (#7666)
- Remove Platform Random, use Level Random wherever applicable (#7685)
- Align light detecting fixture recipe with new quartz fixture recipe (using cable anchor instead of iron ingot) (#7775)
- Tunnels should not disconnect when they were active but moved to a grid that is rebooting (causes reboot loop) (#7767)
- Pattern providers now only push ingredients for crafting patterns to molecular assemblers, not other inventories (#7751)
- Show the energy generation capacity of machines in the network status (#7750)
- Fix initialization of debug item generator (#7816)
- Increase the generation rate of the crystal resonance generator to 20 AE/t (#7776)
- Crystal Resonance Generator model tweaks (#7725)
- Fix blocks behind hidden facades being non-interactable (#7754)
- Always hide facades when a network tool is held in either hand (#7755)
- Add datagenned files to the repo (#7582)
- Space+Click now only moves slots from the same group as the clicked slot (#7710)
- Delay DebugItemGen Initialization (#7692)
- Improve Markdown loading performance under FML (#7690)
- Implement a crystal resonance generator (passive power generation for AE) (#7716)
- Highlight devices that are missing a channel on the network status UI (#7749)
- Allow crafting of quartz fixtures from cable anchors to replace iron ingots (#7748)
- Slight encoded pattern tooltip readability improvement (#7747)
- Highlight invalid patterns in the pattern access terminal (#7746)
- Add sounds to Facade placement based on underlying block and rework pickup sound for wrenches (#7056)
- Fix use of memory cards on molecular assemblers (#7743)
- Fix some held tools not fully being in-view in first-person (#7741)
- Fix rare QNB crash when leaving a single-player world (#7739)
- Don't use an external process to determine the mod version since it causes CurseForge malware detection to trip.
Full Changelog: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v15.0.24...fabric/v15.1.0
This release contains several backported fixes and content from 1.20.4. In particular, this introduces a passive energy generation device, of which there can only be one per network (including across quartz-fibers): The Crystal Resonance Generator.
What's Changed
- Fix annihilation planes staying asleep when blocks in front of them change (#7530)
- Fix Clouds being visible in the Spatial Storage Dimension (#7548)
- Make crafting unit recipies consistent (#7550)
- Stop logging certain errors only when AE debug logging was enabled, always log them instead (#7561)
- Adjust amount input width depending on the width of the unit shown (#7586)
- Config option spawn only flawless budding quartz in meteorites (#7575)
- Allow cocoa to be accelerated by the growth accelerator (#7587)
- Fix to Divide by 0 Crash (#7611)
- Use stack-aware getMaxStackSize. Fixes #7589. (#7614)
- Add API to cancel crafting jobs from ICraftingCPU (#7625)
- Number entry fixes: NaN & division with integer result handling (#7629)
- Fix #7522: Fix tiny TNT not passing blockentity to Block.dropResources (#7626)
- Fix #7552: Invisible facades in guide book (#7624)
- Fix cable bus breaking showing particles with missing texture (#7643)
- Allow non-AE2 pattern implementations to be inserted via the pattern terminal (#7647)
- Fix handling of container items that can contain multiple key types (#7666)
- Remove Platform Random, use Level Random wherever applicable (#7685)
- Align light detecting fixture recipe with new quartz fixture recipe (using cable anchor instead of iron ingot) (#7775)
- Tunnels should not disconnect when they were active but moved to a grid that is rebooting (causes reboot loop) (#7767)
- Pattern providers now only push ingredients for crafting patterns to molecular assemblers, not other inventories (#7751)
- Show the energy generation capacity of machines in the network status (#7750)
- Fix initialization of debug item generator (#7816)
- Increase the generation rate of the crystal resonance generator to 20 AE/t (#7776)
- Crystal Resonance Generator model tweaks (#7725)
- Fix blocks behind hidden facades being non-interactable (#7754)
- Always hide facades when a network tool is held in either hand (#7755)
- Add datagenned files to the repo (#7582)
- Space+Click now only moves slots from the same group as the clicked slot (#7710)
- Delay DebugItemGen Initialization (#7692)
- Improve Markdown loading performance under FML (#7690)
- Implement a crystal resonance generator (passive power generation for AE) (#7716)
- Rename RF power unit to FE (#7737)
- Highlight devices that are missing a channel on the network status UI (#7749)
- Allow crafting of quartz fixtures from cable anchors to replace iron ingots (#7748)
- Slight encoded pattern tooltip readability improvement (#7747)
- Highlight invalid patterns in the pattern access terminal (#7746)
- Add sounds to Facade placement based on underlying block and rework pickup sound for wrenches (#7056)
- Fix use of memory cards on molecular assemblers (#7743)
- Fix some held tools not fully being in-view in first-person (#7741)
- Fix rare QNB crash when leaving a single-player world (#7739)
- Don't use an external process to determine the mod version since it causes CurseForge malware detection to trip.
Full Changelog: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.0.23...forge/v15.1.0
What's Changed
- Fix searching for pattern outputs in the pattern access terminal by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7799
- Disallow moving wrapped GenericStacks between to the player via Space+Click by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7803
- Disallow cloning of wrapped itemstacks in creative mode by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7804
- Fix shade and AO flags of facade source quads being ignored by @XFactHD in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7788
- Make lake meteors have outer slope down replacing air/replaceable blocks by @TelepathicGrunt in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7781
- Bump EMI to fix sources by @rlnt in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7806
New Contributors
- @XFactHD made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7788
- @TelepathicGrunt made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7781
Full Changelog: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v17.12.1-beta...neoforge/v17.12.2-beta
What's Changed
- Guidebook updates by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7786
- Add upgrade recipes for storage cells to upgrade to higher capacity without having to empty them first. by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7794
- Move AECapabilities to API by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7797
Full Changelog: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v17.12.0-beta...neoforge/v17.12.1-beta
What's Changed
- Fix early crash when enchantability is checked before AE2 is initialized by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7792
Full Changelog: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v15.0.23...fabric/v15.0.24
What's Changed
- Fix fragment parsing for linking to pages in other namespaces by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7783
- Show the source of external content in the guidebook by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7784
- Add guidebook to drops of mysterious cube by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7785
Full Changelog: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v17.11.1-beta...neoforge/v17.12.0-beta
What's Changed
- Rework scrollbars to be variable width and render the track themselves by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7777
- Updated Crowdin Translations by @github-actions in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7780
- Fix linking to pages in other namespaces in the guidebook (for addons) by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7782
Full Changelog: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v17.11.0-beta...neoforge/v17.11.1-beta
What's Changed
- Rethink basic pattern items and expose a pattern item builder to Addons by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7770
- Align light detecting fixture recipe with new quartz fixture recipe (using cable anchor instead of iron ingot) by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7775
- Increase the generation rate of the crystal resonance generator to 20 AE/t by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7776
Full Changelog: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v17.10.4-beta...neoforge/v17.11.0-beta
What's Changed
- Tunnels should not disconnect when they were active but moved to a grid that is rebooting (causes reboot loop) by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7767
- Fix default namespace system property for in-development guidebook content for addons. by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7772
Full Changelog: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v17.10.3-beta...neoforge/v17.10.4-beta
What's Changed
- Fix accidentally disabling recipe transfer entirely in EMI by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7765
Full Changelog: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v17.10.2-beta...neoforge/v17.10.3-beta
What's Changed
- Disable craftables for grids in EMI due to the inability to refresh the craftables view when the grid inventory changes by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7764
Full Changelog: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v17.10.1-beta...neoforge/v17.10.2-beta