This is our first released version for 1.19. We don't expect world-breaking bugs, but exert caution and make sure to report any issue you might encounter. The API for addon developers should already be stable, with a few maintenance changes from the 1.18.2 API.
Please note that certus quartz was reworked heavily, and the wiki might not be up-to-date yet. Here is a summary of the changes:
Removed certus/fluix seeds and certus quartz ore
Self-explanatory. See below for the replacements.
Budding certus quartz
Budding certus quartz is a new block that will grow certus quartz crystals, similar to how budding amethyst grows amethyst shards. It exists in the following variants:
- Flawless: will never deplete. Breaking with silk touch gives Flawed, breaking without silk touch gives a regular Certus Quartz Block.
- Flawed: has a 1/12 chance to deplete to Chipped after growing a crystal. Breaking with silk touch gives Chipped, breaking without silk touch gives a regular Certus Quartz Block.
- Chipped: has a 1/12 chance to deplete to Damaged after growing a crystal. Breaking with silk touch gives Damaged, breaking without silk touch gives a regular Certus Quartz Block.
- Damaged: has a 1/12 chance to deplete to regular Certus Quartz Block. Breaking always gives a regular Certus Quartz Block.
Flawless is a lot easier to automate because it doesn't need replacement (see below), however it can only be moved by using Spatial IO or other modded block moving techniques (e.g. Create contraptions).
Left to right: Flawless, Flawed, Chipped, Damaged, regular block.
Certus quartz buds
They exist in 3 growth stages. Breaking them with silk touch gives the bud itself, breaking without silk touch gives certus quartz dust.
Certus quartz clusters
The 4th and final growth stage. Breaking them with silk touch gives the cluster itself, breaking without silk touch gives 4 certus quartz crystals, increased by fortune.
Recharging budding certus quartz
A "depleted" certus quartz block can be recharged using charged certus quartz:
- Certus Quartz Block + Charged Certus Quartz -> Damaged Budding Certus Quartz,
- Damaged Budding Certus Quartz + Charged Certus Quartz -> Chipped Budding Certus Quartz,
- Chipped Quartz Block + Charged Certus Quartz -> Flawed Budding Certus Quartz,
- (Flawless Budding Certus Quartz is not craftable, it can only be found in meteorites).
In order:
Meteorite changes
Meteorites now contain a small room around the chest containing a few Certus Quartz Blocks (either the regular one, or one of the 4 budding variants, picked randomly), and a few buds. Fluix blocks have been removed.
Since obtaining certus quartz requires finding a meteorite, the meteorite compass is now crafted by charging a regular compass in the Charger.
Crystal growth accelerators
CGAs will now increase the random tick rate of adjacent blocks tagged with #ae2:growth_acceleratable
. By default this only includes budding amethyst and the 4 budding certus quartz, but packmakers can configure this tag to support any tag. The acceleration rate is configurable.
Example automation setup with 4 budding blocks (requires additional autocrafting to turn the depleted blocks back into their flawless variant):
Turning certus and fluix dust back into crystals
This is now possible using charged certus quartz in water:
In-world crafting for fluix now gives fluix crystals (as was the case in 1.16-).
What's Changed
- Use more generic container for crafting pattern output by @DAmNRelentless in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6390
- Fix alignment of amount modifying screens by @DAmNRelentless in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6408
- Fix #6391: Crafting plan wants to extract crafted items from the network by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6392
- Fix #6162: entities don't get teleported by a spatial storage setup inside the spatial storage dimension by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6401
- Refill the condenser output interface when it got emptied by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6405
- Fix #6325: Allow encoding patterns with more than 64 items by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6404
- Fix #6395: Network components placed by a player should share that player's security access by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6407
- Fixes #6398: Filling a bucket in an ME interface does not produce any sound by @PiTheGuy in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6403
- Fix #6400: Formed Quantum Ring hitboxes don't match the model by @tylimbach in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6406
- Fix #6409: CME due to KeyCounter#findFuzzy sometimes creating a new VariantCounter by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6410
- Expose deferred block entity initialization logic in the API by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6413
Full Changelog: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v11.1.3...fabric/v11.1.4
This is a small release with our latest 1.18.2 changes. We will now move main development to 1.19, which will be our focus. Only bug fixes will be backported to 1.18.2.
What's Changed
- Fix Cable/Part Placement not being obstructed by entities by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6358
- Reimplement config option to disable Meteorites by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6360
- Fix #6332: Spatial anchor overlay rendering issues by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/commit/7ff8b240b54a6db7818479eafe947e59b6e8e554
- Fix #6364: Milk is not substitutable by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6368
- Remodel Charger and Inscriber by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6365
- Make EnergyCellBlockEntity#setInternalMaxPower public by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6369
- Fix erroneous type limit for 256k fluid cell by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6371
New Contributors
- @Sea-Kerman made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6365
Full Changelog: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v11.1.2...forge/v11.1.3
This is a small release with our latest 1.18.2 changes. We will now move main development to 1.19, which will be our focus. Only bug fixes will be backported to 1.18.2.
What's Changed
- Fix Cable/Part Placement not being obstructed by entities by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6358
- Reimplement config option to disable Meteorites by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6360
- Fix #6332: Spatial anchor overlay rendering issues by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/commit/7ff8b240b54a6db7818479eafe947e59b6e8e554
- Fix #6364: Milk is not substitutable by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6368
- Remodel Charger and Inscriber by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6365
- Make EnergyCellBlockEntity#setInternalMaxPower public by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6369
- Fix erroneous type limit for 256k fluid cell by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6371
New Contributors
- @Sea-Kerman made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6365
Full Changelog: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v11.1.2...fabric/v11.1.3
Highlight: CTRL+click from JEI to autocraft unavailable items
We finally implemented this heavily requested feature from Refined Storage, since we think it also fits AE2. The following image speaks for itself:
- Fix #4856: Use ctrl+click to request missing items in JEI by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6349
Other changes
- (Forge only) Allow annihilation plane to be enchanted via anvil by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6339.
- Fix HotkeyActions#register crashing when addons use it on dedicated servers by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6336. Updating to this AE2 release will fix a crash experienced when using wireless terminals from AE2WTLib.
- Don't reset channels immediately when a node changes grids by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6337. Notably, this fixes various issues where items in ME Drives would randomly become "invisible" to the network.
- A few additional cleanups / fixes.
Full Changelog: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v11.1.1...forge/v11.1.2
Highlight: CTRL+click from REI to autocraft unavailable items
We finally implemented this heavily requested feature from Refined Storage, since we think it also fits AE2. The following image speaks for itself:
- Fix #4856: Use ctrl+click to request missing items in JEI by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6349
Fabric only: include "No Indium?"
The following warning screen will be displayed when Sodium is installed without Indium. Hopefully that will reduce the amount of related support questions that we get.
- Fix #6350: Include "No Indium?" by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6353
Other changes
- Fix HotkeyActions#register crashing when addons use it on dedicated servers by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6336. Updating to this AE2 release will fix a crash experienced when using wireless terminals from AE2WTLib.
- Don't reset channels immediately when a node changes grids by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6337. Notably, this fixes various issues where items in ME Drives would randomly become "invisible" to the network.
- A few additional cleanups / fixes.
Full Changelog: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v11.1.0...fabric/v11.1.2
Fix the power ratio config using TechReborn
instead of ForgeEnergy
, with the wrong power ratio.
Highlights
[Forge only] Changes to the config system
The AE2 config was moved to the appliedenergistics2/client.json
and appliedenergistics/common.json
files, and it is now using a custom system instead of the usual Forge .toml
config system. This should be just as easy to configure as before, however please make sure to migrate your config files from the old format to this new format. This was done to fix various issues caused by Forge loading configs too late for our needs, and explicitly refusing to load them earlier when asked about it.
Fortune annihilation plane
The annihilation plane is now enchantable with mining tool enchantments, and will keep its enchants when placed. In particular, this includes Fortune and Silk Touch enchantments. The old Identity Annihilation Plane is deprecated, but it will still work in 1.18, and it will only be removed in 1.19.
- Fix #6194 by making the ME Annihilation Plane enchantable by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6203
Keybinds to open Wireless Terminals and Portable Cells
- Add keybinds for Wireless (Crafting) Terminal and Portable Storage Cells by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6251
Performance
This release vastly improves autocrafting performance. Previously, autocrafting would simulate extraction of the entire contents of the network every time it started a crafting calculation. Now, it uses the cached item list. **In particular, if you set a storage bus to show non-extractable items, this might lead to incorrect results. The old behavior of simulating a full network extraction can be enabled in the config, but doing so is not recommended for performance reasons, and that option will probably be removed eventually.
- Fix #6307: Make crafting calculations use the cached inventory by default by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6310.
API
- Expose IAutoCraftingMenu in API, use player's menu in crafting terminal by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6278
- Refactor CraftingUnitType for easier add-on extensibility by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6277
Bug fixes and small changes
- Fix #6281: Add void and equal distribution upgrade to fluid cells by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6282
- Add back option to display Facades in REI by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6317
- Add an REI category of P2P tunnel attunement items by @ramidzkh in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6302
- Fix accelerated Export Bus Dupe Issues when Network shows items twice by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6296
- Fix #6289: Add powered/unpowered states to ME IO and Spatial IO ports by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6290
- Fix #6293: Properly render AppMek patterns by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6308
- Fix #6291: Energy cells' status bars fill when the cell itself is only half-full by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6309
- Fix #6303: increase ME chest power buffer from 40 to 500 by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6324
- Fix #6275: fix wrong requested number in crafting status by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6327
- Fix #6299: add more stuff to common
dusts
/gems
tags by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6328
Full Changelog: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v11.0.0...forge/v11.1.0
Highlights
Fortune annihilation plane
The annihilation plane is now enchantable with mining tool enchantments, and will keep its enchants when placed. In particular, this includes Fortune and Silk Touch enchantments. The old Identity Annihilation Plane is deprecated, but it will still work in 1.18, and it will only be removed in 1.19.
- Fix #6194 by making the ME Annihilation Plane enchantable by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6203
Keybinds to open Wireless Terminals and Portable Cells
- Add keybinds for Wireless (Crafting) Terminal and Portable Storage Cells by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6251
Performance
This release vastly improves autocrafting performance. Previously, autocrafting would simulate extraction of the entire contents of the network every time it started a crafting calculation. Now, it uses the cached item list. **In particular, if you set a storage bus to show non-extractable items, this might lead to incorrect results. The old behavior of simulating a full network extraction can be enabled in the config, but doing so is not recommended for performance reasons, and that option will probably be removed eventually.
- Fix #6307: Make crafting calculations use the cached inventory by default by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6310.
API
- Expose IAutoCraftingMenu in API, use player's menu in crafting terminal by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6278
- Refactor CraftingUnitType for easier add-on extensibility by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6277
Bug fixes and small changes
- Fix #6281: Add void and equal distribution upgrade to fluid cells by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6282
- Add back option to display Facades in REI by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6317
- Add an REI category of P2P tunnel attunement items by @ramidzkh in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6302
- Fix accelerated Export Bus Dupe Issues when Network shows items twice by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6296
- Fix #6289: Add powered/unpowered states to ME IO and Spatial IO ports by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6290
- Fix #6293: Properly render AppMek patterns by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6308
- Fix #6291: Energy cells' status bars fill when the cell itself is only half-full by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6309
- Fix #6303: increase ME chest power buffer from 40 to 500 by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6324
- Fix #6275: fix wrong requested number in crafting status by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6327
- Fix #6299: add more stuff to common
dusts
/gems
tags by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6328
Full Changelog: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v11.0.0...fabric/v11.1.0
New features
Fluix Tools
Added fluix tools, crafted with fluix crystals by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6177. The sword has Looting I, and the other tools have Fortune I.
256k Storage Tier
The 256k storage tier is now available in AE2 itself thanks to @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6252!
Number entry mathematical expression
Number entry mathematical expression (in interfaces, pattern encoding terminals, ...) by @Azercoco in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6202.
Fluid storage monitor
Allow second click to set storage monitor to a fluid by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6225. So, the first click with a bucket of water will set the monitor to "Bucket of Water", and the second click will set it to "Water".
Vastly improve terminal searching performance
This release vastly improves terminal searching performance by caching a few things.
- Tag Search and Search Result Caching by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6231
- Add Tooltip Cache for Better Search Efficiency by @MidCoard in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6241
Smaller features
- Fix #5993: Add button to clear crafting terminal to player inventory by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6214
- Fix #4340: Add a button to show hidden patterns in Pattern Access Terminal by @Azercoco in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6222
- Fix #2929: Add option to show only pattern providers with empty pattern slots by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6226
- Add ID search mode to terminals by @flier268 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6164
- Fix #3890: Add indicator for craftable items when displaying quantities by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6218
- Fix #5382: Better spatial storage energy consumption formula by @Azercoco in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6229
- Add Dyeing of Memory Card by @Azercoco in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6234
Bug fixes & minor changes
- Optimize Recipe Lookup in Crafting Terminal by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6215
- Hopefully fix #6112: remove level.hasChunkAt(pos) check by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6208
- Fix #6209: Unloading P2Ps sending block updates by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6219
- Fix #6221: Fix several blocks/parts not saving config changes by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6223
- Fix #6210: Render Spatial Anchor overlay down to bedrock again by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6228
- Simplify P2P tunnel attunement API by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6230
- use IConfigurableObject instead of PatternAccessTerminalPart by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6233
- Switch to smithing table recipes for fluix tools by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6236
- Fix #74: Add warning when crafting CPU can't store items by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6238
- Make using internal P2P stuff easier by @ramidzkh in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6239
- Update neighbors shape when facades are attached or removed by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6263
- Fix #6256: ContainerItemStrategy and AEKeyType mismatch by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6264
- Fix #6248: Import buses working too fast on not-stackable items.
New Contributors
- @flier268 made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6164
Full Changelog: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v11.0.0-alpha.6...forge/v11.0.0
New features
Fluix Tools
Added fluix tools, crafted with fluix crystals by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6177. The sword has Looting I, and the other tools have Silk Touch I.
256k Storage Tier
The 256k storage tier is now available in AE2 itself thanks to @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6252!
Number entry mathematical expression
Number entry mathematical expression (in interfaces, pattern encoding terminals, ...) by @Azercoco in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6202.
Fluid storage monitor
Allow second click to set storage monitor to a fluid by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6225. So, the first click with a bucket of water will set the monitor to "Bucket of Water", and the second click will set it to "Water".
Vastly improve terminal searching performance
This release vastly improves terminal searching performance by caching a few things.
- Tag Search and Search Result Caching by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6231
- Add Tooltip Cache for Better Search Efficiency by @MidCoard in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6241
Smaller features
- Fix #5993: Add button to clear crafting terminal to player inventory by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6214
- Fix #4340: Add a button to show hidden patterns in Pattern Access Terminal by @Azercoco in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6222
- Fix #2929: Add option to show only pattern providers with empty pattern slots by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6226
- Add ID search mode to terminals by @flier268 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6164
- Fix #3890: Add indicator for craftable items when displaying quantities by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6218
- Fix #5382: Better spatial storage energy consumption formula by @Azercoco in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6229
- Add Dyeing of Memory Card by @Azercoco in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6234
Bug fixes & minor changes
- Optimize Recipe Lookup in Crafting Terminal by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6215
- Hopefully fix #6112: remove level.hasChunkAt(pos) check by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6208
- Fix #6209: Unloading P2Ps sending block updates by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6219
- Fix #6221: Fix several blocks/parts not saving config changes by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6223
- Fix #6210: Render Spatial Anchor overlay down to bedrock again by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6228
- Simplify P2P tunnel attunement API by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6230
- use IConfigurableObject instead of PatternAccessTerminalPart by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6233
- Switch to smithing table recipes for fluix tools by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6236
- Fix #74: Add warning when crafting CPU can't store items by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6238
- Make using internal P2P stuff easier by @ramidzkh in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6239
- Update neighbors shape when facades are attached or removed by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6263
- Fix #6256: ContainerItemStrategy and AEKeyType mismatch by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6264
New Contributors
- @flier268 made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6164
Full Changelog: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v11.0.0-alpha.5...fabric/v11.0.0
What's changed
- Hotfix: Fix "duplicated" items in terminals and other AE2 devices. For example, notice the two types of torches in the following picture.
Highlight: Equal Distribution Card and Overflow Destruction Card
This release introduces two new upgrade cards for item storage cells.
- The Equal Distribution Card ensures that bytes are split equally between all stored items.
- The Overflow Destruction Card will cause any item that matches the cell's filter, but can't be stored due to the type limit or the item limit, to be destroyed.
- We hope that these two cards will provide a nice alternative to storage drawer walls.
What's changed
- Updated Crowdin Translations by @github-actions in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6134
- Fix #6139: rare crash when level emitter is broken by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6144
- Fix #6142: add grid and grid node logging (off by default) by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6148
- Fix #6141: Add blasting recipe for silicon by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6149
- Add waterlogging to QNB and other blocks by @skrrt in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6150
- Fix #6082: Parts not persisting their custom name by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6151
- Fix #5851: remaining interface terminal references by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6152
- Fix #5962: Add pattern provider priority setting by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6153
- Fix #5994: Let automation access the blank pattern slot by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6154
- Updated Crowdin Translations by @github-actions in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6155
- Fix usage of PartModels for addons using IAEAddonEntrypoint by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6166
- Fix #5240: Add equal distribution card for cells to evenly split bytes between configured items by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6161
- fix poweredInsert return doc by @DAmNRelentless in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6176
- Fix #465: add void card by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6172
- Fix #6183: level emitter iterating network contents multiple times by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6184
- Fix #6181: annihilation plane crash with blocks whose drops contain empty stacks by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6187
- Fix #6167: Platform#canAccess always reporting false for empty action sources by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6188
- Fix #6168: API to create IActionSources by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6186
- Fix #6163: spatial anchor crash when turned into contraption by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6190
- Fix blocking mode on inventories (e.g. chest or machine) by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6192
- Fix #6198: Cache stack display names to improve terminal sorting performance by @MidCoard in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6199
- fix
ICraftingRequester#insertCraftedItems
doc by @DAmNRelentless in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6195 - Fix #5613 and #6137: network flashing when booting status changes, and level emitter cycle restart (other approach) by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6191
- Fix #6196: Add Inverter Card support to Import Bus by @skrrt in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6197
- Fix #6179: Some modded items losing data when put into storage.
- Fix #6170: Support JEI version 10.
New Contributors
- @skrrt made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6150
- @DAmNRelentless made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6176
- @MidCoard made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6199
Full Changelog: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v11.0.0-alpha.4...forge/v11.0.0-alpha.5
Highlight: Equal Distribution Card and Overflow Destruction Card
This release introduces two new upgrade cards for item storage cells.
- The Equal Distribution Card ensures that bytes are split equally between all stored items.
- The Overflow Destruction Card will cause any item that matches the cell's filter, but can't be stored due to the type limit or the item limit, to be destroyed.
- We hope that these two cards will provide a nice alternative to storage drawer walls.
What's changed
- Updated Crowdin Translations by @github-actions in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6134
- Fix #6139: rare crash when level emitter is broken by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6144
- Fix #6142: add grid and grid node logging (off by default) by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6148
- Fix #6141: Add blasting recipe for silicon by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6149
- Add waterlogging to QNB and other blocks by @skrrt in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6150
- Fix #6082: Parts not persisting their custom name by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6151
- Fix #5851: remaining interface terminal references by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6152
- Fix #5962: Add pattern provider priority setting by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6153
- Fix #5994: Let automation access the blank pattern slot by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6154
- Updated Crowdin Translations by @github-actions in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6155
- Fix usage of PartModels for addons using IAEAddonEntrypoint by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6166
- Fix #5240: Add equal distribution card for cells to evenly split bytes between configured items by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6161
- fix poweredInsert return doc by @DAmNRelentless in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6176
- Fix #465: add void card by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6172
- Fix #6183: level emitter iterating network contents multiple times by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6184
- Fix #6181: annihilation plane crash with blocks whose drops contain empty stacks by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6187
- Fix #6167: Platform#canAccess always reporting false for empty action sources by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6188
- Fix #6168: API to create IActionSources by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6186
- Fix #6163: spatial anchor crash when turned into contraption by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6190
- Fix blocking mode on inventories (e.g. chest or machine) by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6192
- Fix #6198: Cache stack display names to improve terminal sorting performance by @MidCoard in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6199
- fix
ICraftingRequester#insertCraftedItems
doc by @DAmNRelentless in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6195 - Fix #5613 and #6137: network flashing when booting status changes, and level emitter cycle restart (other approach) by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6191
- Fix #6196: Add Inverter Card support to Import Bus by @skrrt in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6197
New Contributors
- @skrrt made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6150
- @DAmNRelentless made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6176
- @MidCoard made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6199
Full Changelog: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v11.0.0-alpha.3...fabric/v11.0.0-alpha.5
What's Changed
- Fix #3930: add recipe for 4 smart cables -> 1 dense smart cable by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6131
- Fix #6106: FindMe causing wrong encoded pattern display by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6132
- Fix #6083 and #6050: Correctly reuse custom recipe remaining items by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6133
- Fix #6136: Molecular assembler crash.
- Fix #6135: Startup crash with Citadel.
API
- Renamed
IPatternDetails.IInput.getContainerItem
togetRemainingKey
.
Full Changelog: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v11.0.0-alpha.3...forge/v11.0.0-alpha.4
What's Changed
- Fix #3930: add recipe for 4 smart cables -> 1 dense smart cable by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6131
- Fix #6106: FindMe causing wrong encoded pattern display by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6132
- Fix #6083 and #6050: Correctly reuse custom recipe remaining items by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6133
- Fix #6136: Molecular assembler crash.
API
- Renamed
IPatternDetails.IInput.getContainerItem
to ``getRemainingKey`.
Full Changelog: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v11.0.0-alpha.2...fabric/v11.0.0-alpha.3
What's changed
Bug fixes
- Fix #6104: MA ignores damage value when combining tools by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6124
- Fix #6032: p2p tunnel attunement using tags by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6128
- Fix #6074: try to give import bus overflow back by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6127
- Fix #6107: dense cable on p2p not rendering straight by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6126
- Fix https://github.com/AppliedEnergistics/Applied-Energistics-2/issues/6125: molecular assembler sometimes voiding some recipe remainders.
- Fix https://github.com/AppliedEnergistics/Applied-Energistics-2/issues/6051: energy cells sometimes not persisting power.
Forge-specific bug fixes:
- Fix #5645: ender pearl dust using the wrong tag.
- Fix #6033: fluid p2p tunnels draining way too much power.
- Fix #6108: import bus crash with immersive engineering.
API
- Allow AEKeys to define their own dropping mechanism by @ramidzkh in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6117
- Better AppMek support by removing checks for fluids or items by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6130
Full Changelog: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v11.0.0-alpha.2...forge/v11.0.0-alpha.3
What's changed
Bug fixes
- Fix #6104: MA ignores damage value when combining tools by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6124
- Fix #6032: p2p tunnel attunement using tags by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6128
- Fix #6074: try to give import bus overflow back by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6127
- Fix #6107: dense cable on p2p not rendering straight by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6126
- Fix https://github.com/AppliedEnergistics/Applied-Energistics-2/issues/6125: molecular assembler sometimes voiding some recipe remainders.
- Fix https://github.com/AppliedEnergistics/Applied-Energistics-2/issues/6051: energy cells sometimes not persisting power.
API
- Allow AEKeys to define their own dropping mechanism by @ramidzkh in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6117
- Better AppMek support by removing checks for fluids or items by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6130
Full Changelog: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v11.0.0-alpha.1...fabric/v11.0.0-alpha.2
Fixes
- Fixes Jade and The-One-Probe compatible version range (#6122)
First release of AE2 for 1.18.2.
This is more experimental than the minor version change in Vanilla suggests due to various major internal changes by Mojang.