- Add Search Settings Dialog to Terminals and new JEI/REI Sync Search by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6614
- Allow color applicator to dye sheep by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6611
- Clamp +/-/wheel on number entry to the allowed min/max values by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6615
- Use a different method to obtain item models when rendering encoded patterns while holding shift by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6616
- Added some additional debug output to specific crafting simulation failures.
Full Changelog: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v11.3.0...forge/v11.4.0
- Add Search Settings Dialog to Terminals and new JEI/REI Sync Search by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6614
- Allow color applicator to dye sheep by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6611
- Clamp +/-/wheel on number entry to the allowed min/max values by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6615
- Use a different method to obtain item models when rendering encoded patterns while holding shift by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6616
- Added some additional debug output to specific crafting simulation failures.
Full Changelog: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v11.3.0...fabric/v11.4.0
What's Changed
- Added a visual preview of content and upgrades to tooltips of storage cells, matter cannons and color applicators by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6609
- Add Search Settings Dialog to Terminals and new JEI/REI Sync Search by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6614
- Allow color applicator to dye sheep by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6611
- Do not allow items from locked player inventory slots to be used for recipe transfers by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6598
- Allow sky stone dust to be gathered from the sky and smelted back into sky stone by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6603
- Extends the clickable bounds of the ME terminal search field to match its background by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6607
- Clamp +/-/wheel on number entry to the allowed min/max values by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6615
- Use a different method to obtain item models when rendering encoded patterns while holding shift by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6616
- Added some additional debug output to specific crafting simulation failures.
Full Changelog: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v12.5.1-beta...forge/v12.6.0
What's Changed
- Added a visual preview of content and upgrades to tooltips of storage cells, matter cannons and color applicators by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6609
- Add Search Settings Dialog to Terminals and new JEI/REI Sync Search by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6614
- Allow color applicator to dye sheep by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6611
- Do not allow items from locked player inventory slots to be used for recipe transfers by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6598
- Allow sky stone dust to be gathered from the sky and smelted back into sky stone by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6603
- Extends the clickable bounds of the ME terminal search field to match its background by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6607
- Clamp +/-/wheel on number entry to the allowed min/max values by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6615
- Use a different method to obtain item models when rendering encoded patterns while holding shift by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6616
- Added some additional debug output to specific crafting simulation failures.
Full Changelog: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v12.5.1-beta...fabric/v12.6.0
Changes:
- Added a visual indicator of the content/filter and upgrades to tooltips for storage cells, color applicators and matter cannons
- Fix the clickable bounds of the ME terminal search text field to match the visual appearance
Full Changelog: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v11.2.0...fabric/v11.3.0
Changes:
- Added a visual indicator of the content/filter and upgrades to tooltips for storage cells, color applicators and matter cannons
- Fix the clickable bounds of the ME terminal search text field to match the visual appearance
Full Changelog: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v11.2.0...forge/v11.3.0
Backported fixes and changes from 1.19:
- Fix storage bus connecting to interface's internal inventory of the attached network in some cases (#6555)
- Fix blank level emitters causing lag (#6558)
- Change cable anchor recipe to create 4 instead of 3. (#6570)
- Allow color to be removed from cables and memory cards with snowballs in addition to water buckets. Since snowballs can be stacked, this should make removal from many cables easier. (#6571)
- Fix #6575: Change ender dust recipe from blast furnace to inscriber (#6574)
- Theoretical fix for storage bus not connected to interface in a chunk loaded later (#6575)
- Show more detailed error info in the client when submitting a crafting job fails.
- Fixes that the ME chest does not filter external item input against the cells configured filter, and a non-insertable item would get stuck in the internal buffer slot. (#6585)
- Fix 6583: "craft missing items" sometimes using an outdated network inventory for the crafting plan (#6584)
- Fix #6587: Non-item cells going slightly over their byte capacity (#6588)
- Fix #6590: Make the crafting unit advancement actually require a crafting unit (#6591)
- Do not allow items from locked player inventory slots to be used for recipe transfer from JEI/REI. Sebastian Hartte 26 minutes ago
- Increase yield of blank pattern recipe to 2.
- Allow sky stone dust to be gathered from the sky and smelted back into sky stone. Sebastian Hartte
Fixes rotated blocks (ME Chest, Wireless Access Point) becoming invisible under certain conditions.
What's Changed
- Make mysterious cube emissive and fix some model credits by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6568
- Change cable anchor recipe to create 4 instead of 3. by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6570
- Allow color to be removed from cables and memory cards with snowballs by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6571
- add option to properly hide slot via texturepack by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6561
- Added a JEI category for the entropy manipulator by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6572
- Add platform immovable block tag to spatial blacklist by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6573
- Fix #6575: Change ender dust recipe from blast furnace to inscriber by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6574
- Theoretical fix for storage bus not connected to interface in a chunk loaded later by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6575
- Fix #6566: Add craftable imitation of the Mysterious Cube by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6577
- Show an error dialog with detailed info when submitting an auto-crafting job fails by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6581
- Fix ME chest not filtering external item input against partitioned cells by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6585
- Fix "craft missing items" sometimes using an outdated network inventory for the crafting plan by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6584
- Fix #6587: Non-item cells going slightly over their byte capacity by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6588
- Change fluix crystal texture by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6589
- Fix #6590: Make the crafting unit advancement actually require a crafting unit by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6591
- Fix #6524: Optimize KeyCounter by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6592
Full Changelog: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v12.5.0-beta...forge/v12.5.1-beta
What's Changed
- Make mysterious cube emissive and fix some model credits by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6568
- Play appropriate fill/empty sounds when using buckets on tanks. by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6569
- Change cable anchor recipe to create 4 instead of 3. by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6570
- Allow color to be removed from cables and memory cards with snowballs by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6571
- add option to properly hide slot via texturepack by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6561
- Added a JEI category for the entropy manipulator by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6572
- Add platform immovable block tag to spatial blacklist by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6573
- Fix #6575: Change ender dust recipe from blast furnace to inscriber by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6574
- Theoretical fix for storage bus not connected to interface in a chunk loaded later by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6575
- Fix #6566: Add craftable imitation of the Mysterious Cube by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6577
- Show an error dialog with detailed info when submitting an auto-crafting job fails by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6581
- Fix ME chest not filtering external item input against partitioned cells by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6585
- Fix "craft missing items" sometimes using an outdated network inventory for the crafting plan by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6584
- Fix #6587: Non-item cells going slightly over their byte capacity by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6588
- Change fluix crystal texture by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6589
- Fix #6590: Make the crafting unit advancement actually require a crafting unit by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6591
- Fix #6524: Optimize KeyCounter by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6592
Full Changelog: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v12.5.0-beta...fabric/v12.5.1-beta
Highlight: Mysterious Cube
Meteorites will now contain a Mysterious Cube instead of a Sky Stone Chest. Break the cube to obtain the 4 presses ! The compass has been changed to track the closest cube, but note that it doesn't track them in chunks that haven't generated yet for now. Thanks to @Sea-Kerman for the amazing model !
- Fix #6537: Change press obtention to use the Mysterious Cube by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6562
Other changes
- Fix #6552: Use conventional budding block tag for CGA whitelist by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6553
- Fix #6538: Add mode to clear JEI-synched search when opening terminal by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6554
- Fix #6418: Update Tooltip for Crafting/Processing and Substitution Buttons by @Shadow-Devil in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6546
- Fix facade color multiplication, because tint was provided as rgb and not abgr by @agnor99 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6556
- Fix storage bus connecting to interface's internal inventory of the attached network in some cases by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6555
- Fix blank level emitters causing lag by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6558
- Fix #6534: Better configuration of facade display in JEI by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6559
- Remove ability to place the meteorite compass by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6563
- Fix #6564: Missing texture for zombie villager version of Fluix Researcher by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6565
New Contributors
- @Shadow-Devil made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6546
Full Changelog: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v12.4.0-beta...fabric/v12.5.0-beta
Highlight: Mysterious Cube
Meteorites will now contain a Mysterious Cube instead of a Sky Stone Chest. Break the cube to obtain the 4 presses ! The compass has been changed to track the closest cube, but note that it doesn't track them in chunks that haven't generated yet for now. Thanks to @Sea-Kerman for the amazing model !
- Fix #6537: Change press obtention to use the Mysterious Cube by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6562
Other changes
- (Forge only) Fix lighting issues with some rotated models (notably the ME Drive).
- Fix #6552: Use conventional budding block tag for CGA whitelist by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6553
- Fix #6538: Add mode to clear JEI-synched search when opening terminal by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6554
- Fix #6418: Update Tooltip for Crafting/Processing and Substitution Buttons by @Shadow-Devil in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6546
- Fix facade color multiplication, because tint was provided as rgb and not abgr by @agnor99 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6556
- Fix storage bus connecting to interface's internal inventory of the attached network in some cases by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6555
- Fix blank level emitters causing lag by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6558
- Fix #6534: Better configuration of facade display in JEI by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6559
- Remove ability to place the meteorite compass by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6563
- Fix #6564: Missing texture for zombie villager version of Fluix Researcher by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6565
New Contributors
- @Shadow-Devil made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6546
Full Changelog: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v12.4.0-beta...fabric/v12.5.0-beta
What's Changed
- Added extended information to JEI about the new crystal growth system by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6547
- Allows the crank to power quartz growth accelerators and inscribers. by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6550
- Added a much nicer crank model by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6551
- Move IFacadeItem to an api package by @agnor99 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6548
New Contributors
- @agnor99 made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6548
Full Changelog: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v12.3.0-beta...forge/v12.4.0-beta
What's Changed
- Added extended information to JEI about the new crystal growth system by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6547
- Allows the crank to power quartz growth accelerators and inscribers. by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6550
- Added a much nicer crank model by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6551
- Move IFacadeItem to an api package by @agnor99 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6548
New Contributors
- @agnor99 made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6548
Full Changelog: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v12.3.0-beta...fabric/v12.4.0-beta
What's Changed
- Added back the crank. This allows players to craft a meteorite compass in a charger without having access to power generation. By @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6542
- Added JEI/REI categories to show charger recipes by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6543
- Added JEI category to show P2P attunement items by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6544
- Allow
IInWorldGridNodeHost
to be provided via capability by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6535
Full Changelog: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v12.2.0-beta...forge/v12.3.0-beta
What's Changed
- Added back the crank. This allows players to craft a meteorite compass in a charger without having access to power generation. By @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6542
- Added JEI/REI categories to show charger recipes by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6543
- Added JEI category to show P2P attunement items by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6544
- Allow
IInWorldGridNodeHost
to be provided via API Lookup by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6535
Full Changelog: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v12.2.0-beta...fabric/v12.3.0-beta
New Feature: the Fluix Researcher (AE2 Villager)
- Fix #5302: Implement AE2 Villager (POI = charger) by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6522
A villager can be turned into a Fluix Researcher by placing a Charger next to it. The Fluix Researcher will trade various AE2 and AE2-related items. Notably it can provide the 4 presses, and it can act as a semi-automated sky stone supply.
Smaller changes
- Fix mod-compatibility with mods that modify item tooltips (i.e. Apotheosis) in certain ways, causing incomplete tooltips to show in ME terminals (https://github.com/AppliedEnergistics/Applied-Energistics-2/issues/6501)
- Fixes #6432: network devices sometimes going off inexplicably by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6499
- Fix #6510: Item duplication bug when multiple CPUs accept the same item by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6512
- Support visual tooltip components added by items (i.e. the Bundle) in ME terminals by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6513
- Cache AEItemKey damage value by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6514
- Fix #6488: Crash when trying to place invalid facade by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6515
- Fix #6509: Hopper with charger eats crystals by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6516
- Fix #6311: Grab focus on search box right click by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6517
- Fix storage monitor and crafting monitor rotation issues by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6518
- Fix #6472: Fix lag when autocrafting many patterns by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6521
- Fix #6460: Aggressive caching by storage busses causing issues with other mods by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6523
- REI/JEI Transfer integration cleanup by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6528
Full Changelog: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v12.1.2-beta...forge/v12.2.0-beta
New Feature: the Fluix Researcher (AE2 Villager)
- Fix #5302: Implement AE2 Villager (POI = charger) by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6522
A villager can be turned into a Fluix Researcher by placing a Charger next to it. The Fluix Researcher will trade various AE2 and AE2-related items. Notably it can provide the 4 presses, and it can act as a semi-automated sky stone supply.
Smaller changes
- Fixes #6432: network devices sometimes going off inexplicably by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6499
- Fix #6510: Item duplication bug when multiple CPUs accept the same item by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6512
- Support visual tooltip components added by items (i.e. the Bundle) in ME terminals by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6513
- Cache AEItemKey damage value by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6514
- Fix #6488: Crash when trying to place invalid facade by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6515
- Fix #6509: Hopper with charger eats crystals by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6516
- Fix #6311: Grab focus on search box right click by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6517
- Fix storage monitor and crafting monitor rotation issues by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6518
- Fix #6472: Fix lag when autocrafting many patterns by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6521
- Fix #6460: Aggressive caching by storage busses causing issues with other mods by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6523
- REI/JEI Transfer integration cleanup by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6528
Full Changelog: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v12.1.2-beta...fabric/v12.1.3-beta
- Fix mod-compatibility with mods that modify item tooltips (i.e. Apotheosis) in certain ways, causing incomplete tooltips to show in ME terminals (#6501)
- Fix network devices sometimes going off inexplicably (#6432)
- Make storage bus query target handler every time it's used (#6460)
- Support visual tooltip components added by items (i.e. the elusive Bundle) in ME terminals.
- Fix storage monitor and crafting monitor rotation issues (#6518)
- Grab focus on search box right click (#6311)
- Fix #6488: Crash when trying to place invalid facade (#6515)
- Cache damage values for items to greatly improve auto-crafting involving damageable items (#6514)
- Fix Item duplication bug when multiple CPUs accept the same item (#6510)
- Fix extra space in Bytes Used cell tooltip (#6496)
- Make Storage import/export strategies public (for addon authors, #6502)
Full Changelog: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v11.1.6...forge/v11.1.7